Tuesday, November 3, 2009

The Unofficial Apple Weblog (TUAW) (8 сообщений)

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  • Need a Mac or iPhone developer? TUAW job boards are here!

    Filed under:

    Notice anything new at TUAW? We've had our job boards up for a week now, making sure all the tape would stick when new jobs were posted, and I'm proud to say that the doors are wide open for job seekers and for those looking to fill positions. We've got a button up top that'll take you straight to the boards, and on every post there's a handy button (see below) which will start populating with relevant job searches based on the content of our posts.
    tuaw job application emurse work employer
    Still not convinced? Did I mention that those looking for hires will see their jobs on our boards, on the boards at Download Squad, plus those jobs are sent over to Juju, Simply Hired, Indeed and other job aggregation services. TUAW and Download Squad together serve up over ten million views a month, and serve over a million visitors each month. If you don't think your job posting will get seen, think again. We'll also write up interesting and amazing people and positions right here on the main page of TUAW from time to time, further extending your hiring reach.

    If you're looking for developers, designers, Mac sysadmins or just about anything else, stop by the TUAW job boards and give it a try.


    TUAWNeed a Mac or iPhone developer? TUAW job boards are here! originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 03 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.

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    IPhone - DownloadSquad - Apple - TUAW - Macintosh
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  • Adobe points finger at Apple over Flash for iPhone

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    The lack of Flash of the iPhone has been an issue, complaint and breaking point for many current (and potential) iPhone users. It seems that Adobe is just as fed up as the rest of us and has started to more publicly blame Apple for the lack of this technology.

    When a website requires a Flash plugin, it provides a link to a "Get Flash" page. From here and on most devices, you can download the appropriate version of Flash and be up and running in a few minutes. In the past, iPhone users have been greeted with a message that basically states that Flash is not available for their device.

    A recent change, pointed out by GearDiary, shows Adobe getting a bit more snippy with Apple. The updated page now states that:
    "Apple restricts use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch."
    While this may not be "breaking news," it does say a number of things. For one, Adobe is clearly able to develop Flash for the iPhone and obviously wants to introduce it on the iPhone and iPod touch. This also shows that Adobe is very in tune of all the complaints and has redirected the blame to Apple.

    TUAWAdobe points finger at Apple over Flash for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 03 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.

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    IPhone - Apple - Flash Player - Unofficial Apple Weblog - Adobe
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  • Hands-on with the Magic Mouse

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    Well, I got my Magic Mouse a few days ago, and I've been using it for my everyday tasks for a few days (and I'm still using it), and here are my impressions.

    Packaging:



    This packaging is clear, showing the actual Magic Mouse, just like the packaging that Apple has been using recently for the iPod shuffle, iPod nano, iPod touch and accessories.

    Downloading the update:

    As we posted earlier, you'll want to to download the Wireless Mouse Update to enable the new features of the Magic Mouse, which is available for Snow Leopard and Leopard.

    Set Up:


    Once you've installed the Wireless Mouse Update, you'll want to go to the Mouse Preference Pane in System Preferences and click the new "Set Up Bluetooth Mouse..." button. You no longer have to use the Bluetooth Setup Assistant to pair, which makes it a little simpler. It will then search for your Magic Mouse, and make sure it's turned on, which is done by a switch on the bottom of the Magic Mouse. Once it's paired, you'll be all ready to use your Magic Mouse.

    Read on below to see the how it was using the Magic Mouse....

    Continue reading Hands-on with the Magic Mouse

    TUAWHands-on with the Magic Mouse originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 03 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.

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    Apple - IpodNano - IpodTouch - IpodShuffle - TUAW
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  • New Apple Switcher-Cam ad will take over online media

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    The newest Get A Mac, ad from Apple will take over the front page of a number of sites this month. Created by TBW\Media Arts Lab, the ad takes over the page as PC chases switchers through various switcher-cam displays.

    The ad is slated to appear from now until the 20th on such sites as:

    • New York Times
    • Wall Street Journal
    • Washington Post
    • Slate
    • The Atlantic
    • The Daily Show
    • Tech: Wired
    • PC World
    • PC Magazine
    • Cnet
    • CNN Tech
    • Ars Technica
    • ZDNet
    • Sports Ilustrated
    • YouTube
    • The Onion
    • Metacafe
    • Instructables
    • HowStuffWorks
    • Salon
    Thanks to Ivan for sending it in, and Ads of the World for hosting it.

    TUAWNew Apple Switcher-Cam ad will take over online media originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 03 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.

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    New York Times - Washington Post - World - YouTube - Apple
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  • Deutsche Bank says IT warms to iPhone

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    Deutsche Bank analyst Chris Whitmore says corporate IT is warming up to the iPhone. In a research note published yesterday das analyst says, "There is growing evidence that the iPhone is making inroads into the Enterprise."

    Whitmore thinks Apple will sell 2 million iPhones to big business by the end of the year, some through reimbursements to employees and some through IT department purchases. If those numbers hold, the iPhone will own about 7% of the Enterprise smartphone market in 2009, up from the 2% it controlled in 2008.

    What's up with the shift? Whitmore notes four reasons:

    • User satisfaction - highlighted by the recent J.D. Power surveys of both consumer and business smartphone users
    • Enterprise applications
    • The iPhone's level of innovation
    • The virtual keyboard - according to Whitmore, the thought that business users have to have a physical keyboard on a smartphone has turned out to be a 'fallacy.'

    However, businesspeople might not agree that they don't need a physical keyboard if their first virtual keyboard isn't on an iPhone. UK researcher Canalys has taken a look at touchscreens and future smartphone purchases. The firm finds the ground shifting the touchscreen's way. Of the 3,000 survey respondents in the UK, Germany, and France, 38% say their next phone will have a finger-oriented touchscreen, while 16% say theirs will have a stylus-operated touchscreen.

    But a lot of people who have virtual keyboard-only phones miss the physical keys. According to Canalys, 53% of people who own a touchscreen phone say they won't buy another one, though they may have bought the wrong one for them to start. A majority of iPhone and HTC users say they'll keep the virtual keys on their next phones, while less than a third of Sony Ericsson touchscreen phone owners say their next phone won't have buttons.

    [via Fortune, The Register]

    TUAWDeutsche Bank says IT warms to iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 03 Nov 2009 08:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Smartphone - Apple - Sony Ericsson - Deutsche Bank
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  • Use Augmented Reality to find your car

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    I have to admit, when I park in a big lot, I often forget where old Betsy is. There have been more than a few iPhone apps to help you find your car, but Car Finder [iTunes link] uses augmented reality to get you pointed in the right direction.

    Here's how it works: you get out of your car and mark your position, making sure you have a good GPS fix. If you don't have one, you'll be told that and see the accuracy of your fix in plus or minus meters.

    You can give your location a name, and if your parking space is numbered, you can add that in. I guess that is helpful if you are parking where there is no GPS signal, but then this app won't be of much help.

    You're then free to go your merry way, until it's time to find your car again. When you bring up the app, your iPhone camera is activated, and a red arrow points to your car. Swing the camera around until an icon for your car appears and start walking. You'll get a constant read-out of your distance.

    In my tests, just after sunset, the app worked very well, although when I got right next to the car the arrow was pointing elsewhere. That's not surprising given the imperfect accuracy of GPS, but by the time I got the error I could see the car less than 25 feet away.

    Car Finder is U.S. $0.99, so it's not over priced, and pretty much in line with other similar apps in terms of cost. The augmented reality is a nice touch, as it floats your car icon over the real world. You do get a legal warning from the app about using due caution, I guess so you won't step into a manhole or off a cliff while following the camera scene. What a litigious society we live in!

    So, Car Finder works, isn't over priced, uses augmented reality which has a high 'buzz word quotient,' and should impress your non-iPhone using friends, if you have any.

    You'll need an iPhone 3GS to make this work, because the compass and GPS do the heavy lifting.

    TUAWUse Augmented Reality to find your car originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 03 Nov 2009 06:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Apple - iTunes - TUAW - Global Positioning System
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  • Eliminate now available on the App Store

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    Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system.

    If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

    TUAWEliminate now available on the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 03 Nov 2009 00:30:00 EST. Please see our terms for use of feeds.

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    iPhone - AppStore - Apple - IpodTouch - IPod Classic
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  • Gamesalad offers $99 iPhone game publishing

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    We mentioned Gamesalad's plans to bring their publishing system to the iPhone earlier this year, and now they've done it: for $99 a year, they say that you'll be able to design games on their game creator development tool, and then publish them straight out to the iPhone's App Store. If you don't want to bother publishing the games yourself, you can create them and have them "viewed" through the Gamesalad Viewer (which we couldn't find on the App Store quite yet), or you can export them out as full applications and publish them as your own iPhone apps (Flutterby is in the store right now as an example of a Gamesalad Creator game).

    There's also a $1999 membership service that lets you customize every aspect of your games, and provides you with direct customer support, which is supposed to be for "elite users" (like, we guess, actual game companies). And truthfully, I've developed a few apps using just Xcode, and it's not too big a deal (though I've never had to go through an actual release or worked with end users, which I'm sure is most of the battle anyway). But if the thought of using professional coding tools to develop your little game idea sends you into panic attacks, and the Gamesalad creator seems more your speed, this might be a nice viable way for you to turn your gaming idea into App Store gold.

    It costs nothing to download and try out the creator, so if the idea interests you, you can work on putting a game together, and then pay later when you decide you've got something you want published on the iPhone. And hey, if you do put a game up, be sure to send a tip and let us know -- we'd love to see the end products of this process.

    TUAWGamesalad offers $99 iPhone game publishing originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 02 Nov 2009 23:30:00 EST. Please see our terms for use of feeds.

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    iPhone - AppStore - Apple - TUAW - Xcode
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