Thursday, November 19, 2009

TheAppleBlog (4 сообщения)

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TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.
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  • Apple Sued Over MMS: But Who Really Uses It?

    According to a report this week on The Mac Observer, Apple and AT&T have been presented with a class action lawsuit by a customer who accuses them of misleading the public by advertising the MMS capabilities of the iPhone 3GS despite not making those capabilities available in the U.S. when it launched.

    (Yawn.) I'll let you mull over whether the accusation is fair; the plaintiff, Francis Monticelli, says in the suit that "MMS functionality was one of the reasons people chose to buy or upgrade… it has [become] clear that AT&T’s network does not support MMS."

    TMO points out Apple made it quite clear MMS functionality would not be available in America at the launch of the iPhone 3GS. Surely you remember the hilarious (and embarrassing) murmur of amusement and derision from the audience at this year's Worldwide Developer Conference when Scott Forstall introduced MMS? "29 of our carrier partners in 76 countries around the world will support MMS at the launch of iPhone OS 3.0," Forstall announced, then, trying to keep a straight face, added, "In the United States, AT&T will be ready to support MMS later this summer."

    Still, that little fact hasn't stopped Monticelli suing, though I'm sure he won't get far. I'll never quite understand the litigation-happy nature of some of my American cousins (here in England we prefer to send strongly-worded letters of complaint) but it got me thinking about the now-forgotten drama of iPhone MMS. I can't help wondering — was it really such a big deal? I mean, now you've got it, do you ever use it? Would you truly miss it if it disappeared overnight?

    When MMS first appeared via the iPhone OS 3.0 update I couldn't wait to try it out. I took a photo of a bowl of apples (go figure) and sent it to a pal. "I have MMS!" I declared, proudly. "So?" he enquired, puzzled. (I forget sometimes not everyone is an iPhone user and therefore have always had MMS.) That was back in June, a good five months ago. It was the first — and last — iPhone MMS I ever sent.

    Old Habits…

    Color me conditioned by my experience with previous iPhone OS limitations, but if I want to send someone a photo I instinctively use the Mail app. I'm not alone, either — fellow iPhone owners never send me MMS messages but also choose to use Mail instead (I know because of all those "Sent from my iPhone" footers I keep seeing).

    I'm trying to figure out when and how this habit started; it's easy to say it's the result of Apple's decision not to support MMS functionality, but if I force my grey cells to work a little harder, and think back to those dark times before the iPhone, I don't have any fond memories of MMS. Sure, I had the function on every one of my old phones, but I barely ever used it. So perhaps my aversion to MMS started then…

    Either way, I don't care for MMS. It's a clunky old technology that never mattered to me. Not even my most geeky of friends ever bothered using it, with or without adding an iPhone into the equation.

    Apple's Chief of iPod/iPhone Marketing Greg Joswiak once said the iPhone originally didn't include (amongst other things) MMS functionality because it wasn't high on the list of features customers wanted from their mobile phones.

    Naturally, there was an outcry. People were either ambivalent (they didn't care or simply accepted email was an adequate alternative) or they were furious. Spend a little time picking through any of the popular Mac discussion boards from 2007 onward and you'll find plenty of disgruntled punters lamenting Apple's decision to not support the feature.

    You know how, when a child isn't playing with a toy, and you try to take the toy away, the child will instantly want it and make a scene if they don’t get it? It's that peculiarly human tendency to want what we don't have, or what is being taken (or withheld) from us. Well, I wonder, was the outcry over MMS the same thing? And now we have it, how many of us are actually using it?

    If you're in the States and didn't jailbreak your iPhone, MMS is still fairly new to you and you might still be enjoying the novelty of finally getting it working. So, while MMS is fresh in your minds (and your iPhones) perhaps you can answer the question — where do we really stand with MMS?

    Is it an indispensable tool Apple had no business keeping from us this long? Or should we reluctantly (and perhaps a little bashfully) admit it wasn't worth all that fuss and noise — Apple was right not to make it a priority and, if we're really truthfully honest, we never used it anyway…




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  • Mplayit Provides iPhone App Discoverability Via Facebook

    I spend an awful lot of time poking around in the App Store in both iTunes and on my iPhone, just in the hopes of finding something new and exciting to download and use on my device. It’s not an ideal situation, and I often wish Apple would throw out its tired model and completely restructure the App Store from the ground up.

    There’s little chance of that happening, but a new Facebook app could help make the App Store more navigable, and do so with a little help from your friends. Mplayit is a new service being offered on Facebook that aims to bring some sense to the jungle that is the 100,000-strong App Store using a more intelligent browsing system based on recommendations and demos.

    The idea is that there’s no one better to recommend iPhone apps you’d like than your friends. Using Mplayit, friends can make recommendations via the app which will appear on their profile page and in the news feed. That way, you’ll have a trustworthy source when you’re shopping for new software for your device.

    By far the most useful aspect of Mplayit during my brief use of it was the app recommendations and shared apps. The rest, including popularity, search and categories, is already available to users via the App Store itself.

    I’m not exactly sure how apps get onto the recommended list, since I would assume that they would be the ones which are the most recommended, but then what’s to differentiate them from the shared app? Whatever the methodology behind their selection, the fact remains that they are good picks, and well-deserving of attention. The list provides a good variety, too, covering apps with a range of functions instead of just presenting, say, all the top Twitter apps.

    The best part of Mplayit, from the standpoint of people who need to see to believe, is that most apps come complete with videos and images previewing the functionality of the software running on an actual iPhone, and a full text description, too. That’s what puts Mplayit ahead of other iPhone app discovery sites like AppShopper.com or 148apps. Of course, each app also includes buy links that redirect you to the App Store, and a link through which you can add the program to your collection, which helps Mplayit track app popularity and recommendation information.

    Many people are reluctant to use Facebook apps because of privacy concerns and fears of spamming the news feeds of friends, but after trying out the service for a little while, I haven’t found any cause for concern with Mplayit. The best part is that you can still use most aspects of the app without granting it access to your profile information.




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  • Cut the Drama: Private APIs, the App Store & You

    I’ve had a rant building up for a few weeks. A rant about developer’s treatment at the hands of the App Store submission procedure. However unlike many rants on the topic, mine is not directed towards Apple. It is directed towards the iPhone developers who complain about the poor, unfair treatment they get, carrying their bleeding hearts in their palms while claiming Apple is bludgeoning the life out of them.

    Two recent news headlines, seemingly separate, are intrinsically tied together and the synergy of them have made my eyes dislocated from the continued rolling they involuntarily perform.

    The first headline, Facebook Developer Turns Back on iPhone relates how another high-profile developer has thrown their hands up in disgust over how Apple’s closed system runs against their principles. A direct quote from Joe Hewitt, developer of the popular Facebook application can be found on TechCrunch, and is most relevant. I will come back to this later:

    I respect their right to manage their platform however they want, however I am philosophically opposed to the existence of their review process.

    The second headline is Apple's App Store Approval Process Now Includes an Automated Layer. The quick version is that Apple is now using an automated tool to determine if the Apps that developers submit to the App Store are using any Private API calls.

    These two headlines are actually the same story, a fact that was made quite apparent by a popular direct iPhone-to-iPhone messaging App called Ping!. On Ping!’s Facebook Page, the developer announced that the much-anticipated version 1.2 of Ping! has been rejected by Apple:

    Bad news is Ping! 1.2 has been rejected by Apple on Nov 14 due to a software library we used, developed by the Facebook company. This library is used by many apps including Ping! and the iPhone Facebook app itself. Unfortunately the most recent version of this library has violated some of Apple’s guidelines and  has caused hundreds of apps to get rejected including Ping! 1.2.

    So let’s get this straight. Ping! and hundreds of apps have been rejected because they used a popular development framework, a framework which used Private APIs. A framework, which was created by Joe Hewitt initially for use with the Facebook application and then made available to third-party developers.

    Lets be clear about this; Joe Hewitt used Private APIs in his public framework, well-known to be against the rules of the App Store, and then acts all indigent when Apple slaps his framework down. Rather than disclosing his error, rather than saying “oops sorry about that,” he would rather ride the trendy wave of ‘blame Apple control policy’ and cite ‘philosophical differences.’ I rather wonder if these philosophical differences would still be present if his framework hadn’t been caught in this automated tool. If it were just other people’s frameworks that were caught, would he still have quit for ideological reasons?

    Now I don’t mean to pick solely on Mr Hewitt, and maybe I’m being too harsh. But he is just the latest example in a blogosphere that increasingly seems to love taking the loud minority and say “Look! Here’s proof that the end is nigh!” Come on, the end isn’t nigh, it’s not even on the horizon. Out of the thousands of App Developers that exist, we’ve had a dozen, maybe two dozen make a public fuss and quit. Big deal! This is the real world; businesses start, some succeed and some can’t hack the brutal reality. Those just make excuses and quit. Just like everywhere else in the business world.

    To summarize the full story that I see, it goes something like this:

    • Apple publishes the rules for making iPhone Apps, including publishing and documenting the specific APIs which developers are allowed to use.
    • Some developers ignore these rules and make use of Private APIs. Some Apps get through the cracks in the newly functioning App Store review procedures.
    • Apple starts to crack down on private API usage. Developers who get rejected due to Private API use cry foul “Why are WE rejected but THOSE apps are allowed?” This was a fair question.
    • In response Apple says “They shouldn’t have been allowed, we are working on a way to fill up the cracks in the system”
    • Apple then goes ahead and fill the cracks with an automated (and thus unbiased) system to test of private API usage.
    • Developers then cry foul, “It’s not fair, you’re a bully, it’s too hard.”

    Cry me a river….

    Before I get off my soap box, I’d like to add that there are times and places for Private API use. As a professional software developer working on proprietary custom embedded solutions on Windows Mobile devices for specific customers, I freely admit to using Private API calls at times. Sometimes its necessary to get a specific job done. The difference is scope and control. Our clients deploy the software under our care and guidance, with specific OS and hardware requirements. If they change devices or operating systems, we know about it well in advance and can prepare for it accordingly. Our clients don’t just upgrade the OS and expect everything to work.

    The consumer market is a completely different kettle of fish, customers upgrade willy-nilly  and expect things to just work, especially things related to Apple products. Private APIs are private for a reason, because they can not be relied upon to behave from one OS release to the next. This means that applications will break and the consumers, you and me, lose out.

    In the brutal competition of any market place, and indeed the world in general, the strong will survive and the weak will perish. The App Store is no different and I’m constantly dumb-founded as to why some people expect it to be so.




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  • Rumored Apple Tablet Now Rumored to Be Delayed

    Ever entertaining—if unreliable—DigiTimes has not one, but two big tablet rumors today. The mythical device (subscription required) has been delayed from early 2010 to the second half of next year, and there will an OLED model. Seriously.

    According to anonymous sources inside that the electronics supply chain, Apple changed the launch from March—as opposed to January—to “switch some components” and to add a model with a 9.7″ OLED screen. The OLED model will be manufactured with a display from LG Electronics, as part of a $500 million dollar contract with Apple. That model would be in addition to an LCD tablet with a 10.6″ display.

    If making two tablets with different size screens seems a curious decision, the price of the OLED tablet is extreme. According to DigiTimes, a 9.7″ OLED display would cost about $500, and display price is typically a third of total cost, so $1,500 would be the price to manufacture the tablet. Even accounting for cost reductions by next year, the retail price could be as high as $2,000.

    That’s probably about right (the price, not the rumor). The Sony XEL-1 TV has an 11″ OLED screen and retails for $2,500, but can be found for as “little” as $1,800. However, even with a subsidy from a wireless provider, there is no way Apple is going to recreate the Cube failure in two-dimensions by selling a tablet in the range of $2,000. Look for an LCD tablet for around $800 early next year.




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