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- Devs quickly move to new models after in-app purchase change
Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Freeware, Apple, Developer, iPhone, App Store, iPod touch
It was just yesterday that Apple announced they would allow free apps to enable in-app purchases, and developers are already jumping on the "get the app for free, buy the content later" business model as quickly as they can. ngmoco came out swinging, as Touch Arcade reports, with both a free intro version of Rolando 2 out for purchase, with later chapters of the game as add-ons. They've also been working on a shooter called Eliminate, and we're now told that title will be free as well, with extra content to buy later.
The creators of Urban Rivals, an app that is based on a virtual trading card game, have let us know that they too plan to go the free-with-microtransactions model as soon as their app is released, and though we haven't actually heard from Tapulous, Andrew Lacy told us outright that the only reason Tap Tap Revenge 3 had a 99 cent price tag on it was because of Apple's limitation, so we'll expect that app to go free as soon as it can.
Clearly, there's a drive for this model on the developer side, but the question will be just how much this echoes with consumers -- certainly the "download a trial, buy more later" model has worked well on other platforms, so we can expect it to work here on the App Store as well. But on the other hand, just as when the App Store first opened for business, it's a very "wild west" moment -- everybody and their brother is offering up in-app transactions, and they're all of varying prices and quality.
My guess is that we'll see a few "hits" -- a few free apps that everybody buys content for (Tap Tap Revenge 3 is a good guess; considering that because you know most of those songs, there's much less guessing on what the quality of the transactions will give you). At the same time, there will likely be apps that everyone agrees aren't worth the in-app purchase (it's the old story of "horse armor" when Xbox Live started doing microtransactions). Until we find a good balance, where quality meets price, odds are that it'll be tough for consumers to know just what's worth it, and thus tough for developers to convince them that their content is.TUAWDevs quickly move to new models after in-app purchase change originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 17 Oct 2009 12:00:00 EST. Please see our terms for use of feeds.
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Sponsored Topics: iPhone - App Store - Apple - Tapulous - IPod TouchПереслать - Gelaskin review: Dark Horse style!
Filed under: Accessories, Reviews
It's likely you've heard of GelaSkins before. They make stickers to cover a variety of gear. They are of a nice thickness with a slight texture, and removal won't hurt either your equipment or the GelaSkin itself (if you're careful).
Here's the latest project from the GelaSkin folks: They have partnered with Dark Horse Comics to release skins featuring art from Dark Horse titles. You may remember the announcement earlier this year at San Diego Comic-Con that these were coming; and now they are available for pre-order (the first wave is available next Friday). They're starting off properly, too: Buffy, Hellboy, Mr Toast, and Umbrella Academy to name a few. (NOTE: While GelaSkin makes skins for a variety of devices, the Dark Horse line is limited to 13"/15" laptops and iPhones.)
One of the things I have always loved about GelaSkins is the quality of the printing on them, and these skins are no different. I have laid my eyes and hands upon the iPhone varieties of the Buffy Season 8 #1 skin and the Umbrella Academy: Apocalypse Suite skin, and they are beautiful in person. Add to that the coordinating wallpaper created to go with each skin, and now you have covered the front AND the back of your iPhone with something pretty cool.Continue reading Gelaskin review: Dark Horse style!
TUAWGelaskin review: Dark Horse style! originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 17 Oct 2009 11:00:00 EST. Please see our terms for use of feeds.
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Sponsored Topics: iPhone - Gelaskin - Apple - Dark Horse Comics - TUAWПереслать - The future of TV on your iPhone is ATSC Mobile DTV
Filed under: Hardware, Multimedia, Wireless, Odds and ends, Internet
If you're able to watch TV on your iPhone or iPod touch right now, you're probably having something streamed to your handheld device. That may change -- your phone may soon be equipped with a digital TV tuner to pick up the signals sent out by your local stations.
The Advanced Television Standards Committee (ATSC) announced on Friday that they've agreed on a standard that will let local TV stations broadcast directly to mobile devices on their existing frequencies. The devices that can be equipped to pick up the ATSC Mobile DTV signals include mobile phones, laptops, handheld TVs, and even in-vehicle digital TVs.
ATSC Mobile DTV will be completely different from the existing services provided by AT&T and Verizon, which are pay-for-view services streaming national content. With ATSC Mobile DTV, you'd be able to watch local newscasts as well as network TV that is broadcast in your area.
The signal is carried alongside regular digital TV broadcasts using Vestigial Sideband modulation and the IP transport system. ATSC Mobile DTV can send H.264 video and High Efficiency Advanced Audio Coding Version 2 (HE AAC v2) audio and support interactive and subscription-based TV.
I want my Mobile DTV! Here's hoping that the next generation of iPhones, iPod touches, and future iTablets can receive ATSC Mobile DTV.
[via Macworld]TUAWThe future of TV on your iPhone is ATSC Mobile DTV originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 17 Oct 2009 10:00:00 EST. Please see our terms for use of feeds.
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Sponsored Topics: iPhone - Apple - Mobile phone - Television - SmartphoneПереслать - EyeTV app removed from the App Store over streaming workaround
Filed under: Video, iPhone, App Store
That sure didn't last long. Just shortly after the discovery of an 3G "backdoor" for the EyeTV app, it has been pulled from the App Store.
The workaround let users of the app stream video over a 3G or other cellular network connection, something that AT&T has objected to in the past. Specifically, users can connect to ElGato's My EyeTV service to schedule and stream recordings.
When users try to stream video outside of a Wi-Fi connection, a dialog box appears saying that a Wi-Fi network is required, but streams the video anyway. Elgato says they have just submitted an update to Apple, after Apple removed it from the App Store, removing "test code" that allowed this streaming:
"Some test code that enabled live TV streaming over the cellular network was accidentally left in the the EyeTV App. Apple requested that we remove the code since their agreement with AT&T does not allow redirecting TV signals over the cellular network. The code was removed and a 1.0.1 version of the EyeTV app was submitted," they told TotalApps.
This app rejection is similar to the removal of the Commodore 64 app, that was pulled after hidden access to a BASIC interpreter was discovered. This removal adds just more trouble and frustration to users and developers, especially because of the current state of the Google Voice app.
[Via Total Apps]TUAWEyeTV app removed from the App Store over streaming workaround originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 17 Oct 2009 09:55:00 EST. Please see our terms for use of feeds.
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Sponsored Topics: AppStore - iPhone - Apple - AT&T - Unofficial Apple WeblogПереслать - Looking for cheap alternatives to SMS for the iPhone? There's an app for that.
Filed under: iPhone, App Store, iPod touch
Imagine that you're at home one night and want to send a message to your partner or roommate or someone else, but you really don't want to get out of your chair, and you don't want to yell loudly enough for them to hear you. So pick up your iPhone, but you don't want to send an SMS or call them. Surely there's an app for that...
Actually, there are several; some better than others. Take Texter for example. For 99¢ you can send messages back and forth with other people on the same Wi-Fi network. Sounds promising, right? After all, SMS costs are ridiculously expensive, so why not pay a $1 fee to buy an app to send messages back and forth.
The idea isn't bad, but the implementation is. First of all, Texter only works over Wi-Fi. And not just any Wi-Fi. Both users must be on the same Wi-Fi network. But maybe everyone in your family has an iPhone or iPod touch, so you're still willing to give it a try. Well, don't open your wallet just yet, because there's one more detail that we need to mention -- Texter doesn't support push notifications. Since Apple doesn't allow third party apps to run in the background, the end result is that you can only communicate with other Texter users if they already have the application open on their iPhones.
I can't even imagine a "use case" for this application. Who would sit around with their iPhone on, running an application in the hopes that maybe someone in the same home/office with the same application might want to chat with them. It simply is never going to happen.
If you want to avoid SMS charges, but still want to send quick messages to other iPhone users, why not use AOL's free (ad-supported) AIM iPhone app? It works over EDGE, 3G, or Wi-Fi, supports push notifications, and also allows you to connect with a slew of other people besides iPhone users.
Maybe you don't like AIM or SMS. Maybe you really like the idea of having an iPhone app that is quick and easy and doesn't require any login or giving away your cell phone number (like SMS does). If that's the case, checkout the 99¢ Ping! app for iPhone. It also works over EDGE, 3G, and Wi-Fi and supports push notifications. You'll also have that healthy self-satisfaction of knowing that you are only communicating with other red blooded iPhone/iPod touch users.
I'm sure there are a slew of other alternatives to SMS for the iPhone that work over EDGE/3G or Wi-Fi and support push notifications. Tell me about your favorites in the comments (bonus points for including an App Store link).
TUAWLooking for cheap alternatives to SMS for the iPhone? There's an app for that. originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 17 Oct 2009 09:00:00 EST. Please see our terms for use of feeds.
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Sponsored Topics: iPhone - App Store - IpodTouch - Apple - AOLПереслать - Pachter: iPod touch is "dangerous" for game publishers
Filed under: Analysis / Opinion, Gaming, Hardware, Software, Apple, iPhone, Holidays, iPod touch
It's been just over a year since we officially noticed that Apple was pushing towards gaming on the iPod touch, and while their advertising hasn't stopped pushing, the actual push hasn't quite gotten to a shove. If you look at this holiday season, certainly the iPod touch is a popular device, butt kids are still asking for the PSP Go and the Nintendo DSi, handheld units meant specifically for gaming. If Apple wants to trounce gaming the same way they've trounced the smartphone market with the iPhone, they've got a long road to travel.
But don't count them out yet, says analyst Michael Pachter -- he says the iPod touch is the "most dangerous thing that ever happened to the [major video game] publishers, ever." Apple's main handheld gaming device is $200 this Christmas, but he says next year it'll be $149, and the year after that, maybe $129. When, in the future, you can put down $99 and walk away with an iPod touch, says Pachter, then "every nine year old kid is going to have one of those instead of a DS or a PSP, and if you train kids that this is the game that you want to play... How about Tetris? Why would you pay USD 20 for Tetris when you can get it for USD 6.99 or USD 3.99 on iPod touch?"
Interesting point. It's true that console manufacturers have been hesitant to lower prices on their products (in fact, Sony's latest version of the PSP actually had a price increase), while Apple seems committed to pushing the prices on iPods ever cheaper. And yes, as long as companies keep releasing the same games on both devices for $30 on the DS and less than $10 on the App Store (and why shouldn't they -- no packaging, no distribution costs), people will go for the cheaper one. I don't expect to see the iPod touch as a huge winner this year (as a gaming competitor, I mean -- of course it'll sell by the truckloads), but Pachter seems right: wait until the prices drop, and the iPod touch might have traditional gaming devices shaking in their D-pads.TUAWPachter: iPod touch is "dangerous" for game publishers originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 17 Oct 2009 08:00:00 EST. Please see our terms for use of feeds.
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