Tuesday, November 24, 2009

The Unofficial Apple Weblog (TUAW) (11 сообщений)

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  • Handbrake 0.9.4 released, includes 64-bit support

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    It's been a year in coming, but Handbrake, the multiplatform, open-source video transcoder, has been updated to version 0.9.4. It's one of the tools I included in my list of 10 must-have apps for a new Mac.

    The Handbrake team has been busy indeed over the past year -- their change log shows over 1000 changes since the build they released last year. The biggest new feature with this update is support for 64-bit, which allows Handbrake to encode approximately 10% faster than previous 32-bit builds. The 64-bit build is not exclusive to Snow Leopard, so if you're still running 10.5 on a 64-bit capable machine, you'll still be able to reap the benefits of reduced encoding time.

    That 10% performance improvement estimate appears to be very close to the mark, at least on my MacBook Pro. Using 0.9.3, Handbrake encodes would average around 27 - 29 frames per second when transcoding a VIDEO_TS folder to H.264. In 0.9.4, using the same settings, I'm seeing encoding rates of closer to 30 - 34 frames per second. This means that on my Mac, Handbrake is now transcoding DVDs in real time or faster thanks to the improvements in the new version.

    The Handbrake team has trimmed some of the fat from this release. There are no more presets for the PSP, PS3, or Xbox 360; all three have been replaced with a "Normal" preset that should work on any device that supports Main Profile H.264. Handbrake has also removed support for transcoding to AVI, OGG, and XviD. Personally I won't miss any of these, as I always transcoded to H.264, but for people who are still clinging to AVI (for whatever reason), this update will force them to abandon the format.

    Another new feature that looks like it'll be incredibly useful is Live Preview, which allows you to encode a small portion of the video source using current settings and then see what it looks like. This will keep you from having to encode the entire video only to find out two hours later that one of your settings was off, forcing you to start all over again.

    Handbrake 0.9.4 is a free download, available here.

    TUAWHandbrake 0.9.4 released, includes 64-bit support originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 21:15:00 EST. Please see our terms for use of feeds.

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    Open source - Xbox 360 - Snow Leopard - DVD - Handbrake
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  • Software Update: iPhoto 8.1.1 released

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    If you're running iLife '09, fire up Software Update, because Apple has a bug fix update out for you. iPhoto 8.1.1 "addresses issues affecting face recognition performance and accuracy. It also fixes minor issues in the areas of book ordering, and iPod touch support."

    There's an extra step for getting Faces recognition working properly if you imported pictures in iPhoto 8.1, which Apple details on the support page for the update:
    Important: If you imported photos of people while using iPhoto 8.1, there's an extra step you should take after installing the 8.1.1 update. Select all those photos, Control-click to open the contextual menu, and then choose Detect Missing Faces. This will redetect the faces in those photos and correct any face recognition issues introduced in iPhoto 8.1. You should not quit iPhoto during the Detect Missing Faces process.
    iPhoto Update 8.1.1 is a 12.5 MB update available now in Software Update.

    TUAWSoftware Update: iPhoto 8.1.1 released originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 17:45:00 EST. Please see our terms for use of feeds.

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    Apple - TUAW - Unofficial Apple Weblog - update - IPhoto
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  • Gobble up this deal on 1Password Pro touch

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    To celebrate Thanksgiving, Agile Web Solutions is giving thanks to its customers this week in the form of a free iPhone app. Previously $7.99, 1Password Pro touch [iTunes link] is completely free until December 1st.

    Whether or not you use the excellent Mac edition of this app, which was recently updated to version 3.0, 1Password touch is a great addition to your iPod touch or iPhone. Essentially a password manager, this app stores login usernames and passwords, wallet information like credit card numbers, software license keys, and secured notes behind one or two levels of protection (depending on how sensitive you deem the data). With cut and paste functionality, as well as a built-in web browser, it's a great way to simplify logging into password-protected sites or even making online purchases. Of course, to get the most out of the mobile version, a copy running on your Mac is a must. With it, you'll be able to sync your information between the devices.

    The standard app is great and all, but since both versions are free for the time being, you might as well grab the Pro. Extra features include folders for better organization, the ability to copy multiple fields to paste elsewhere, and a unique switching mode to quickly copy and past info into Mobile Safari. In addition, there are some Pro-only features on the way including MobileMe and WebDAV syncing (I can't wait for that!), and Favorites.

    If you already have the regular touch edition, make sure to back up your data before removing the old app and upgrading to the Pro version. Those with the Mac application can rely on Wi-Fi syncing to ensure the latest info is on the computer, however Agile has instructions on its site for those without. Once you've removed the standard 1Password touch and installed Pro, you can restore the data.

    TUAWGobble up this deal on 1Password Pro touch originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 17:30:00 EST. Please see our terms for use of feeds.

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    iPhone - AppStore - IpodTouch - Apple - iTunes
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  • MusicNAO offers unique dock for iPhone and iPod touch

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    Canadian company Cignias has announced an interesting product in the home audio/iPhone category. It's called the MusicNAO and it allows you to wirelessly control a docked iPod with an iPhone or iPod touch. It also lets you play music wirelessly to the dock from an iPhone or iPod touch. The music streams using the stereo Bluetooth capability of your iPhone or second generation iPod touch.

    The base unit, which is a bit reminiscent of the Bose product, has 40 watts of output power, contains equalization circuitry, and uses 4" speakers. You can skip music, select music, and control the volume remotely. If you have an iPod plugged in, you can view and select playlists, artists and genres from your iPhone or iPod touch.

    The apps for your iPhone or iPod touch are available free from the iTunes app store [iTunes link]. The control connections are through Wi-Fi, while the music streams through Bluetooth.

    The unit also has an auxiliary input for plugging in another audio source. Hey, anyone still have cassettes?

    The MusicNAO is shipping December 1, with an introductory price of U.S. $249.00 until November 30, then it's $299.00. The prices are the same in Canada. I haven't heard the device, so I can't give testimony to the audio quality.

    I do think the MusicNAO is a unique twist on portable music integration with Apple products. The system also supports Blackberry cellphones that have a stereo streaming feature.

    TUAWMusicNAO offers unique dock for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 16:30:00 EST. Please see our terms for use of feeds.

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    iPhone - ITunes - IpodTouch - Apple - AppStore
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  • Sneak Peek: ColorSchemer Studio 2, pick your palette

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    As part of my trade, I work a lot with colors. ColorSchemer Studio has long been a valuable tool in my toolkit for picking out color schemes based on solid color theory. It had its shortcomings, though, and some other tools had surpassed it, both on the desktop and on the iPhone. However, I got a sneak peek at the up-and-coming version 2.0 of ColorSchemer Studio, and I'm willing to say that it's poised to regain its lead in the field.

    ColorSchemer Studio 2 adds an amazing number of new features, and improves on just about every aspect of the existing toolkit. Firstly, I want to highlight that it can now work entirely in the CMYK gamut, if you choose. Screen colors are adjusted to a CMYK profile, and there are export options to match. That's a big deal for those who take their colors off the screen and into the real world. Even though many modern presses can actually get better color from an RGB file, CMYK still rules in the world of offset printing. While it's a huge step for this app, it's not the coolest part ... read on for an in-depth preview.

    Continue reading Sneak Peek: ColorSchemer Studio 2, pick your palette

    TUAWSneak Peek: ColorSchemer Studio 2, pick your palette originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 15:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Apple - TUAW - Unofficial Apple Weblog - Smartphone
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  • Magazine publishers joining together for iTunes-like magazine store

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    The New York Observer is reporting that Time, Inc. executive VP John Squires has been making the rounds of other major publishing houses lately with one thing in mind: creating an iTunes-like magazine store for digital distribution of their titles. At this time, it appears that Time, Inc., Condé Nast, and Hearst are all planning on joining the alliance, with over 50 top magazines that would for sale in the store. Those titles include Sports Illustrated, Time, People, The New Yorker, Vogue, and O, The Oprah Magazine.

    The as-yet-unnamed store doesn't plan on adding a new reader device to the mix. Instead, the consortium is looking at ways to distribute content to existing platforms such as the iPhone, Kindle, nook, BlackBerry, and the major computer operating systems. Reading the post, it seems to this writer that although Squires and Co. have a great idea, the execution of the plan might be doomed already. Quoting from the Observer article:

    The deal is taking time to complete because it involves so many moving pieces.

    "It's pretty complicated stuff," said a source. "The really, really hard part is that you've got so many different kinds of devices running on different operating systems. And how do you handle that? The consortium provides one point of contact for the consumer. When you come to the main store, you can get the content any way you want."

    In addition to building up the store, each publisher will actually have to figure out how to build digital versions of their own magazines.

    Continue reading Magazine publishers joining together for iTunes-like magazine store

    TUAWMagazine publishers joining together for iTunes-like magazine store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 14:15:00 EST. Please see our terms for use of feeds.

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    iPhone - Apple - iTunes - TUAW - Publishing
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  • Found Footage: Little World Gifts enters the world of virtual gifting

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    Have you ever wanted to send a loved one a rose, but knew that you wouldn't be able to deliver it yourself? Or maybe you wanted to cheer up a friend in the hospital, but you were on another continent? If the Liverpudlians at Little World Gifts have their way, you'll soon be exchanging virtual gifts with your friends.

    The six-person UK startup has been working on a self-titled iPhone app that they hope to ship in December. The app lets you purchase virtual gifts from a shop and send them to others who either have the app or are Facebook users. As you can see in the video above, the gifts are high-resolution 3D items that you and your friends can touch and manipulate.

    Your friends receive push notifications that you've sent them a gift, and can then add them to their collection in their copy of the app, or enjoy them in a separate Facebook app.

    In case you think virtual goods are a silly idea, Little Worlds Gifts points out that it is estimated that consumers will spend over US$1 billion on virtual goods in 2009 through online games and social networks. Facebook generates almost US$40 million annually through sales of virtual gifts.

    Little World Gifts hasn't announced a price for the app or the virtual gifts, but TUAW will keep an eye on this virtual boutique for future reference.

    TUAWFound Footage: Little World Gifts enters the world of virtual gifting originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 13:30:00 EST. Please see our terms for use of feeds.

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    iPhone - AppStore - IpodTouch - Facebook - Apple
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  • Chillingo officially launches Crystal SDK for iPhone game developers

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    Chillingo recently announced that it would be launching Crystal SDK, a service joining the increasingly crowded social network market for iPhone games. Xbox Live on the Xbox is an official social network, but the iPhone has no such official service. A crowd of contenders, from the popular OpenFeint service to ngmoco's Plus+ network, are jumping in and trying to get developers on board with them. Crystal SDK is one of those -- they've now launched the official website and are asking developers interested to sign up and see what their software has to offer.

    Like many of the other services, Crystal is offering to integrate challenges, achievements, leaderboards, and other social services into iPhone apps. The SDK seems like it's still pre-release, however -- there's only a signup, no information on cost or implementation or anything else on the site. Still, if you happen to be an iPhone developer still looking for a network to hook up with, they might be the one for you.

    While we're at it: what do you consumers think? Have you actually chosen a network to go with, or are you doing what I'm doing and still basically going game by game? The goal of these networks eventually is to have a unified stable of developers, where you'll jump into a new game simply because it's linked to the network you're signed up with (and your friends will be playing over there and encouraging you to join). But in reality, I haven't seen that -- most people I know are just playing the games they're interested in, and the network the games are connected to hasn't made a big difference.

    TUAWChillingo officially launches Crystal SDK for iPhone game developers originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.

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    iPhone - Apple - TUAW - Xbox Live - Smartphone
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  • Found Footage: Hands-on with Boardwalk Games from Skyworks

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    For just US$1.99, you could do a lot worse than picking up Skyworks's new Boardwalk Games [iTunes link]. Offering three carnival-style attractions, Boardwalk Games takes you into the midway with good gameplay, quality graphics, and audible sound. To be honest, those audible sounds kind of drove me a little nuts and I couldn't find a settings screen to could turn them off.

    The three mini games are all simple toss-something-at-something games: toss a ball at tiki statues, toss a ball at milk bottles, toss a dart at balloons. It's fun. Admittedly, a little limited, but fun. The fun is probably worth more than the two bucks the app costs.

    Just in case you think you're getting a little bit too good of a deal, well, you are. Skywork's included some fairly heavy-handed upselling ads in the game, which appear each time you finish playing a round. It's not too bad as these things go, but clearly they intend to balance their relatively low price point with targeted advertising.

    I found the games easy to play and engaging. Will the app remain on your phone for the long term? Probably not. This is one of those use-it-for-a-few-days-or-weeks-then-toss-it kinds of games. There aren't compelling learning curves and not much room has been left for the app to grow. I'd recommend this for a rainy day / DMV visit / Doctor's Appointment, but it's not so amazing that you should rush out and buy it right away. It's amusing, it's well made, and I hate that music.

    TUAW is commonly provided with not-for-resale licenses or promo codes to permit product evaluations and reviews. For more details, see our policy page.

    TUAWFound Footage: Hands-on with Boardwalk Games from Skyworks originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.

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    iTunes - Apple - TUAW - AppReview - Unofficial Apple Weblog
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  • Schiller defends App Store approval process

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    Well here we go. Up until now, we've heard a lot from developers about how much of a mess the App Store's approval process is, from people who've been rejected outright to people who've been forced to resubmit to people who've just given up completely. But we haven't heard much from Apple, and now Phil Schiller has spoken with Business Week about what it is about the App Store's approval process that has devs pulling their hair out.

    The verdict? Schiller says the process is in place for a reason. About 90% of the apps submitted merely have bugs or technical issues, and he says for the most part that devs are happy to get that feedback (though TechCrunch doesn't buy that for one second). But the other 10% of the apps Apple denies are simply what they deem "inappropriate," which could be anything from problematic coding (code that steals passwords or other private information), or app content that doesn't belong on the store, from porn to apps that help break the law or steal in some way. Apple is also vicious about trademark defense -- Schiller says that "if you don't defend your trademarks, in the end you end up not owning them."

    That all sounds fine and dandy (ok, well, the "inappropriate" label is a little unclear -- that's broad enough that Apple could fit almost anything under that umbrella, which is a bit troubling), but what about all of those angry devs? Unfortunately, Schiller doesn't address at all the idea that Apple might someday allow devs to release apps that haven't been through their approval process, on the App Store or anywhere else. As far as Apple is concerned, it seems like they're keeping their grip on what gets released, and anyone who doesn't like it is welcome to go elsewhere.

    [via TheAppleBlog]

    Continue reading Schiller defends App Store approval process

    TUAWSchiller defends App Store approval process originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 10:30:00 EST. Please see our terms for use of feeds.

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    appstore - iPhone - Apple - Unofficial Apple Weblog - BusinessWeek
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  • More growth seen for iPhone in business

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    Support continues to grow for the iPhone in the enterprise. TBI Research (subscription required) says Apple's answer to telephony is gaining ground in business, thanks largely to employees and execs grabbing an iPhone for personal use and deciding they just have to have it for work as well.

    TBI sees the iPhone having trouble in two of the biggest industries in the US. Government and finance are likely to keep favoring Research in Motion's BlackBerry, though Apple could take enough of the rest of the sectors to make up for what it misses. "The two industries we see as the least likely of switching from Blackberries are Finance and Government," says a TBI research note. "These are huge industries, but they make up only 20% of the total US workforce. That still leaves 80% of the total 150 million US workforce."

    Meanwhile TBI sees iPhone adoption ramping-up aggressively in industries such as media, entertainment, hospitality, transportation, and consumer packaged goods.

    TBI's report dovetails nicely with a report at the beginning of the month from Deutsche Bank analyst Chris Whitmore. Early in November, Whitmore said he expected to see 2 million iPhones in the enterprise market by the end of this year, giving Apple roughly 7% of the business end of smartphones in the US.

    [via MacNN]

    TUAWMore growth seen for iPhone in business originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 24 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Smartphone - Apple - BlackBerry - Research In Motion
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