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- Two App Store updates: Trillian ships, Google Earth 2.0 arrives
Filed under: App Store
There are two arrivals in the App Store of note. First, after a three month wait, the multiservice IM client Trillian is now available in the App Store [iTunes link] for iPhone and iPod touch.
We previously discussed the fact that Trillian was sitting in approval limbo with no word from Apple as to why the app was being delayed. As of today it is available for US$4.99. Cerulean Studios website has more information on features, and we will be reviewing the app soon, but we wanted to let you know that it was available (for iPhone/iPod touch devices running OS 3.0 or later).
Second, the 2.0 update to Google Earth for iPhone [iTunes link] is rolled out now. The major new feature in the app is the ability to overlay your own custom Google maps onto the geographic display in GE; the app also improves POI selection and adds a slew of new languages. Google Earth requires iPhone/iPod touch OS 2.0 or later, and it's free.
[Google Earth hat tip to Ars Technica]TUAWTwo App Store updates: Trillian ships, Google Earth 2.0 arrives originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 22:00:00 EST. Please see our terms for use of feeds.
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AppStore - IPhone - Apple - IpodTouch - iTunesПереслать - AT&T loses first round in battle over Verizon ads
Filed under: Odds and ends, iPhone
The Associated Press is reporting that an Atlanta Federal judge has denied an AT&T request to pull the Verizon 'there's a map for that' ads.
The judge has set a December 16th hearing to give AT&T another chance to make a case.
AT&T filed suit earlier this month looking for a temporary restraining order to stop the ads, and wanted a permanent injunction to halt them. The ads say that the AT&T network is not up to the quality or range of the Verizon network, and shows two coverage maps to make the point. AT&T claims the maps are misleading, and injures the company reputation.
Verizon has said the commercials are truthful and accurate.
The case pits the two communication giants against each other as they fight for increasing shares of the mobile market. AT&T has an exclusive on the iPhone, and that has brought AT&T an increasingly growing share of mobile customers.
Verizon was reportedly offered an exclusive on the iPhone more than 2 years ago but turned it down. There have been sporadic reports that Verizon would like to get the iPhone back when the AT&T contract expires, but with some Verizon ads targeting the iPhone as well as AT&T that looks to be increasingly unlikely.
TUAWAT&T loses first round in battle over Verizon ads originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 20:00:00 EST. Please see our terms for use of feeds.
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iPhone - AT&T - Verizon - Apple - TUAWПереслать - Magellan car kit detailed at FCC filing
Filed under: iPhone, iPod touch
That was fast. We just learned Magellan was going to offer a car kit for the iPhone and it has already hit the FCC. GPSTracklog.com has a detailed drawing of the new device, and it looks to be quite complete. Magellan has said the kit will be on sale before the end of the year, and even give the iPod touch full nav capabilities.
The car kit is supposed to allow any iPhone GPS app to work with it, so you're not limited to the Magellan app. It works in portrait or landscape mode, and has a speaker for hearing directions and also link to your iPhone for Bluetooth based calls.
The Magellan Roadmate app itself [iTunes link] has a boatload of good features, and we're anxious to get our hands on the app for a full test. Holiday travelers will have a lot of good choices for navigating to your destinations. Remember when we thought the plain old Google Maps app was cool?
Thanks to Rich for the tip.
[via GPSTracklog.com]TUAWMagellan car kit detailed at FCC filing originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 15:00:00 EST. Please see our terms for use of feeds.
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iPhone - GoogleMaps - Apple - IpodTouch - TUAWПереслать - iPhone cleared for sale in South Korea
Filed under: Apple Corporate, iPhone
Earlier this week, South Korean officials gave Apple the go-ahead to sell the iPhone in South Korea. At this point, the ball is in Apple's court; the iPhone can launch at any time.
It was way back in December of 2008 that The Korea Communications Commission (KCC) dropped requirements that handsets use the locally-built WIPI mobile platform, and April of 2009 before those changes went into effect. In September Apple received permission to sell the iPhone in South Korea and just this week were formally issued a business license.
Since then, Korean carriers KTF and SK Telecom have been in talks with Apple regarding distribution, but no details of an official deal have been announced. We'll keep you posted with additional details as they become available.
[Via Macworld]
TUAWiPhone cleared for sale in South Korea originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 14:00:00 EST. Please see our terms for use of feeds.
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iPhone - South Korea - Apple - TUAW - KTFПереслать - App Store performing well in China despite hindrances
Filed under: Apple Corporate, Retail, Apple Financial, iPhone, App Store
Last August, China Unicom Ltd (CHU) announced a 3-year partnership to officially bring the iPhone to China. As predicted in July, the CHU's iPhone is sold with Wi-Fi disabled, in accordance with the Golden Shield Project. Additionally, 3GS hardware is still unavailable in China.
Despite these hindrances, handset and App Store sales have been doing well, AppleInsider reports. It's estimated that $1 million in legitimate app sales have been made this year, with a little over a month-and-a-half left in the quarter.
Black market phones are a huge problem in China, and it's been estimated nearly 2 million are in circulation, most of them jailbroken and running pirated apps. Apple hopes to sell 500,000 iPhones in China by the year's end.
Next year looks brighter: Wi-Fi regulations were relaxed back in May, and CHU hopes to have a Wi-Fi enabled model available soon.
[Via AppleInsider]TUAWApp Store performing well in China despite hindrances originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.
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iPhone - ChinaUnicom - AppStore - Apple - ChinaПереслать - Cycript: Blending Objective-C and JavaScript
Cycrypt is a new project that blends Objective-C and JavaScript to make it easier to implement aspects of both together. It's going to be great for using elements that JavaScript offers when programming with Objective-C. It's similar to JSCocoa, but it's been designed to offer a more complete set of JavaScript commands. It offers a full JavaScript parser/serializer, which allows for extensive use of JavaScript coding.
If you're wondering what exactly this is, the Cycript page offers some examples of code written with Cycript. Basically, it allows you to implement full JavaScript commands, while working with Objective-C in the same project.
Cycript is dependent on the MobileSubstrate and libffi libraries, which are available in Cydia. This won't be used to develop applications in the App Store anytime soon.
If you're interested, you can download examples or releases of Cycript. It's still being worked on, but if you're developing with both Objective-C and JavaScript in a project, you should check it out.TUAWCycript: Blending Objective-C and JavaScript originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.
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App Store - JavaScript - Apple - TUAW - Software development kitПереслать - iAssociate: Mind mapping fun
Filed under: Gaming, Software, iPhone, App Store, iPod touch, App Review
Last year, I was introduced to Funny Farm while working on a team project with my inlaws. I absolutely loved the idea of a puzzle that grew as you solved parts of it. The game works by associating words with their natural connections, e.g. "On the Farm" could inspire you to think of cow, chicken, and farmer (among other words). You then spin out those ideas to further connections. The chicken might be associated with rooster, hen, and egg, and so forth. So I was really excited to encounter iAssociate (iTunes link).
Developed by Fredrik Wahrman, iAssociate brings Funny Farm-style interaction to the iPhone. It's a really fun (and quite challenging) implementation with over a half dozen separate puzzles to work on, promising hours and hours of game play.
Each puzzle starts you out with a core idea. It's up to you to brainstorm ideas that fit around that idea, expanding each node into a wider set of associations. The word map is easy to scroll, and even though the iPhone display is quiter small, you can interact with a virtually large puzzle.
The game play is slightly different from Funny Farm in that instead of entering text into a central guessing area, you type text directly into nodes. If there are five nodes with six letters each, enter your guess into the central node, matching against all connected nodes. (You do get partial credit for guessing the right starting letters but the wrong word.)
I have only one real beef with iAssociate, which Wahrman promises me is being addressed in the next release. And that is the text size, particularly for the instructions. As you can see in the following image, helper overlay text is tiny. Speaking as a member of the graying community with weak eyes and a growing obsession with high fiber foods, iAssociate proved to me that I really need to look into bifocals or reading glasses. The text was headache-inducing small.
Beyond that, iAssociate was a blast to play. I enjoyed stretching my neurons a little and it makes a very good game for collaborating with friends. I do wish that Wahrman had built in some kind of multi-player feature, so groups could work on the puzzle together rather than be limited to pass-and-play. Hopefully that will be added in the future.
iAssociate costs $1.99 on the App Store. You can download a few versions (under the name "Associate This" (iTunes Link) as well, allowing you to try the game play before committing to buying the full product.
TUAW received a review promo code for this write-up.
TUAWiAssociate: Mind mapping fun originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.
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iPhone - AppStore - Apple - IpodTouch - iTunesПереслать - Apple to open 2 New England stores this weekend
Filed under: Apple Corporate, Retail
Attention, New Englanders: Nashua, New Hampshire and Greenwich, Connecticut will host new Apple Stores as of this weekend. Apple Store Pheasant Lane will open at 310 Daniel Webster Highway in Nashua. You'll find it on the 1st floor of the Pheasant Lane Mall near the Food Court.
Doors open at 10:00 AM on Saturday, November 21st. The weather will be in the 50's so you needn't bundle up too tightly. You'll find full travel information here.
At the same time (10:00 AM on the 21st), Apple Store Greenwich Avenue will open in Greenwich, CT. This store is located at 356 Greenwich Avenue. Again, the weather will be nice.
We're always happy to see your photos and hear your stories from Apple Store openings, so let us know how it went. Here's hoping a little shopping therapy will erase last week's Patriots loss from your memories.
[Via MacDailyNews]TUAWApple to open 2 New England stores this weekend originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 10:30:00 EST. Please see our terms for use of feeds.
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New England - AppleStore - New Hampshire - Food Court - Pheasant Lane MallПереслать - OnLive claims to run gaming service on iPhone
Filed under: Gaming, Hardware, Rumors, Software, Odds and ends, iPhone
OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like we have now; you buy a console for your home), they'll have hardware over the Internet, and stream your game to you like watching television. All of the processing and coding will be done on a remote server, but with signals flowing from your controller, it'll seem like you're just playing Xbox at home. It all works in theory, but in practice, Internet connections aren't solid or stable enough to send commands and full HD video back and forth without enough lag to make things unplayable.
Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. AppleInsider reports that at a recent event in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it would be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet.
OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.TUAWOnLive claims to run gaming service on iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 09:30:00 EST. Please see our terms for use of feeds.
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iPhone - Steve Perlman - OnLive - Television - Personal computerПереслать - Found on eBay: An original Apple-1 with wonderful documentation
Filed under: Apple History, This Old Apple
A few months ago, we provided details of an auction that featured a Mac that had been given to Star Trek creator Gene Roddenberry by Apple. If you missed your chance to pick up that prime item, now you have an opportunity to own an Apple that is even more rare: an Apple-1 (also known as the Apple I) that's currently on auction on eBay.
The starting bid for the Apple-1 is US$50,000. What do you get with your winning bid? A non-working Apple 1 motherboard, the original shipping box (with the return address being the home of Steve Jobs' parents), and the original manual, complete with schematics on how to take the motherboard and build a workable computer out of it.
There's also a tape interface card, used to load or save software from cassette tapes. The card comes with a manual and a cassette with a typed label that says "BASIC" on it.
If you're a fan of Steve Jobs, you'll want two of the items that are included. The first is a letter signed by Steve Jobs that explains how to connect a keyboard and monitor to the computer, and telling the buyer (someone who wanted to be a dealer) when dealer applications would be available. The second is a hand-typed invoice for the computer, showing "Steven" as the salesman for the machine.
The original full-page advertisement for Apple was included with each Apple-1. This features the original Apple "Isaac Newton" logo that was designed by the third founder of Apple, Ronald Wayne. Wayne also wrote the Apple-1 manual. Finally, you'll get a photograph of every other owner of this computer. The existing owner has a picture of himself, the computer, and Steve Wozniak that he's including.
If you're the successful bidder, you are asked to travel to Roseville, California to pick it up due to the irreplaceable nature of the Apple-1. A gallery of the photos included in the auction can be viewed below. And remember, this could be the perfect holiday gift for that special someone...
TUAWFound on eBay: An original Apple-1 with wonderful documentation originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 08:30:00 EST. Please see our terms for use of feeds.
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Steve Job - Apple - AppleHistory - Steve Wozniak - Unofficial Apple WeblogПереслать - Growl at 1.2, with 64-bit support
Filed under: Software, Freeware, Open Source
Ever since upgrading to Snow Leopard, the one remaining 32-bit niggle I have has been with Growl's preference pane.Today, however,* Growl has released v1.2 of its famous application notification system with, among other things, 64-bit support.
While most of the updates in 1.2 are "behind the scenes," the biggest user-facing improvement is in the upgrade to 64-bit. What this means is that for Snow Leopard users, selecting the Growl preference pane does not require Preferences.app to re-launch in 32-bit compatibility mode.
In addition to the Growl preference pane, GrowlMail and GrowlSafari have been updated to 64-bit and are now Snow Leopard compatible. Further, the Growl framework has been re-written in Cocoa dropping support for the Carbon-based API.
You can see the full list of changes over at Growl's version history page. Growl users should have received a notification to download the update. Alternatively, you can head over to Growl's homepage and click "download" to get your ticket to the notification express.
*Several readers have pointed out that version 1.2, while the current version, wasn't released today but in fact has been out for several weeks. Our apologies.TUAWGrowl at 1.2, with 64-bit support originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 08:10:00 EST. Please see our terms for use of feeds.
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OpenSource - Application programming interface - Cocoa - Programming - TUAWПереслать
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