Sunday, November 22, 2009

The Unofficial Apple Weblog (TUAW) (3 сообщения)

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  • Mousing around: A review of Disney theme park iPhone apps

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    My wife and I are unabashed Disneyphiles, so the last two months have been a lot of fun. After my wife taught a tutorial in L.A. last month, we spent a few days at the West Coast properties -- Disneyland and California Adventure. This month, we had some Disney Vacation Club points left over, so we spent five days at our "home" resort near Disney's Animal Kingdom, Epcot, the Magic Kingdom, and Disney's Hollywood Studios.

    I thought these trips would be a perfect opportunity to try out some of the many travel apps that have sprung up for the iPhone, all of which purport to be the solution to all of your Disney dining, lodging, and theme park information needs. As with any genre of app, there are a mixture of good and bad apps available. Since the Thanksgiving holiday weekend is generally a big time to visit the parks, here's a quick tour of a few of the apps that my wife and I used on our trips so you can load up your iPhone if you're going to visit The Mouse over the holidays.

    Continue reading Mousing around: A review of Disney theme park iPhone apps

    TUAWMousing around: A review of Disney theme park iPhone apps originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 21 Nov 2009 18:20:00 EST. Please see our terms for use of feeds.

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    iPhone - App Store - Magic Kingdom - Disney's Animal Kingdom - Apple
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  • The Huffington Post has seen the iTablet... not!

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    Gerald Sinden of the Huffington Post writes, with tongue firmly in cheek, that he was given the first production model of the iTablet and 24 hours to play with it. According to his post, it's gesture based and sports a 10" screen along with being a phone, albeit a large one. And foam corners. To prevent people from inadvertently blacking their eyes when they try to use it as a phone. Mmm-hmm. Really.

    There will be two cameras in it, and an option to mount it on the dashboard of your car when one camera will serve as a back-up camera, an option present in many high end automotive GPS systems. And it will come with apps to show you what your new haircut will look like. Insert giggle sound effect here.

    Books will be sold by the chapter instead of by the book, which sounds odd to me but does seem to go along with the iTunes concept of buying individual TV episodes or songs. And it's at least consistent with Apple doing its best to extract maximum profits out of every device sold.

    My first and primary thought is that T The article is a hoax. The only reason I'm telling you about it is that it came from the Huffington Post which, in my experience, doesn't print many rumors and their fact checking has usually been excellent. Also their humor is a little bit... arch.

    However, this does seem HIGHLY suspect. Why would Apple give the Huff Post one and no tech venues? And a 10" phone? Really? It's beyond suspect. It's just not all that funny.

    Take a gander at Mr. Sinden's post and tell us what you think. Could this be real? No. The consensus of the TUAW crowd around the water cooler says it's somewhere between parody and satire.

    Thanks to Stuart Carnie for sending this in.

    TUAWThe Huffington Post has seen the iTablet... not! originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 21 Nov 2009 17:50:00 EST. Please see our terms for use of feeds.

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    Apple - iTunes - Huffington Post - TUAW - Global Positioning System
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  • Attention to Detail: What we love in an app

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    Software. It doesn't matter if it's for a Mac or for an iPhone. There are certain qualities we just love, that make an app really stand out to us. As a rough approximation, we call it "Attention to Detail" but there's a lot more going on than just looking at tiny details. It's about understanding the user, what he or she wants from the app and needs it to do and how the realities of being humans with weak eyes, large fingers, and bad memory affect the way software gets designed. I asked my TUAW colleagues to share their thoughts on what makes a good app.

    Brett Terpstra loves apps that are designed with a unique look but that use familiar controls. As a design philosophy, his ideal applications are both easy to use and fun to look at. Delicious, if you will. Cookie-cutter app elements may be great for prototyping an application's infrastructure but to him an app that really stands out has a unique visual voice.

    He really loves Tweetie 2's ability to refresh your Twitter stream by scrolling to the top (with a tap on the title bar, of course), then pulling down and letting go. It's non-standard, but so intuitive that it should be. That's the kind of attention to detail that makes him feel warm inside.

    For me, it's all about putting yourself into the mindset of the user. Were features put in place because they need to be there or because the developer thought it would be cool? Is the developer really understanding how real people might use the app? Take the iPhone. Is there a switch that lets you disable autorotation when you're using a game while lying on a couch or in bed? Because that's how real users use real games. And if the developer hasn't thought about details like this, they haven't hit that design sweet spot of matching real world needs against programming limitations.

    Chris Rawson loves well-designed icons. They should give you some indication of what the app does, so you can launch it with barely a glance. Want to use multi-touch controls? Make sure those controls are intuitive and that they provide an innovative use of the technology. In his opinion, Convertbot is a great example.

    Remembering already-set preferences is another hobbyhorse. Take iPhone apps that connect with the Mac over Wi-Fi for example. A brain-dead simple initial setup should be followed by only needing to push a single button (if that) to connect on all subsequent connections. And as for a finishing touch, he feels that well-polished graphics shouldn't look like something squeezed out over a single afternoon by someone with no artistic skill whatsoever.

    Well designed, easy to follow instructions are key for David Winograd. In the best of all possible worlds those instructions should even include user interaction, whether via Q&A or by modeling, to make sure the key points get through to the user. In his opinion, Irene's Spirit has the best tutorial he's ever seen in an iPhone app. If the app were as good as the tutorial, the world would probably implode.

    These are just a few key points from our team. Add yours to the comments below. What are the key elements that make an application, whether for Mac or iPhone or any other platform, shine for you?

    TUAWAttention to Detail: What we love in an app originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 21 Nov 2009 16:00:00 EST. Please see our terms for use of feeds.

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    iPhone - App Store - Apple - TUAW - Smartphone
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