Wednesday, March 17, 2010

The Unofficial Apple Weblog (TUAW) (18 сообщений)

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  • Found Footage: Ridiculously fast iPhone typist

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    According to an IBM-University of Michigan study [link to PDF], when transcribing, those using a traditional hardware QWERTY keyboard type at an average rate of 33 words per minute. This means that YouTube user "konceptzoflife" is 152 percent faster than the average typist.

    The only thing is, he can do it on his iPhone.

    Using iTextSpeed to test his typing speed, the Usain Bolt of iPhone typists registered 83 WPM; his ultimate goal is to hit 90 WPM.

    The 83 WPM, which is the fastest I've seen on an iPhone, is still markedly shy of hardware QWERTY keyboard record holder Barbara Blackburn. The late Blackburn, whose fame made her a guest on Late Night with David Letterman (when he was on NBC after Johnny Carson), can maintain 150 WPM for a full 50 minutes, and can top out at 212 WPM.

    [via 148Apps]

    TUAWFound Footage: Ridiculously fast iPhone typist originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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    Unofficial Apple Weblog - Johnny Carson - iPhone 3G - IPhone - Typing
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  • Case-Mate's Hug allows induction charging on the iPhone

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    There are a few features that I'd love to see added to the iPhone's hardware (an IR transmitter would be nice, for one thing), but first and foremost among those is probably an induction charger. It's a little lame to have a device that so easily goes wireless, and then have to come back and plug it in again after usage. Of course, Apple will take their sweet time adapting new technologies, so until then, I might have to make do with Case-Mate's Hug solution. It's a $100 case that slides on the back of your iPhone and allows the unit to charge without ever plugging in a cable -- just stick it on and wait.

    Which sounds good, but then you notice that the case actually blocks the iPhone's dock completely, so you have to take the case off anyway to do your regular syncing. And of course it also adds size and heft to the phone, which is probably more than you want to pay to just have a phone you can stick on a charger. Looks like Apple's reasoning in leaving the technology out of the hardware is pretty solid. Nevertheless, if you can't wait to "give your iPhone a Hug" (clever but cloying), the case is available now.

    TUAWCase-Mate's Hug allows induction charging on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Unofficial Apple Weblog - Apple - Peripheral - CaseMate
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  • Make your Magic Mouse more comfortable and ergonomic

    Filed under: ,

    Here's a clever solution to an aggravating problem. Apple's Magic Mouse ships with all new iMacs and features the first multi-touch surface on a mouse. As you would expect, it's got a sleek, tidy design that looks great on your desk.

    But doesn't necessarily feel great in your hand. It's no hockey puck, but for some users the ergonomics aren't what they should be.

    Will, an Apple fan and part owner of hybridracing.com, decided to do something about it. After some testing, he came up with a small chunk of silicone that sits atop the Magic Mouse with the help of a suction cup. Hence, the Magic Mouse, Fixed was born. This US$10 accessory sits between your palm and the mouse, and can be positioned just so. Watch the video after the break to get an idea of what it feels like. Nice work, Will!

    To get even more out of your Magic Mouse, check out our picks for must-have utilities.



    Magic Mouse Fixed
    from mmfixed.com on Vimeo.

    TUAWMake your Magic Mouse more comfortable and ergonomic originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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  • Paypal app goes 2.0, adds Bump integration

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    Never before in human history have there been so many ways to part with your hard-earned cash. The spotlight might be on credit card acceptance tools from Square & Verisign, or the beta Venmo service's SMS-based trust network -- still, don't forget about the cagey veteran. Paypal is 12 years old now (and in Internet years, that's... uh... "wicked old") but the eBay-owned payment site is innovating as fast as ever; case in point, the 2.0 version of the free Paypal iPhone app.

    The new app features a revamped interface and history display, along with options for payment reminders, funds withdrawals and a new "Request Money" tool. You can create and send a fund request within the app at the moment you need it (just spotted your pal $20 for the movies? Bingo!), which makes it that much more likely that you'll get reimbursed. In like fashion, you can collect money for a shared gift or charitable donation, or split a restaurant check and send off requests for everyone's share of the bill.

    If that's not futuristic enough for you, the Paypal app now integrates with contact sharer Bump, which added Facebook friending and more granular profile-based sharing in a new release at the end of February (most requested new feature: a 'fake' profile, allowing you to give that overeager Bump-er at the bar a bogus number if you're just not that into them). Using the Bump API, Paypal's app now allows you to send money to another Bump user just by tapping phones. I anticipate strong enthusiasm for this feature at sporting events and casinos.

    Paypal's apps for the Blackberry and Android are scheduled to get some of the new features soon, but in the meantime these are iPhone-only goodies. Enjoy!


    [h/t TechCrunch]

    TUAWPaypal app goes 2.0, adds Bump integration originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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  • Navigon launches regional nav apps at lower prices

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    If you've been lusting after the Navigon apps for your iPhone, the company has just released lower-priced regional versions that divide the country into three sections and let you add other parts of the U.S. with an in-app purchase.

    You can now buy Western states, Central U.S. or Eastern states as standalone regions. The single region version is US$24.99 until April 12, when the price goes up to $29.99. If you buy one region, you can add another region for $12.99 each.

    These new versions contain all the features of the Navigon U.S. and Canada version. All versions include the new MyRoutes feature. Navigon MyRoutes learns from the user's driving style to provide customized and better route recommendations. The feature also offers up to two alternative routes clearly displayed on a map including ETA, distance and driving time. This lets users choose the route that best serves their individual situation. The MyRoutes feature will be added to the North American version with update 1.5.0

    Traffic Live, which is another add-on, provides crowd-sourced real-time traffic information to calculate better routes that avoid congestion and get drivers to their destination faster. The feature is available as an in-app one-time purchase at a promotional price of $19.99 until April 12th.

    As I pointed out in my review of CoPilot Live yesterday, these add-ons are getting a bit confusing, and it would be nice if all the nav developers simply offered a complete version to keep things simple. Others will argue that by offering bits and pieces you can customize your app and get only what you want. It does keep the price down. Navigon has certainly done that with the Navigon MyRegion edition. If you stay in pretty much one part of the country you get a very advanced application at a very competitive price. You can find a complete Navigon feature list here.

    The apps run on iPhone version 3.0 or greater. They can be used on first generation iPhones or the iPod touch with additional hardware accessories, and run on their own with the iPhone 3G or 3GS.

    TUAWNavigon launches regional nav apps at lower prices originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 15:30:00 EST. Please see our terms for use of feeds.

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    iPhone - Navigon - Unofficial Apple Weblog - Apple - IPod Touch
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  • Found Footage: How to fake an iPhone in PowerPoint

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    You might think you've got some PowerPoint skills, but check out what Screenr user slhice of Ice Ltd. has created. With some graphics work that might impress even a veteran Photoshop user, she's assembled a great-looking iPhone template from scratch on a PowerPoint slide (she's working in PPT 2007 on Windows, but you can probably replicate her steps in PPT 2008). This could be very useful if you're giving a proof-of-concept presentation to a group, teaching an "iPhone 101" course, or running any other slide deck that needs some iPhone love.

    We haven't tried to mimic the procedure in Keynote, but it sure would be fun. In the meantime, use slhice's method to wow the next group you lecture about the iPhone.

    TUAWFound Footage: How to fake an iPhone in PowerPoint originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Apple - Unofficial Apple Weblog - iPhone 3G - Keynote
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  • GDC 2010: Hands-on with Sam and Max: The Devil's Playhouse

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    Last month at Macworld, Telltale Games announced that they'll be releasing their games day-and-date on both Mac and PC at the same time. Last week at GDC 2010, they announced a brand new season of Sam and Max, and also the news that, on April 15th, the first episode of The Devil's Playhouse will be available on both Mac and PC (as well as the PSN, if you're into that sort of thing). I got a chance to see the game at GDC, and while the version I saw was running on the Playstation 3, I can promise you that they said we'd get Sam and Max, and that's exactly what we're getting.

    Like the other games in the series (which aren't on the Mac quite yet, but are coming soon), The Devil's Playhouse (the first episode is called "The Penal Zone") is a cartoony point-and-click adventure game featuring the legendary Freelance Police duo. We played through an initial sequence that had the two going up against the evil General Skunkape and his spaceship, armed only with Max's ability to travel through phonelines, some silly putty that will let him change into a potted plant (or a bazooka), and the help of an alien brain in a jar. Just like the rest of the series, Sam and Max features item-based puzzles with plenty of absurdity and humor.

    I was told that this latest episode will be attempting to mix up the gameplay a little bit -- Max is slowly gaining what are called "psychic powers" which he'll obtain one episode at a time. And while some of the powers are basically items to be used in the ages-old adventure genre, some of them are designed to mix up the gameplay just a bit. For example, one power lets him look into the future, which Telltale told us would allow the player to see the solution of a puzzle before it's encountered in the game, changing the question from "how do I use what I have to get there," to "How did I use what I will find?"

    The Devil's Playhouse is also being designed as a "good entry point" for the series, so players won't need to go back and play the first few seasons to figure out how to play. But we'd recommend it anyway -- remember that buying any of the games on PC will allow you to get the Mac versions for free when they come out, and vice versa. Preorders on the latest season will go live later this week, and Sam and Max's latest adventure will be available for play on April 15th.

    TUAWGDC 2010: Hands-on with Sam and Max: The Devil's Playhouse originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.

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    Telltale Games - Sam & Max - Playstation 3 - Devil - Macworld
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  • Blackberry users ready to abandon ship for the iPhone, Nexus One

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    If a recent survey from market research firm Crowd Science is anything to go by, there's dark times ahead for RIM, maker of the Blackberry smartphone. 40% of survey respondents said they plan to ditch their Blackberry handset for an iPhone when it's time to upgrade. As if that wasn't bad enough, another 32% of those surveyed said they'd be getting a Nexus One for their next smartphone instead of another Blackberry. The survey doesn't appear to have asked about other companies' smartphones, but even if they didn't, the story told by these numbers is bad enough as is: at best, only 28% of current Blackberry users plan on sticking with the platform.

    The Crowd Science survey also gives some insight into why Blackberry users are ready to flock to other platforms. The Blackberry is usually seen as a stereotypically "business" phone and not one that the average user picks up for strictly personal use, and the survey's numbers support that notion. Only 16% of Blackberry users said they used the handset for personal use only, compared to 28% of iPhone users and 32% of Android users.

    Another possible reason the iPhone and Android platforms are drawing Blackberry users away? Apps. Compared to iPhone and Android users, Blackberry owners are far less likely to download apps -- 67% of Blackberry owners hadn't downloaded any free apps in the 7 days before the survey, and 91% hadn't bought any apps, either. Meanwhile, nearly 2/3 of iPhone users had downloaded at least one free app during the same time, as had more than 2/3 of Android users; additionally, over 1/3 of iPhone users surveyed had downloaded a paid app during the week prior to the survey.

    What's bad news for RIM is good news for both Apple and Google. And according to the same Crowd Science survey, the battle lines are already firmly drawn between those two platforms, too -- 90% of iPhone users plan on sticking with the iPhone for their next upgrade, while 90% of Android users plan on staying with Google's smartphone platform.

    [Via Ars Technica]

    TUAWBlackberry users ready to abandon ship for the iPhone, Nexus One originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Google - Smartphone - Apple - CrowdScience
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  • Steve Jobs gets permission to raze Spanish-style CA mansion

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    The San Francisco Gate is reporting that Steve Jobs has won permission to tear down his mansion in Woodside, California. The historic home (built for mining magnate Daniel Jackling in 1925) sits on 6 acres of forested land; it has 30 rooms, 14 bedrooms and 13 1/2 bathrooms. Steve Jobs bought the mansion in 1984 and lived in it for 10 years before renting it out, but it has been vacant since 2000.

    In 2004 Jobs applied for a demolition permit to tear the mansion down so he could build a newer one on the same spot. Though the Woodside Council said the building was a historic resource, they finally agreed with Jobs that restoring it would be expensive and "economically unworkable." That's when a group called Save Our Heritage stepped in. They filed a suit to block the demolition, and a judge and appellate court agreed that Jobs had failed to show that tearing down his house was the only viable option.

    In May 2009, Jobs presented evidence to the council that it would cost millions of dollars more to renovate the mansion than to build his proposed new home. The evidence included an expert report on the continued deterioration of the building, which has suffered from rot, mold, decay, animal and bird infestations, and human vandalism; to top it off, the home is located 160 feet from a branch of the San Andreas Fault.

    The court has agreed with Jobs again and he has been given permission to apply for a demolition permit. Woodside officials will need time to review the permit application and said that Jobs would be required to save objects of historic interest from the mansion and turn them over to the city. In the mean time, Save Our Heritage is considering appealing this latest ruling but hopes that Jobs will accept a new offer from a couple who have proposed that he dismantle the mansion and rebuild it on their property two miles away.

    Last year AppleInsider posted a photo gallery of the mansion.

    TUAWSteve Jobs gets permission to raze Spanish-style CA mansion originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 13:30:00 EST. Please see our terms for use of feeds.

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  • VMWare Fusion 3.1 beta available

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    On Monday VMWare released the Fusion 3.1 beta with some nice changes, including support for OpenGL 2.1 and 2TB virtual disks.

    There are more than 10 changes or improvements in this beta, including improved graphics performance for games and 3D apps (via OpenGL 2.1), improved USB and Boot Camp support and lots of UI improvements. You can get the full run-down here.

    The increase in virtual disk size is significant. Prior to this release, the max was 950GB. The update also bumps up parallel processing performance with support for 8-way SMP. Anyone testing the beta is encouraged to share their experiences in the beta forums.

    Earlier this week, MacTech posted a video of Parallels out-performing VMWare Fusion in a graphics-intensive, side-by-side comparison. Perhaps the changes in this beta will address those shortcomings (though I'd just boot into Windows via Boot Camp if running a 3D game).

    Fusion costs US$79.99 as a download or $99.99 for the app plus upgrades for the next 12 months. It requires an Intel Mac, at least 1GB of RAM (2GB RAM recommended), 700MB free disk space for VMware Fusion and at least 5GB for each virtual machine; it runs on Mac OS X 10.5.8 or later; Mac OS X 10.6 or later. If you want to try out the beta, you will get an expiring serial number; you can also use your existing Fusion 3 serial if you already own the product.

    [Via MacNN]

    TUAWVMWare Fusion 3.1 beta available originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

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  • Microsoft workers hiding their love for the iPhone

    Filed under: ,

    According to The Wall Street Journal, about 10% of Microsoft's employees are avid users of the iPhone. While it's not surprising that tech geeks like those who work for Microsoft would be interested in the iPhone, what is surprising is the lengths some Microsoft workers go to in order to hide their "forbidden love" for a competitor's device.

    While workers openly use their iPhones around fellow employees, when senior executives walk by, iPhones mysteriously disappear. Some workers even try to disguise their iPhones with cases to make them look like any old smartphone.

    While there's no official ban on iPhone use at Microsoft, Steve Ballmer has made his stance on the issue pretty clear, saying that when his father worked for Ford, his family always drove Fords. Since Microsoft makes its own competing phone OS, it has to be irksome for executives like Ballmer to see employees using competitors' hardware; the Journal compared it to seeing Coca-Cola workers sitting around drinking Pepsi.

    Over at Apple, things are a bit different; most of its employees "eat their own dog food," so to speak. Almost all Apple employees, right down to the retail level, actually use the products their companies create, including the iPhone. Workers for Apple told the Journal they couldn't remember seeing workers using mobile phones other than the iPhone for quite some time. So when you flip back to Microsoft, it's kind of understandable that executives like Ballmer are less than hospitable toward employees' cavalier usage of competitors' products.

    The way to get employees to use your own products, however, isn't by creating a culture of fear in the workplace, whether it's officially endorsed or not. Instead, build a better product that your employees actually want to use. If the only official way to convince workers to use your own phone OS instead of the iPhone is by reimbursing employees' service fees only for Windows phones, then how can you expect to attract more consumers to your brand?

    If Windows Phone 7 Series turns out to be worthy of the frothing adulation some have heaped on it, perhaps a few of those iPhone-using Microsoft employees will be convinced to start drinking their company's own Kool-Aid instead of Apple's. Whether the public will follow suit is another story entirely.

    TUAWMicrosoft workers hiding their love for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.

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    iPhone - Microsoft - Steve Ballmer - Wall Street Journal - Unofficial Apple Weblog
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  • iPhone app ecosystem bigger than Facebook's app space

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    Last week at GDC, I joked that I really only heard about two things every day: Facebook and the iPhone. Of course, that's because I was mostly there to cover iPhone gaming (and certainly there were plenty of traditional game developers in the house), but those two platforms are definitely the hottest new frontier in gaming this year. Facebook offers a gigantic user base, and the iPhone offers unprecedented access (just $100 and a Mac), as well as a ready-made market place.

    But a new report says that there's a clear winner here: the App Store. The Flurry Smartphone Industry Pulse report says that both platforms are growing, but that the iPhone is growing faster, and they cite the App Store's "monetization possibilities" for the reason that Apple's store is now carrying twice as many applications as the Facebook platform. Facebook actually has more users (not surprising, considering it's been around longer and it's free, while you have to buy an iPhone to use its apps), but the iPhone has more developers and more apps available for sale.

    The report also looks at "iPhone developer DNA" -- where iPhone developers are coming from -- and it actually seems like iPhone devs are starting out from a good mix of places. Some iPhone developers have traditional development backgrounds, but up to 20% of the developer base is composed of individuals with no past experience. The iPad will probably be a big driver in application development going forward as well. Since its announcement, Flurry believes that the number of "in development" iPhone OS projects started per month has gone up 185%. The App Store is already one of the biggest platforms of the past few years, and it's only going to grow bigger.

    [via GigaOm]

    TUAWiPhone app ecosystem bigger than Facebook's app space originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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    iPhone - Facebook - AppStore - Apple - IPad
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  • Apple releases printer driver updates

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    In addition to today's Aperture update, Apple has released a series of printer driver updates. Brother Printer Drivers for Mac OS X v10.6 weighs in at 100MB and includes the latest Brother printing and scanning software for Snow Leopard.

    Samsung Printer Drivers for Mac OS X v10.6
    weighs in at 23.25MB and includes Samsung printing software that shipped with Mac OS X v10.6 (Snow Leopard). The updates require 10.6.1 and 10.6, respectively. The drivers are also available via Software Update.

    TUAWApple releases printer driver updates originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 11:30:00 EST. Please see our terms for use of feeds.

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  • iPad keyboard dock, power adapter delayed until May

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    Earlier today, Apple pushed back the availability of some iPad accessories, per Electronista; namely, the iPad Keyboard Dock and the 10W USB Power Adapter. Additionally, the Apple-branded iPad case won't ship until mid-April.

    Which Apple accessories will be available when the Wi-Fi iPad ships? The non-keyboard dock and the Dock Connector To VGA Adapter. There's still no word on the much-anticipated camera connection kit.

    As with the iPhone and the iPod before it, a cottage industry of accessories is rapidly growing around the iPad. We saw some cool cases at Macworld Expo, another that looks an awful lot like a plastic bag, a vest with a huge pocket, several bags and a scarf. Notable accessory manufacturers Griffin and Belkin have also announced their initial offerings.

    They're mostly cases for now, but it won't be long before we see something like this.

    TUAWiPad keyboard dock, power adapter delayed until May originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 10:30:00 EST. Please see our terms for use of feeds.

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  • GDC 2010: Interview with Faraway's Steph Thirion

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    Steph Thirion is a game designer who's been releasing some of the most inventive games I've seen on the iPhone. He started out with Eliss a little while back, and he recently announced Faraway, which I got to play at GDC. The night after I played the game (it was at a party called Gamma IV), I sat down with him to chat about developing for the iPhone, why Eliss wasn't bigger, and his biggest inspiration for the more casual gameplay of Faraway.

    Read on for the full interview.



    Eliss was your first title on the iPhone. How do you think that it did?

    Well, I think it did well. I'm really happy with the result. I'm really proud of it and really happy that it got such a good reaction from all the fans.

    What did you learn from your experience of releasing a game like that?

    That leads to the second part of my answer, which is that I didn't playtest the game enough. Eliss is very, very hard. That's the number one complaint. I was aiming for a casual game, and I ended up making a hardcore game. I talked to a lot of people that actually appreciate that, and they've been playing for like the full year. But what I intended to do was make a game that you could beat in an hour and a half. And that's absolutely not the case because I didn't playtest it.

    So you say the mistake was to not make the game you wanted rather than... some developers say that the iPhone is only a store for casual and easy games. Do you think there is a space for harder games like Eliss on the iPhone?


    There is -- I think it's definitely a smaller space. I will leave Eliss the way it is, I don't want to patch it. I might release a new game related to Eliss that is more casual than Eliss was. But yeah it's definitely not a hardcore market.

    As you told me last night, you're working on new games all the time. But this is the second one you've decided to bring out, called Faraway. For people who haven't seen it, which is most everybody, how would you describe this new game?


    This game is about traveling in an infinite space. You're a comet, and you gravitate around stars to get where you want to go. And then you get inside of clusters, inside those clusters, you draw constellations, and the better constellations you draw, the more time you get to play and stay in the game. It's a casual, endless game, and it's a one-button game.

    Right. That's interesting -- Eliss uses the touchscreen well, and it's complicated, but this is much more simple, and at the show here, you've got it running on the Mac, so it's possible to even play it on a screen that's not a touchscreen. Was that a choice you made or did it just sort of come up as you were making it?

    No, it was a specific choice. A key point was playing Canabalt. And I was like wow, the iPhone works really well as a one-button device. I was really surprised, and I was like I want to try that, I want to try that simplicity, which is like the opposite of Eliss' controls. So yeah, that was one of my intentions, going realistic, going one-button.

    It's interesting you brought up Canabalt -- just like that game, it's easy to pick up, and then by the time you start to get better at it, there's a little more depth that reveals itself.


    Right, exactly. Like Canabalt, it's a casual endless game, so you want to get better and better and better, and I'm very happy that there's actually evidence of this -- since yesterday at the party, I've been watching people play, and they've been getting better and better, which is a good sign. I've also seen people sucking, but they go to the back of the line to play again. So it's working already.

    I think for an iPhone game, that's a good sign to have. In terms of a release, I think you said you're aiming for a little while longer yet, right?

    Yeah, I don't have a date yet.

    Eliss you told me a while ago that you were kind of torn on pricing and how to release it and how to bring it out, do you have a better plan on Faraway?

    I think again Canabalt set a very good example, where they surprised everybody by releasing at $3 and it went great. They went against the $1 market, which is like destroying the iPhone market. It won't be less then $3. It might be more than that, I don't know yet.

    As with everybody else we're talking to, we have to ask you about the iPad. What do you think of the device, have you messed around with the SDK at all? Does it strike you as a gaming device?

    Oh yeah, I'm so excited about the iPad, I think it's going to be really big. I haven't played with the SDK because I don't want to play with the SDK before I have the device in my hands, and I can start playing then. Because it doesn't make sense if I don't have the device in my hands. I couldn't get my hands on a device.

    No one could -- we couldn't either, so you're fine there. Do you think it's the same experience, or would you build a completely different game on the two devices?

    In terms of Faraway, I think it's pretty much the same experience -- it's a one-button game. In the case of Eliss, it gets very interesting. There's a whole new world of possibilities.

    All right, thanks very much.

    TUAWGDC 2010: Interview with Faraway's Steph Thirion originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 09:30:00 EST. Please see our terms for use of feeds.

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    iPhone - Unofficial Apple Weblog - StephThirion - Apple - IPad
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  • 5 apps for tracking a package

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    A few of you recently ordered an iPad. Now, the obsessive calendar-watching begins. How can April 3rd seem so far away? Satisfy your need for up-to-the-second notification of your iPad's whereabouts with one of these package tracking apps for the iPhone and iPod touch.

    Delivery Status Touch (US$2.99) is my personal choice. It supports more than 25 delivery services, like FedEx, UPS, DHL, and the good old USPS. Additionally, there's built-in tracking for packages coming from Amazon, Adobe and, of course, Apple.

    You can track several packages at once, and the main screen lists each at launch, sorted by color-coded listings. Shipments are accompanied by a big countdown to the delivery date. Once your goodie gets close, you can bring up a map and watch it approach. Finally, push notifications will satisfy even the least patient among us.

    USPS Mobile (Free) lets you track a package sent through the USA's postal system. To get started, replace a shipment's tracking number with a nickname (might we suggest "precious?") and watch as the progress bar slides along, representing its progress.

    USPS Mobile also lets you find a nearby post office or collection box, look up ZIP codes, and more. However, for the purposes of this post, we're only interested in package tracking.

    UPS Mobile
    (Free) is for those who prefer to let Brown deliver their iPads. This full-featured app lets you replace a tracking number with a nickname and watch a progress bar move with your package's progress, much like the USPS app does. In addition, you can find UPS locations, create shipping labels, and save your shipping preferences. There's no push notification with this one, so the overly-eager will just have to sit tight.

    Track My Shipments+ (Free) does feature push notifications, unlike UPS Mobile. In fact, whenever your package's status changes, you'll get a message. An in-app map shows not only where your package is, but also the direction that it's traveling in.

    The neat thing about Track My Shipments+ is that it is part of an online service that tracks shipments for you. Just forward a confirmation email from any of six major carriers to a special email address, login with the app, and your shipment is in place. There's no need to type a lengthy shipping number into the iPhone.

    Track My Shipments+ also offers in-app purchases, like the aforementioned push notifications, unlimited simultaneous package tracking, and associate email, which allows you to send messages from multiple accounts.

    TrackThis Package Tracking ($0.99) is a great-looking app that supports 13 carriers, including UPS, FedEx, USPS, DHL, TNT, Canadian Post UK City Link, and more. TrackThis also features push notifications, but the nice thing is that you can determine what events deserve notification, like "on truck for delivery" or "delivered." That way, you won't be disturbed by every link in the chain.

    There are five apps to feed your obsession for the next 2-3 weeks. Enjoy your perseveration!

    TUAW5 apps for tracking a package originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 08:30:00 EST. Please see our terms for use of feeds.

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    iPhone - AppStore - Apple - IPad - IPod Touch
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  • Aperture SlideShow Support Update 1.1 released

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    Apple has released its third fix for Aperture 3 since launching a little over four weeks ago. The update addresses an issue affecting the playback of HD video clips used in Aperture 3 slideshows on Snow Leopard. Audio and video tracks now remain properly synced in video clips that have been trimmed.

    The update weighs in at 3.29MB and is recommended for all Aperture 3 users. Mac OS X 10.6.2 is required.

    TUAWAperture SlideShow Support Update 1.1 released originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 07:30:00 EST. Please see our terms for use of feeds.

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    Apple - Aperture - Mac OS X - Mac OS X Snow Leopard - Software Update Apple
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  • Downloads aren't gone from Apple.com, just less visible

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    We've had a few concerned readers contact us, worried that Apple has deleted or otherwise discontinued the "Downloads" section of its Web site.

    Fear not, gentle reader, they are still available in the same place as always: http://www.apple.com/downloads/.

    What caused the confusion was the redesign of Apple.com that took effect at the end of last week. In order to make room for an iPad tab in the navigation bar at the top of Apple's Web site, something had to go.

    Fortunately you can easily locate the downloads section simply by typing the word "downloads" into the search box.

    Below the links to Apple products, the iTunes store and the Apple store, the bottom link will bring you to Apple's downloads page, which has a wide variety of applications available, both from Apple and from various third-party developers.

    You can also click the Support tab if you're looking for Apple Support Downloads, where you can find downloads for security updates and "point-releases" of software that you might otherwise update via Software Update.

    TUAWDownloads aren't gone from Apple.com, just less visible originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 00:00:00 EST. Please see our terms for use of feeds.

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    Unofficial Apple Weblog - Apple - IPad - Apple.com - iTunes
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