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- Apple ditches "Rate on Delete" in iPhone OS 4
Filed under: iPhone
MacRumors is reporting that Apple has removed the "Rate on Delete" feature from the upcoming iPhone OS 4.0 release. "Rate on Delete" is a pop-up notice that appears when a user deletes an app from their iPhone. The user is able to select a 1 to 5 star rating for the app or to refuse rating it by tapping the "No Thanks" button.
"Rate on Delete" was first introduced in iPhone OS 2.2 as a way for users to easily rate apps without having to access the iTunes Store. The feature has been widely decried by app developers; many believed that it contributed to biased negative reviews since the "Rate on Delete" reviews were only coming from users who deleted the app (and hence were presumably unhappy with it) and not the users that chose to keep the app on their iPhone.TUAWApple ditches "Rate on Delete" in iPhone OS 4 originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 11 Apr 2010 16:00:00 EST. Please see our terms for use of feeds.
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iPhone - Unofficial Apple Weblog - Apple - Operating system - AppStoreПереслать - Talkcast Tonight, 10pm EDT: iPhone OS 4 and more!
Filed under: TUAW Business
For those of you (like me) who don't have an iPad, tonight's lead topic on the Talkcast will be a nice change: The future! We'll chat about iPhone OS 4 and with the addition of a couple of special guests, we will see where the conversation takes us.
Remember, your call really IS important to us, otherwise we're talking to ourselves. So give it a shot, participation is pretty easy. Take your pick: you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; However, for maximum fun, you should call in! For the web UI, just click the "TalkShoe Web" button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (yay for free cellphone weekend minutes!): dial (724) 444-7444 and enter our Talkcast ID, 45077. During the call, you can request to talk by keying in *8.
If you've got a headset or microphone handy on your Mac (iPhone headphones do a good job here), you can connect via the free Gizmo or X-Lite SIP clients; basic instructions are here. Talk with you then!TUAWTalkcast Tonight, 10pm EDT: iPhone OS 4 and more! originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 11 Apr 2010 15:15:00 EST. Please see our terms for use of feeds.
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Unofficial Apple Weblog - Facebook - TalkShoe - Apple - IPadПереслать - "Wait Wait" goes after the iPad
We love Peter Sagal and the gang, but they certainly jumped ugly with the iPad on this week's episode of NPR's quiz show Wait Wait, Don't Tell Me. In a segment of fake confessions from public figures, announcer Carl Kasell stood in for Steve Jobs and admitted "It's just a big iPhone without the phone."
Tell it to the NPR iPad app team, why don't you? They seem pretty excited about the new device... in fact, quite a few NPR listeners are potential iPad buyers, although you'd be hard-pressed to know it from the cranky comments on this post.
The funny business continued as Sagal skewered the iPad: "Fans of the new device say it is just a little more expensive than other computers that do a lot more things. But it has the advantage of being slightly more difficult to use. See, in a regular laptop, sending an email is no big deal. But on the iPad, it's a personal triumph over adversity." Spoken like someone who hasn't used one yet.
Just to put the icing on the cake, the contestant actually had an iPad in hand while she called into the show, leading Sagal to comment "Yeah, it's amazing; immediately we go from like, you know, posture of mockery to, ooh, you have one?" How quickly they turn. Of course, when he asked the contestant how she liked her iPad, she replied "I love it very much" -- but then when he pressed her on what she could do with it that she couldn't do before, she promptly admitted "Nothing." Oy.
This week's WWDTM features panelists Luke Burbank, Kyrie O'Connor and Adam Felber (a personal favorite). You can read the transcript here or just listen to the opening "Who's Carl This Time" segment, but we recommend subscribing to the weekly podcast.
P.S. Did you know that NPR listeners, compared to the average US citizen, are twice as likely to be Mac users? Intriguing.TUAW"Wait Wait" goes after the iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 11 Apr 2010 14:45:00 EST. Please see our terms for use of feeds.
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iPhone - Steve Job - Apple - Unofficial Apple Weblog - IPadПереслать - MobileMe email aliases will be supported in iPhone OS 4
Filed under: iPhone
A reader has sent us a little tip that MobileMe email aliases are now supported in iPhone OS 4. Apple describes MobileMe email aliases as "nicknames" for your account. When you join MobileMe you have a primary user name/email address, but Apple also allows you to create five "nickname" aliases that you can send and receive email with. The advantage of this is that if you go to a site that requires you to register your email address to log in, but you're worried about getting spammed, you can create an email alias in MobileMe and use that new email alias as your email address.
All emails sent to that alias show up in your primary account's inbox. If you suddenly start getting spammed, you can just delete the email alias and any emails sent to that old alias will not make it to your inbox. Aliases are also good for shopping sites or using as separate personal and professional email addresses.
Since Apple introduced email aliases in MobileMe, you could always use them to send and receive email, but it had to be done in the Mac's desktop Mail client or on MobileMe's webmail site. It looks like you will also be able to send and receive emails from your MobileMe email addresses using the Mail app in iPhone OS 4.TUAWMobileMe email aliases will be supported in iPhone OS 4 originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 11 Apr 2010 12:00:00 EST. Please see our terms for use of feeds.
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IPhone - Unofficial Apple Weblog - Apple - MobileMe - MailПереслать - Poll: Will you be upgrading your iPhone hardware to take advantage of multitasking?
Filed under: iPhone
Multitasking is the number one requested feature since the iPhone launched almost three years ago. With the introduction of iPhone OS 4 SDK, Apple has finally brought multitasking to the iPhone and iPod touch.
The catch is that you need to have a 3rd gen iPod touch (released in 32 and 64GB versions last fall) or an iPhone 3GS. Any iPhone or iPod touch before those versions do not possess the hardware capable of supporting multitasking. At least, that's Apple's position; jailbreak users have been multitasking for a long time on that gear.
What we want to know is how many of you are going to be updating your iPhone OS devices to take advantage of the multitasking features? Vote in the poll and leave us your thoughts in the comments!
TUAWPoll: Will you be upgrading your iPhone hardware to take advantage of multitasking? originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 11 Apr 2010 10:15:00 EST. Please see our terms for use of feeds.
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iPhone - Apple - Unofficial Apple Weblog - IpodTouch - Operating systemПереслать - Steve Jobs responds on iPhone SDK's new Section 3.3.1
The release of the iPhone 4.0 SDK to developers included, in the accompanying agreement, Apple's new mandate that apps must be written in C/C++/Objective-C. This seems to block the use of alternative development environments for iPhone apps, such as the upcoming Flash CS5.
As criticism of this condition has mounted, we now have Steve Jobs responding to an e-mail from Tao Effect's Greg Slepak on the topic, sparking a discussion between the two on the change.
Jobs pointed out John Gruber's recent analysis of the change, calling it "insightful and not negative" as compared to the knee-jerk reaction in the first few hours after the SDK agreement surfaced. The revised viewpoint suggests that the real reasons behind the move are to maintain innovation and quality as more and more apps are written for Apple's touch platforms; meanwhile, we've also heard a somewhat plausible technical explanation-slash-rationalization for the move.
After Slepak read the piece, he responded in turn: "I still think it undermines Apple. You didn't need this clause to get to where you are now with the iPhone's market share, adding it just makes people lose respect for you and run for the hills.... From a developer's point of view, you're limiting creativity itself. Gruber is wrong, there are plenty of [applications] written using cross-platform frameworks that are amazing, that he himself has praised. Mozilla's Firefox just being one of them."Jobs wrote back, "We've been there before, and intermediate layers between the platform and the developer ultimately produces [sic] sub-standard apps and hinders the progress of the platform." Slepak replied again to clarify his position, and there's no further word from Steve -- yet.
This from Jobs, and the echoing statement that's in Gruber's article, both largely ignore the fact that plenty (most?) of the 85 million users buying and running applications on the Touch OS (whether on iPhone, iPod touch, or iPad) don't care how those apps are created as long as the app experience is compelling -- they wouldn't know an IDE from an SDK, or be able to tell Xcode from Flash on a bet.
As fellow TUAW staffer Mike Rose points out, in the case of Unity, "that platform is enabling game development that would simply not be taking place otherwise on the iPhone." Right now it's not clear whether Unity is on the good or the bad side of Apple's new rules, but if the philosophical argument against third-party tools holds water, there are lots of apps already on the store that may be in trouble.
Assuming that users 'wouldn't like' apps made with those third-party tools, and that Apple is therefore justified in protecting the platform from crappy apps, strikes us as more than a bit paternalistic -- especially after the onslaught of fart apps and the recent Bikinigate, it's hard to accept "Apple knows best!" with a completely straight face.
[Via MacRumors]TUAWSteve Jobs responds on iPhone SDK's new Section 3.3.1 originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 11 Apr 2010 02:00:00 EST. Please see our terms for use of feeds.
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iPhone - Steve Jobs - Unofficial Apple Weblog - Apple - IPadПереслать - Inventory screenshot from Microcenter shows imminent MacBook Pro updates
Filed under: Macbook Pro
We've received an anonymous tip from a Microcenter employee in the form of a screenshot of Microcenter's inventory system. The screenshot appears to show that a MacBook Pro update is imminent. Microcenter's inventory system shows four different SKUs for upcoming Macs, as outlined below:
Apple System Good-USA MC371LL/A $1799.99
Mac system #1 Best-USA MC373LL/A $2199.99
Mac system #2 Best-USA MC024LL/A $2299.99
Mac system Better- USA MC372LL/A $1999.99
These prices seem to indicate updated 15" and 17" MacBook Pros, presumably updated with the latest i5 and i7 Intel processors. MacRumors says they have received independent confirmation of this info from Microcenter. This latest indication of a MacBook Pro update comes less than a week after an earlier leak from a Taiwanese newspaper which claimed MacBook Pro updates are coming later this month. There doesn't appear to be any information on the 13" MacBook; it's unclear whether that means updates for that product are coming later on or product information has yet to hit Microcenter's inventory system.
The current line of MacBook Pros hasn't seen significant updates since June of 2009, so many potential buyers have been eagerly awaiting an update to the line for several months. Given this latest information from Microcenter, it looks as though the long wait may be over very soon.TUAWInventory screenshot from Microcenter shows imminent MacBook Pro updates originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 10 Apr 2010 21:30:00 EST. Please see our terms for use of feeds.
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MacbookPro - Apple - Unofficial Apple Weblog - MacBook - MacRumorsПереслать - Adobe admits Apple's no-Flash policy could hurt business
Filed under: Apple Corporate
Adobe has filed its latest quarterly Securities and Exchange Commission (SEC) report, just one day after Apple previewed iPhone OS 4.0. In the document, Adobe outlines the risk that Apple's prohibition on Flash brings to the company. In the "Risk Factors" section of the filing, Adobe stated that exclusion of Flash on devices "such as the Apple iPhone or iPad, make it more difficult for our products to perform, and [if] our customers are persuaded to use alternative technologies, our business could be harmed."
Apple does not compete with Adobe over technologies like Flash. Apple's decision to leave Flash off its multi-touch devices is based on (according to Apple) the instability of Flash and the power drain Flash causes on portable devices.
The lack of Flash on the iPhone has been a realm of contention between Adobe and Apple since the iPhone launched in 2007. Now things have heated up again, since Apple's just-released beta version of the iPhone OS 4 SDK license bans ported Flash, Java, and Mono apps. A primary feature of Adobe's forthcoming Flash Professional CS5 is the ability to export Flash content into the native iPhone format. While Adobe has officially so far remained mum on this, their platform evangelist (who apparently had to be reined in by corporate, after his initial post did not include adequate disclaimers) has told Apple to "Go screw yourself."TUAWAdobe admits Apple's no-Flash policy could hurt business originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 10 Apr 2010 19:00:00 EST. Please see our terms for use of feeds.
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IPhone - Apple - Unofficial Apple Weblog - Apple iPhone - Adobe SystemsПереслать - From iPhone to iPad: Revisiting Super Monkey Ball 2
Filed under: iPad
There are a lot of great new apps for the iPad, and there are some terrific old ones that have made the move as well. In "From iPhone to iPad," TUAW will revisit some of our favorite games and utilities that originated on the iPhone, and see how they've transitioned to the larger device. Have they made the most out of the new hardware? Is the application worth a separate re-purchase? After all, you can keep running nearly all of your old software in pixel doubling mode.
First up? Super Monkey Ball 2. We first looked at Super Monkey Ball a couple of years ago. My kids and I found the game hard to play, although I did appreciate the graphics. I wasn't alone in my negative SMB assessment. Its sequel, Monkey Ball 2, debuted late last year. It was a worthy follow-on that greatly improved on the original's playability, and generally garnered good reviews. The iPhone version currently retails for $7 on App Store.
The iPad has now launched, and Super Monkey Ball 2 has arrived as well. Is it worth heading out and spending yet another $9.99 on App Store to purchase this latest version? I can't make buying decisions for you, but I can report that my kids and I really enjoyed testing this game.
TUAWFrom iPhone to iPad: Revisiting Super Monkey Ball 2 originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 10 Apr 2010 17:30:00 EST. Please see our terms for use of feeds.
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iPhone - Super Monkey Ball - AppStore - IPad - Unofficial Apple WeblogПереслать - Should the ESRB be on the App Store?
Filed under: Gaming
Here's an interesting topic of discussion from Slide to Play: Now that Apple seems to be going all-in on gaming with its Game Center app, should the Entertainment Software Ratings Board start looking at App Store games?
The ESRB is the self-regulatory industry group that's responsible for passing out game ratings to game developers, and marking whether games are appropriate or inappropriate for younger gamers. So far, they've been pretty hands off on the App Store, relying instead on iTunes' Application Ratings to let consumers determine what's right for them. However, gaming on the App Store is getting bigger, and the ESRB has already shown interest in looking at App Store apps.
Personally, I don't think this is needed; the App Store environment is already held down with an iron grip by Apple's editors, and if anything, it's probably too sensitive. Besides, as a former GameStop manager, I can confirm that the ESRB's ratings had little to no effect on most purchasing decisions in my store. Any parent who's responsible enough to monitor their child's game playing can probably already tell, even without an explicit rating, what's appropriate and what isn't.
On the flip side of the argument , though, it could be said that if Apple wants to be one of the big boys in gaming, it should play by the big rules. What do you all think?TUAWShould the ESRB be on the App Store? originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 10 Apr 2010 16:45:00 EST. Please see our terms for use of feeds.
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AppStore - Unofficial Apple Weblog - Apple - iTunes - ESRBПереслать
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