Saturday, August 9, 2008

The Unofficial Apple Weblog (TUAW) (18 сообщений)

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  • PwnageTool 2.0.2 is live

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    Erica took a look at Pwnage 2.0 recently, recommending that "casual jailbreakers" wait patiently for the kinks to be worked out. Well, Pwnage 2.0.2 has dropped while most of us in American are sleeping. Well, some of us, anyway. Meanwhile, the iPhone-dev team released the much-anticipated update with ninja stealth.

    The iPhone-dev team recommends using the built in updater to get the latest version ... "Check for Updates" in your current version of PwnageTool. If you don't have luck with that, there are mirrors posted in the release announcement, along with notes regarding Installer.app/Cydia:

    "Installer 4 Beta is included, it is added in any mode by default. The main installer package management interface within PwnageTool isn't enabled yet, and will report that installer.app isn't available, but the actual Installer.app package is added as a default option in both modes."

    "The latest Cydia is also enabled by default."

    Happy jailbreaking, and the usual disclaimers apply: back up your data, use at your own risk, and remember that Apple does not support software like PwnageTool.

    Thanks to everyone who sent this in!
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  • Apple releases 2.1 Beta 3 to developers

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    Check your email, iPhone developers. Apple has released iPhone OS 2.1 beta 3. The description of changes is typically cryptic:

    "iPhone OS 2.1 beta 3 is now available and is to be used for testing only. View the Pre-Installation Advisory for iPhone OS 2.1 beta 3, Readme, and Release Notes before installing the new versions of the iPhone OS and SDK. As a reminder, pre-release software is Confidential Information and is subject to the terms outlined in your Registered iPhone Developer Terms and Conditions with Apple."

    Of course, we don't know what's been changed in this release. Note that iPhones updated to OS 2.1 beta 3 cannot be restored to an earlier version of the OS, and apps developed a beta OS 2.1 cannot be submitted to the App Store.

    Thanks to everyone who sent this in.
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  • Dear Auntie TUAW: AppStore Rejection

    Dear Auntie TUAW,

    Hi, I've been keeping track of a game that was supposed to be released in the App Store this week called [REDACTED]. Me and many other people are ticked at how Apple spends time approving apps like "I Am Rich" and other pointless apps while they DENIED my app because the toolbar (pen, eraser etc) wasn't at the bottom on the screen!! How pointless is that? Many people have been waiting for this app and it [saddens] us how apple approves tons of pointless apps a day but denies a very nice looking app, all because the tool bar wasn't at the bottom. What are they thinking?!

    Love,

    Travis

    Dear Travis,

    Let Auntie TUAW give you a nice cold ice tea. That will help take the heat -- if not the sting -- out of this hot summer rejection for you. Yes, Apple's rejections can be capricious. It hasn't just been you. Yesterday, I heard about an app that was rejected because its use of vibration in game play did not adhere to the (unwritten) understanding that vibration is meant to be an alert feature, not a game enhancement. Apple felt that those poor racers who had just crashed into a wall might be confused by the iPhone vibration and think, perhaps, that they were receiving an alert unrelated to the game -- each and every time they crashed into that wall.

    On the bright side, you got your rejection before your App hit the store. When Apple changes its mind after, there's no recourse. So Auntie suggests that you lower your toolbar (and your blood pressure!) and resubmit. Yes, Apple has just pooed on your aesthetic sensibility as an independent developer but they're the only iPhone App distribution game in town.

    And remember, even when Apple beats you up, Auntie TUAW still loves you.

    Hugs and kissies!

    Auntie T.

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  • LA Times: 'I Am Rich' author sold eight copies

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    Armin Heinrich, developer of the do-nothing I Am Rich application, told the Los Angeles Times yesterday he sold eight copies of the app, which is no longer available in the App Store.

    If true, Heinrich pocketed $5,600 for his work, and Apple skimmed $2,400 off the top.

    According to Heinrich, six people from the U.S., one from Germany, and one from France each bought a copy of the app. One App Store reviewer said that he bought the application by accident, but it's unclear if that individual is included in the final tally.

    An update to the Times article noted that Heinrich said, "I've got e-mails from customers telling me that they really love the app," who had "no trouble spending the money." He also said that he had "no idea" why Apple removed his offering from the App Store.

    John Gruber, in a blog post at Daring Fireball, expressed skepticism at Heinrich's honesty, suggesting that his claim of receiving emails from satisfied customers "didn't ring true."

    [Via Valleywag.]

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  • Oh, to have Apple's cash problems

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    Not unlike this guy, Apple is going to need avalanche insurance for the mountain of cash that it's sitting on.

    According to BusinessWeek, Apple has amassed $20.8 billion in cash and short-term investments, adding nearly $1 billion each and every quarter. It's not necessarily odd for a company to have a lot of cash (Microsoft, for example, has $23 billion socked away), but it's beginning to irk the investors.

    If Apple's stock price continues to rise, everyone's happy. But if it starts to dip, experts say Apple should consider investments like acquisitions (possibly in the music business) or raw materials and components.

    Matt Asay of Cnet is suggesting something probably unpopular with the Cupertino crowd: tax it. Since Apple's profit margins (as a percentage of sales) are higher than Exxon's, Apple might fall prey to Congress' plan to tax windfall profits, if it becomes law.

    Apple CFO Peter Oppenheimer said earlier this year that "Our preference is to maintain a strong balance sheet in order to preserve our flexibility." Charles Wolf of Needham & Co. says the company doesn't need more than $5 billion on hand, but he'd be more worried "if this was a sleepy company with no growth."

    "That's not Apple," Wolf said.

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  • Doin' the Moneydance 2008r2

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    Keeping track of personal finances isn't usually something to dance about, but with the newly released Moneydance 2008r2 for Mac, you might at least do a little happy dance whenever your checking account balance is in the black.

    Moneydance is a full-featured personal finance manager with online banking and bill payment, budget tracking, scheduling of transactions, and investment management tools. It's perfect for older Macs, requiring only 4.8 MB of hard disk space and a thrifty 128 MB of RAM.

    The US$39.99 Mac app (upgrade free for existing users) includes a ton of bug fixes and improvements. There's a new popup display of transaction information and splits when you hold down the alt key when hovering over a transaction, plus improved graphs, the ability to store online passwords in the data file (encryption must be enabled), and more. A free trial is available for those who are curious.
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  • Lotus Notes is coming to the iPhone

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    Good news for IBM Lotus users, Big Blue will bring an iPhone-compatible version of its Lotus Domino Web Access suite to the App Store later this year. The software, dubbed "Lotus iNotes," will allow businesses that utilize Lotus Domino Server to provide their users access to contacts, e-mail and calendars.

    No firm release date has been set, though screenshots (which are not final and subject to change) and tentative information is available at IBM's Lotus Domino Web Access site.

    Lotus iNotes is just one of the new mobile strategies IBM will be deploying in the coming months, as it looks to stave off competition from Microsoft.

    And while Lotus might not be the sexiest collaboration software around, it is used by millions upon millions of people worldwide. IBM's support of the iPhone could really propel corporations to adopt, or at least consider supporting, the iPhone in IT environments.


    [via RoughlyDrafted]
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  • ScreenFlow 1.2 released

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    Vara Software's fantastic screencasting application, ScreenFlow, has just been updated to version 1.2. Brett and I have both raved about ScreenFlow in the past, but the more I use the program, the more I love it. If you are even marginally interested in doing screencasts, you owe it to yourself to give ScreenFlow a shot.

    Some of the highlights from version 1.2:
    • French and German localization
    • Redesigned keyboard modifier display
    • You can now copy and paste clips and actions in the same document
    • Lasso tool added to the timeline to select groups of clips
    • Separate mouse click radar animation for mouse up and down
    • General improvements to smoothness and memory usage
    You can see the entire list of changes/additions here. ScreenFlow won the Apple Design Award for Best OS X Leopard Application and Best OS X Graphics and Media Application at WWDC 2008 and for good reason -- it is one of the best native Leopard apps that I've come across, taking advantage of Quartz and Core Image to produce stunning results.

    ScreenFlow is Leopard only and is $99.99 US for new users. You can download a full-functioning trial program here (final video will have a watermark until the software is unlocked).
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  • Camino 1.6.3 released

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    Camino, the best Gecko-based browser NOT named Firefox 3, has just been updated to version 1.6.3. This update, which seems to have rolled in 1.6.2 along with it (at least I never got the 1.6.2 notification, and I use Camino pretty frequently), sports the latest update to the Gecko 1.8.1 branch, including several critical stability and security fixes with better ad-blocking. Plus, it no longer crashes if a pop-up is displayed while dragging a bookmark.

    Even though Firefox 3 is now a largely native Cocoa application, I still appreciate Camino's interface and speed. If nothing else, it's great to use as a Firefox 2/Gecko 1.8.1 testing agent when developing websites for compatibility.

    You can download Camino here; optimized builds aren't available as of this writing, but check this site over the next few days for updates.
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  • Preview: GTS World Racing for iPhone / iPod touch

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    If there's one company in the world that is in the business of keeping people happy, it's Astraware. They're a UK-based development firm that excels in writing games for handheld devices. In the past, they've published games like Bejeweled 2, Cubis, and Zuma for Palm and Windows Mobile, and now they're entering the iPhone market with a splash.

    GTS World Racing is an arcade-style racing game licensed from Pazzazz Games that, like Crash Bandicoot Nitro Kart 3D, uses the accelerometers in the iPhone / iPod touch for control. Tilting the iPhone left or right steers your car, tilting forward accelerates the car, and tilting back applies the brakes.

    The game provides 64 different track layouts, so you're not likely to get bored going around the same track again and again. There are 16 different worldwide locations for backdrops, as well as three different car types and four different levels of difficulty (I hate to admit that I'm still stuck at the "Easy" level...). You can also play your own music in the background if you tire of the built-in soundtrack.

    This post will be updated when GTS World Racing appears in the App Store at a US$7.99 price. In the interest of full disclosure, the author has had a long-term reviewing relationship with Astraware.

    Gallery: GTSWR

    GTSWR1GTSWR2GTSWR3GTSWR4GTSWR5

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  • Apple seeds new 10.5.5 build to developers

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    It was only a week ago when Apple started shipping the early builds of Mac OS X 10.5.5. However, in the ever-changing world of OS updates, MacNN reports that Apple has prepared another developer seed of 10.5.5 for beta testing.

    The latest build number is 9F9 (the last one being 9F5). According to the article, Apple has reportedly squashed over 100 bugs in Leopard. Unlike the last build, MacNN says that this build is safe for Macs with integrated graphics cards.

    Christina Warren notes that this is only the 9th build of 10.5.5 and that Apple normally ships around 20 OS update builds before considering "gold master."

    [via MacNN]


    Thanks, Christina!
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  • Grandialer, an iPhone app for GrandCentral

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    If you are one of the lucky ones who got in on the GrandCentral beta, then you might be interested in a new iPhone app that integrates with the GrandCentral service. Grandialer (iTunes link) allows you to use your iPhone to call people using your GrandCentral telephone number.

    The service can be used on EDGE since it's not a VoIP service. The application works by connecting your calls through GrandCentral and ringing back your iPhone. To set up the application, you just need to specify a ringback number for GrandCentral to call you back. To do this, just navigate to Settings > Phone number in the Grandialer application.

    Grandialer is a free application and is available today on the App Store. For more information on the application you can visit the developer's site.
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  • Blast from the past: 1st generation iPod review

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    Ah, the simpler days: before the iPhone, before the iTunes store, and before Apple killed FireWire in favor of syncing via USB. Yes, we're talking about the birth of the iPod. This video is one of the very first reviews on TechTV (wow, anyone remember that television network?).

    The original iPod came in 5 GB and 10 GB models, and sold for $399 and $499 respectively. The battery life was 10 hours, and first generation iPods were Mac-only, running on Mac OS 9 and Mac OS X 10.1 (Puma). Over the past few years, the iPod has definitely changed, and this video is living proof.


    On an iPhone/iPod touch? Click here to watch this YouTube video.
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  • pTerm released, update due soon

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    pTerm window

    Newly arrived in the App Store is pTerm, an iPhone port of the PuTTY terminal emulator. It supports SSH and Telnet, among other things, and has a built-in Control key.

    But developer Eric Maland has been in touch with us to say that a 1.1 update is already on its way (it has been submitted to Apple and is awaiting approval). Unfortunately a handful of "major crashy bugs" (as Eric puts it) were discovered after the 1.0 release had been submitted.

    Planned features for future releases include multiple simultaneous connections, custom sizes and colors, port forwarding and lots more. Details on the pTerm home page.

    And in the meantime, if you download and experience crashy behavior, Eric's message is: be patient. The fixes are done, but when they reach the Store is out of his hands.

    pTerm is $4.99US in the US App Store (We haven't seen it in the UK store).

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  • How to present like Steve Jobs

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    Steve Jobs has been called a "master showman" whose "reality distortion field" lulls observers into believing they desperately need whatever he's pitching. However, it isn't magic that makes him so engaging, but a talent for public speaking combined with ruthless rehearsals.

    Still, one need not be a visionary billionaire vegan to deliver a killer presentation. BusinessWeek has written a great article about steps you can take to bring your own talks up to that level. Tips include, "Try for an unforgettable moment," "Demonstrate enthusiasm" and my favorite, "Create visual slides." From the article:

    "There is a trend in public speaking to paint a picture for audiences by creating more visual graphics. Inspiring presenters are short on bullet points and big on graphics."


    Amen. We all know that slide presentations are an exquisite form of torture, made worse when the presenter is simply reading slide after slide of text. Unless we're in a foreign language class, please abandon the read-a-long.

    There is one more thing Carmine Gallo failed to mention: Have a few catch phrases ready to go. See above.
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  • iPhone 101: Find UDID with a single click

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    Apple has given developers a way to beta test iPhone applications with up-to 100 iPhones. Some developers have already started using this to their advantage by giving their software out as free public betas. However, you must supply a developer with your iPhone's UDID (unique device identifier) in order to install these "Ad-hoc" applications on your iPhone.

    To find your iPhone's UDID, just plug it into your computer and wait until iTunes recognizes it. Select your phone from the Devices list in iTunes and click the "Summary" tab. To see your UDID, click on the word "serial number" beside the picture of the iPhone. You should see the word "identifer" and an alphanumeric string - this is your UDID.

    To copy it, just press command + C on your Mac's keyboard (or control + C in Windows). Now comes the hard part: getting on a developer's beta testing list.
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  • Boxee media center for Mac

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    Boxee is an interesting new media center application for the Mac based on the XBMC. Separate from the OS X branch of XBMC (now called Plex), Boxee focuses on a social networking experience by allowing you to get (and give) recommendations to friends who are also on the service. You can also share your media activity with friends and vice versa.

    Once installed, Boxee scans your hard drive for videos, music, and pictures. It also interfaces with various streaming sources, both for audio and video, including last.fm, revision 3, YouTube, etc. Even when playing local content it will download things like album covers and descriptions from the internet. All in all, Boxee looks like an interesting entry into the media center competition and its social networking features set it apart from more straightforward implementations like Plex.

    Boxee is presently in a closed alpha test, but they're expecting to open a public beta by the early autumn. You can sign up to be notified when the open beta is available. Since it's based on XBMC it's Intel Mac and Leopard only.
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  • Tom's Hardware says Apple and PC prices are equivalent

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    I love Tom's Hardware -- they're traditionally a PC site (and being a gamer, I've built and run my share of PCs), but like most PC guys, they aren't afraid to lay out the specs and draw direct conclusions from there. And that's exactly what they've done with a very Mac misconception: that Apple computers traditionally cost more than the average PC.

    To the average user, that seems true -- if you go to, say, a Best Buy or a Circuit City, and look at the Macs they're selling versus the seemingly equivalent PCs they're selling, then yes, you're seeing higher pricetags on the Apple stuff. But when Tom's lays out what you get out of each computer, the prices are generally the same. In fact, they even build an equivalent Mac Pro, and there's only a $5.67 difference.

    Of course, that doesn't stop people from trying to prove otherwise (Apple, you'll note, is not a client of NPD, and they don't actually share which computers they're talking about in the study). And of course, as Tom's Hardware commenters will tell you, there's really no argument for gamers yet, as amazing hardware is nothing when it doesn't run your software the way it should. But it's good to see TH taking a serious, relatively unbiased look at the price differences, and Apple getting a little more love from the traditionally PC crowd.
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