Sunday, November 7, 2010

TUAW (40 сообщений)

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  • Jailbroken iPhone 3GS gets FaceTime... sort of

    Jailbreaking team iPhoneIslam has managed to enable FaceTime on a jailbroken iPhone 3GS... sort of. iPhoneIslam's app, "FaceIt-3GS," is currently available in the Cydia store, and allows users to enable FaceTime in the iPhone 3GS's Settings app.

    However, the functionality is quite limited. The most obvious stumbling block is hardware-related -- without a front-facing camera, the FaceTime experience will be quite limited on the iPhone 3GS no matter how creative jailbreakers get. iPhoneIslam's FaceIt-3GS app doesn't enable FaceTime via the 3GS's rear-facing camera either, though, so the only added functionality this hack appears to give 3GS owners is the ability to accept FaceTime calls from an iPhone 4, newest-generation iPod touch, or Mac, and view the sender's video stream.

    Not being able to use the rear camera for sending video is disappointing, but if your iPhone 3GS is already jailbroken, you might want to give this a try anyway. Only being able to view someone else's FaceTime video is limiting, but it's better than having no FaceTime on the 3GS at all. You can see a video of the hack at work above -- but make sure to turn your volume down before you get to the end of the video.

    Jailbroken iPhone 3GS gets FaceTime... sort of originally appeared on TUAW on Sun, 07 Nov 2010 23:20:00 EST. Please see our terms for use of feeds.

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  • Xserve, we hardly knew ye: a requiem tonight at 10p ET on the Talkcast

    Friday's news hasn't really sunk in yet for most Mac admins and server-lovers, but it's true: the Xserve is heading to that great rackmount in the sky. Whether you're deeply bereft or couldn't care less, you're welcome to join us tonight on the TUAW Talkcast. We'll be kicking things off at 10pm Eastern Standard Time, so be sure to set a 2nd alarm.

    To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the Web UI, just click the "TalkShoe Web" button on our profile page at 10 pm on Sunday. To call in on regular phone or VoIP lines (take advantage of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8.

    If you've got a headset or microphone handy on your Mac or your PC, you can connect via the free Gizmo or X-Lite SIP clients or by using the TalkShoe client's ShoePhone tool; basic instructions are here.

    We'll kick things off at 10pm ET/ 7pm PT. See you there!

    Xserve, we hardly knew ye: a requiem tonight at 10p ET on the Talkcast originally appeared on TUAW on Sun, 07 Nov 2010 18:45:00 EST. Please see our terms for use of feeds.

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  • BMW to use iPads for specification panels at American auto shows

    bmw ipad spec panel

    At this week's South Florida International Auto Show in Miami, BMW is debuting some new interactive technology that will be appearing at other shows over the coming weeks. The traditional static specification panels that appear next to all the fancy new cars at auto shows are being replaced by mounted iPads. The limited space on a show floor means that automakers can't show every available color and option combination.

    The iPads will allow visitors to use the same configurator found on the BMW website to see what combinations are available and build and price their own favorite. Visitors can enter their contact information for a call from a local dealer or to schedule a test drive after the show. Text of the BMW press release follows.

    Continue reading BMW to use iPads for specification panels at American auto shows

    BMW to use iPads for specification panels at American auto shows originally appeared on TUAW on Sun, 07 Nov 2010 14:00:00 EST. Please see our terms for use of feeds.

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  • Turn your iPhone or iPod touch into a gamepad with stick-on buttons
    Software developers have been able to do some amazing things with games on portable devices like the iPhone and iPod touch, but just as some people prefer to type on a physical keyboard, gamers occasionally miss using a gamepad. A Japanese company has come up with a stick on plastic nubs that you can apply to your touch screen device to "replicate" the feel of the buttons on a game pad.

    While the transparent appliques are applied like a screen protector, they really seem to be of dubious benefit. While having tactile feedback is helpful when playing on a console or computer and looking up at the display and having the pad out of your line of sight, it doesn't seem helpful in this case. On a touchscreen handheld you are already looking at the controls on the display and the controls may not be in the same place for different games.

    If you still feel like trying out the Tactile+Plus stick-on gamepad controls, they can be ordered from Japan for ¥630, or around $7.80.

    Turn your iPhone or iPod touch into a gamepad with stick-on buttons originally appeared on TUAW on Sun, 07 Nov 2010 12:30:00 EST. Please see our terms for use of feeds.

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  • Track your favorite runners with the ING New York Marathon app

    There are some people who regard the prospect of a 26 mile-long run across the bridges, avenues and streets of New York City's five boroughs with eager anticipation, who train diligently for months with single-minded focus to be able to say with well-deserved pride, "Yes, on November 7 2010, I completed the NYC Marathon."

    Let me be perfectly clear: I am not one of these people. I do, however, live just steps away from the marathon route, so it's a family tradition for all of us to traipse down the block early tomorrow morning to watch the mayor's motorcade, the wheelchair racers and the lead runners followed by an absolute flood of humanity -- quite a spectacle.

    Whether you're a casual fan or an eager follower of a specific runner, you might want to grab the official race app for iPhone. Bearing the awkward moniker "NYRR Presents the ING New York City Marathon 2010," the free app includes race details, course facts, time updates and more. With an in-app purchase, you can watch live video of the race or track up to five specific runners by name or bib number (the developer notes that you may need to restart your device after the upgrade to make sure tracking is working as expected).

    Best of luck to all tomorrow's competitiors; stay safe out there, and remember to be on time for your start -- best not to depend on your iPhone alarm during Daylight Saving wacky fun time.

    Track your favorite runners with the ING New York Marathon app originally appeared on TUAW on Sat, 06 Nov 2010 23:00:00 EST. Please see our terms for use of feeds.

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  • Square card reader: Now anyone in the US can accept credit cards

    Headline updated to acknowledge that Square is a US-only service for now.

    Remember the Square card reader and payment service from our first hands-on video in January at Macworld Expo 2010? Square makes it possible for anyone, whether an individual or small business, to take payments via credit card. Shortly after Macworld Expo, I signed up for the service; I finally received my free credit card reader yesterday.

    The reader is a tiny square box that plugs into the audio port on iOS devices or other smartphones. Rather than using an expensive (usually $75 or more) "sled" reader like those used in Apple's retail stores, Square developed a reader that did not use the dock connector or need the blessing of Apple's "Made For iPhone" certification. These readers have no moving parts and are so inexpensive to manufacture that Square can give them away.

    Anyone can sign up for the service and get a free reader. If you want to be able to split a bar tab with friends and have them pay you via credit card, you can get a Square account and reader, and then simply swipe your friends cards to get paid. Square takes 2.75% of the transaction + 15¢ per swipe if you can get your drunk friends to provide their finger-written signatures, and 3.5% + 15¢ if they don't sign. Does that sound like a lot? To an individual, it might, but to small businesses who are used to hefty sign-up fees, monthly account minimums, merchant account fees, and higher percentages, Square is a hell of a deal.

    Continue reading Square card reader: Now anyone in the US can accept credit cards

    Square card reader: Now anyone in the US can accept credit cards originally appeared on TUAW on Sat, 06 Nov 2010 20:30:00 EST. Please see our terms for use of feeds.

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  • ScreenSteps 2.8.7, documentation gets social

    ScreenSteps, an app for creating screen-based documentation and a TUAW favorite, has just released a pretty big update and a brand-new social document service called ScreenSteps.me. The desktop update includes, among other improvements, a totally-rewritten screen capture tool that makes the documentation process quite a bit simpler.

    The coolest part of the new screen capture tool is the ability to remember snapshot positions. If you're repeatedly taking screenshots of the same window or the same section of a web page, you can grab the exact same part of your screen each time. This not only saves time, it gives your documentation more uniform images, improving clarity.

    Among the other new features is a blur tool in the image editor, perfect for obscuring email addresses and personal information in screenshots. Also, ScreenSteps has added Zendesk as a service with which it can directly interface (the list already included WordPress, MindTouch, Confluence and others).

    ScreenSteps.me, in beta right now, is a social document service, similar to Skitch.com or Jing, but for documentation. Send a lesson directly from the desktop application and get back a short url and/or styled or unstyled HTML, ready for pasting on the web. It's simple, and it's great for everything from sharing on Twitter to posting to Basecamp or HTML newsletters.

    You can sign up for the ScreenSteps.me beta right now for free, and you can download a 14-day trial of ScreenSteps Desktop at Blue Mango. A license for the desktop version (good for both Mac and Windows) is US$39.95 for standard, US$79.95 for the Pro version (version comparison). Academic pricing is available.

    ScreenSteps 2.8.7, documentation gets social originally appeared on TUAW on Sat, 06 Nov 2010 17:00:00 EST. Please see our terms for use of feeds.

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  • AAPL could hit $410 according to R.W. Baird analyst
    apple stock price

    If only this blogger had held onto that Apple stock that was bought for about $8 while dabbling in the market in the late-1990s. Instead the profits from selling it at $27 a share were put into such wise investments as Webvan. The only good thing about my dot com bubble investing period is that only a small chunk of money was set aside to play with and no more was added. On the other hand if I had just had more patience and stayed in Apple, I'd have a very nice chunk of change with it now trading at over $317 per share and likely to go much higher.

    According to a recent Associated Press article, William V. Power, an analyst with R.W. Baird is projecting that AAPL shares will be trading at as much as $410 before long and he is not alone. Numerous analysts have projected $400+ for Apple and the average of 38 different projections is $370.50. The key to that continued growth according to Power is the iPhone which currently only commands about three percent of global mobile phone sales. As smartphones grab an ever larger stake of the handset market, Apple and its prime competitors, Android and Windows Phone 7 are all likely to see big gains in the next few years and that will certainly help Apple's bottom line and stock price.

    AAPL could hit $410 according to R.W. Baird analyst originally appeared on TUAW on Sat, 06 Nov 2010 16:00:00 EST. Please see our terms for use of feeds.

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  • Computer World: Apple is "taking over the game market"
    apple gaming

    Will Apple one day soon supplant Nintendo, Microsoft and Sony as the king of the gaming market? ComputerWorld's Jonny Evans makes a good argument for that outcome in his latest column. As portable devices like the iPhone and iPad get increasingly powerful, the games that can be played directly on them are looking better all the time. Just in terms of portable game sales, iOS devices easily beat the Sony PSP in volume and are competitive with, if not beating, long time champion Nintendo.

    Looking forward, the horsepower of console systems will likely increase but it may not be enough to help stay afloat. Apple will shortly be rolling out AirPlay which allows media to be sent from the portable device to an Apple TV. There is no reason that AirPlay can't be expanded to include sending games from the iPad screen to the big screen. It's also probable that Apple will add app downloads to the Apple TV itself which could potentially allow the handheld device to simply be the controller.

    Services like OnLive are already demonstrating that a fast internet pipe and a server farm can take the place of the local console. Apple still hasn't revealed what it plans to do with its North Carolina data center, but there is no reason why it couldn't support high-end gaming in addition to streaming music and video. It's looking like the Xbox 360, PS3 and Wii may well be the last generation of the traditional gaming console.

    Computer World: Apple is "taking over the game market" originally appeared on TUAW on Sat, 06 Nov 2010 15:15:00 EST. Please see our terms for use of feeds.

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  • Posterous for iPhone puts microblogging power at your fingers

    Arguably, one of the easiest ways to publish online is with Posterous. Creating and updating a weblog with Posterous is as simple as sending an email. Now, the gang has created another tool for users to play with: Posterous for iPhone (free). I've been using the app for a couple of weeks now. I also had a chat with Posterous CEO and co-founder Sachin Agarwal. Here's our review of the app and highlights of my discussion with Sachin.

    On Posterous

    First, a bit about the service itself. To create a Posterous blog, all you need to do is send an email message to post@posterous.com. That's it. A site will be created for you with your email's subject as the first post's title and the body as the post itself. There's nothing to configure, install or set up. Likewise, creating a photo gallery is just as easy. Send your pictures to the same address (using the email address you initially chose) and Posterous does the rest, creating a gallery, thumbnails and so on.

    Continue reading Posterous for iPhone puts microblogging power at your fingers

    Posterous for iPhone puts microblogging power at your fingers originally appeared on TUAW on Sat, 06 Nov 2010 08:00:00 EST. Please see our terms for use of feeds.

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  • Attention US iPhone users: use a standby alarm clock for now

    If you live in the United States, you're probably already aware that the nation is set to switch to Standard Time on November 7, moving clocks one hour back. What you may not be aware of is that if you're using an iPhone or other iOS device as your primary alarm clock, it might not make the switch as planned -- and you could end up late to work on Monday as a result.

    iOS 4 introduced a bug into how iOS devices handle the switch between Daylight Saving and Standard Time. The bug got some attention when it first hit New Zealand back in September -- when our clocks rolled forward an hour, our iOS alarms did not. Many New Zealanders woke up an hour early following the switch to DST because of this bug, myself included. The same thing happened a couple weeks later when certain Australian territories switched to DST, and Apple promised a fix.

    Southern Hemisphere iOS users had it bad enough being woken up an hour early, but when Europe switched to Standard Time last week, iOS users there found their alarms going off an hour late. The internet was flooded with reports of Europeans whose iPhones and iPods failed to wake them up on time last Monday. At the same time, some of our US commenters noted that alarms in the States were going off an hour early.

    Apple has posted a support doc on its iOS DST issues, and the company recommends changing repeating iOS alarms in the Clock app to single-use alarms instead as a way of skirting the issue. This procedure worked for us in New Zealand, but it has the added inconvenience of having to remember to set the alarm every day.

    Bottom line: if you're worried about being late to work on Monday, or losing an hour of sleep, the best advice we can give you is to use a different alarm other than your iPhone or iPod touch for now. While the issue is reportedly resolved in the forthcoming iOS 4.2 update, that update is unlikely to be publicly released before the changeover to Standard Time this Sunday -- so if you're on thin ice at work already, don't depend on your iPhone to wake you up on Monday morning.

    Attention US iPhone users: use a standby alarm clock for now originally appeared on TUAW on Fri, 05 Nov 2010 22:00:00 EST. Please see our terms for use of feeds.

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  • CSS motion magic with Sencha Animator preview

    We've seen some cool tricks done with CSS3 in recent months. From iOS icons made in pure CSS to the OS X Dock animation that Sam mentioned this week, people are embracing the possibilities.

    It is, however, only a certain breed of developer that has the mindset and the patience to build these kinds of showcase pieces. For most of us, the idea of recreating even basic Flash feats -- such as splash screens and banner ads -- in CSS3 is a bit daunting. The future is looking bright, though: Sencha has announced a new tool to take the pain out of complex CSS3 animations.

    Sencha Animator is currently available as a Developer Preview running on the Mac, Windows or Linux. It's buggy as heck, but showcases an intelligent interface with timeline-based animations across all of the available properties. It's functional enough to really get into, but there's enough missing (or broken) to keep you wishing for the next update. Nonetheless, it's very exciting; the tech of the future isn't looking like a step backward anymore1.

    The app will come in two editions, Standard and Ad Builder. The current developer preview is of the Standard Edition, which apparently has all the bells and whistles, it just lacks the license to use it for ad creation. Interested ad agencies will have to contact Sencha directly to talk licensing. As far as pricing on the standard edition, Sencha says only that they're "pricing standard edition like a traditional design tool: on a per user basis in the low hundreds of dollars."

    You need a Sencha Forum membership to use the preview, but it's free to try after you activate your account. If you're curious about the tools that are going to shape the web of tomorrow, you can check out the demos and give it a try yourself.

    1 I'm choosing not to use this post as a platform to debate the merits of Flash. The fact is that Flash makes it relatively simple to create rich content for platforms that support it, and at the moment HTML5/CSS3 lack the feature set and tools that Adobe/Macromedia have developed over the last decade. I'll leave it at that.

    CSS motion magic with Sencha Animator preview originally appeared on TUAW on Fri, 05 Nov 2010 21:00:00 EST. Please see our terms for use of feeds.

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  • food fight! A pre-release view of the most beautiful iOS children's book yet
    Note 11/6/10: food fight! has now been released and is available as Food Fight! - An Interactive Book by Glenn Melenhorst. It is on sale for US$1.99 during its introductory first week.

    food fight! is the most beautiful interactive children's book I've seen to date. It's currently going through the App Store review process and isn't yet available, but when it hits the iTunes store, it will sell for US$3.99 and be released as a universal app playable on any iOS device. There are a number of things that make this book special, but the most obvious is the amazing 3D graphics found on every page. The book was written and rendered by Glenn Melenhorst, a visual effects artist at the Iloura studio in Melbourne, Australia. Glenn has been instrumental in such projects as The Pacific, Where the Wild Things Are, and Charlotte's Web. food fight! started as a print book called Little Boys which I couldn't find anywhere, and perhaps never made it out of Australia.

    The book tells the story of Tim, who would eat nothing but sausages no matter how much his parents tried to fool and cajole him into eating something else. It's also the story of Sammy, from somewhere else altogether, who happens to be a sausage who eats nothing but little boys. Sammy reads about Tim and takes a rocket to earth where they confront each other and come to a workable compromise. It's a very cute story, whimsically told and I'm sure will entertain children four and above.

    The app is beautifully designed and has more play value than most of what I've seen in the burgeoning market of interactive children's fiction. There is no musical soundtrack, but it's not necessary, since over 80 interactive elements found in its pages all come with their own sounds, voices, and effects. Tapping on most anything kicks off nicely done animations, some of them, in keeping with the 3D look, spill right off the page. The pages can be turned by a quick swipe as is usually the case, or in a manner similar to iBooks, by slowly swiping which displays a nicely dimensional page-turning effect at the speed of your fingers.

    Continue reading food fight! A pre-release view of the most beautiful iOS children's book yet

    food fight! A pre-release view of the most beautiful iOS children's book yet originally appeared on TUAW on Fri, 05 Nov 2010 19:00:00 EST. Please see our terms for use of feeds.

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  • Xserve End Of Life: Some opinions and ideas about Apple's server strategy

    As an Apple Consultants Network member who has installed his share of Apple Xserves, I have mixed emotions about Apple's decision today to pull the plug on the only "real" server that they've been selling. On the one hand, Apple hasn't been selling a lot of the pricey pizza boxes to big business, so it makes sense that Apple would simply re-purpose existing products -- the Mac mini and Mac Pro -- as servers. On the other hand, I think it sends mixed signals to the enterprise market about Apple's commitment to business.

    Apple Senior World Product Marketing Manager Eric Zelenka stated in a post to the Xsanity forums that Apple is still committed to the server products, technologies, and devices, and that the decision to kill the Xserve has no impact on future Xsan or Mac OS X Server development. I'm wondering if that's just a lot of marketing-speak to try to calm down admins who have a huge investment in Mac OS X Server, Xsan, and Xserves. According to our own Victor Agreda, who is at MacTech 2010 this week, many Mac IT admins feel that the Mac OS X Server flavor of Mac OS X is safe for the time being. I'm not so sure -- read more of my personal thoughts on the next page.

    Continue reading Xserve End Of Life: Some opinions and ideas about Apple's server strategy

    Xserve End Of Life: Some opinions and ideas about Apple's server strategy originally appeared on TUAW on Fri, 05 Nov 2010 17:30:00 EST. Please see our terms for use of feeds.

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  • Happy 10th birthday to Mac OS X Hints
    Because we veteran Mac sites have to stick together, we're sending congratulations out to the good folks over at Mac OS X Hints, who yesterday turned the ripe old age (in blogging years, anyway) of ten years old. The site, created by Rob Griffiths and now run by Macworld, continues to be a terrific source of hints, new and old, about cool things to do with our favorite operating system. OS X Hints is just one of the many storied pillars of this wild and crazy Mac community, and we're glad to have them around.

    It seems like just three years ago we wished them well on their seventh birthday. Here's hoping we can do the same and congratulate them on all of their great work 10 years from now (when we're all playing with the iPad X and the Mac micro).

    Happy 10th birthday to Mac OS X Hints originally appeared on TUAW on Fri, 05 Nov 2010 17:00:00 EST. Please see our terms for use of feeds.

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  • iPhoto '11 updated, still not up to par

    It's a shame -- iPhoto is likely the most heavily used of all the iLife applications. There are simply more people taking digital pictures than there are using GarageBand or iMovie. iWeb, left languishing by Apple with few updates and no new features, has probably forced people to look elsewhere for quick and easy web publishing. iDVD appears to be on life support too, which brings iPhoto to the fore of media sharing on the Mac.

    When iPhoto '11 was released last month, it immediately caused problems for a large number of users. Photo libraries were corrupted, and there was even data loss for a significant group. Apple responded with iPhoto 9.0.1. That update appeared to stop the library corruption, but didn't fix a lot of the other complaints aggravated iPhoto users had, such as a loss of photo calendars, a change in how photos are emailed, and general instability and slowness.

    Yesterday, iPhoto users received an update to version 9.1. Apple said it "improves overall stability and addresses a few minor issues." This is the way Apple details bug fixes, and sadly, you often don't know what is fixed, and are left experimenting to see if the software works again. It's a maddening way to deal with people who purchased the software, but there it is. Apple 'thinks different'.

    iPhoto calendars are back, but a subset of users is still struggling with iPhoto even after this latest update. It's clear that the original release simply wasn't tested very well since there have been two bug fix updates in a very short period. How is iPhoto going for you? We know it is working well for a number of users, but scanning the support boards reveals all is not completely well. Please share your experiences and recommendations to Apple in our comments.

    iPhoto '11 updated, still not up to par originally appeared on TUAW on Fri, 05 Nov 2010 16:30:00 EST. Please see our terms for use of feeds.

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  • Apple's example Mac app prices land around $15-20
    Reader Shane did a little zoom and enhance on Apple's promo image for the Mac App Store, and divined some potential prices for Apple's official apps. These same apps are the ones that set the pricing bar on the iPad, and so if these are real (and not just photoshopped in), then they're the first official indication we've gotten of just where Apple imagines pricing should be on the App Store. And where is that? Turns out they're pretty close to current software prices -- the iLife apps are priced out at $15, while the iWork apps are priced at $20, and when you add them all up, they cost about the same as the bundles you can buy in the Apple retail store.

    There's also a few other titles (which appear to be just placeholders, not official Apple software, unless they're going to premiere some new apps with the App Store) at various prices. There's a dice game called Roll 'Em which is priced for free, an app called Color Studio at $29.99, and another game called Fast Lane priced at just $4.99. So as you might expect, there will be prices all over the place. Just like the iOS App Store, developers will probably come up with all sorts of ways to fund and profit from their apps, so I'm sure we'll see some popular free games as well as premium specialized apps.

    But it sounds like Apple is aiming to hit about $15-20 for a standard full-featured Mac app. The question, then, will be what customers are willing to pay -- obviously each app is different, and each customer has their own priorities, but it'll be very interesting to see, as the Mac App Store debuts, just what happens to prices on this software.

    Apple's example Mac app prices land around $15-20 originally appeared on TUAW on Fri, 05 Nov 2010 16:00:00 EST. Please see our terms for use of feeds.

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  • Apple TV Hacking: hackers, grooveshark, Bluetooth stack

    Family responsibilities have kept me from posting about many amazing developments going on in the Apple TV hacking community this past week but I assure you that things continue to move ahead quickly and in promising directions. Brian Chen wrote up a great summary of this effort over at Wired. This week has brought forth several new system enhancements including NitoTV enhancements and the recently-introduced Plex module that can be installed to the system menu.

    There's more to come. The first alpha of the Apple TV grooveshark client has been written as a collaboration between NitoTV developer Kevin Bradley and @hackfrag, as shown in the video embedded below. Grooveshark provides peer-recommended music streaming as well as Pandora-like playlist generation. It's yet another exciting Apple TV add-on in its new iOS incarnation.

    Continue reading Apple TV Hacking: hackers, grooveshark, Bluetooth stack

    Apple TV Hacking: hackers, grooveshark, Bluetooth stack originally appeared on TUAW on Fri, 05 Nov 2010 15:30:00 EST. Please see our terms for use of feeds.

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  • Skyfire browser back in the App Store, but in limited quantities
    This just in: the Skyfire browser, which was released earlier this week and then quickly pulled when the company's servers were overwhelmed, is being released back into the App Store. But before you do what I did and rush out to purchase it, note that it is only being released in "batches." That means that for those of us who are seeking a way to watch Adobe Flash video on our iPhones, iPod touches, and iPads may have to wait a bit longer.

    Sure enough, the first batch is apparently sold out, as I was unable to find it in the store either in iTunes on my Mac or in the App Store on my iPhone. Skyfire CEO Jeff Gleuck is recommending that people hoping to buy Skyfire follow the company on Twitter or friend them on Facebook. That way, you'll be notified when the next batch is released.

    Skyfire browser back in the App Store, but in limited quantities originally appeared on TUAW on Fri, 05 Nov 2010 15:15:00 EST. Please see our terms for use of feeds.

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  • Word 2011 brings ribbons, clouds, and full-screen mode

    TUAW dives into Microsoft Office 2011 with reviews of the apps that make up the suite. First up: the pans and praises of Word 2011.

    It's been a stalwart on the Mac platform since before we said things like "the Mac platform." Turning 25 this year, Microsoft Word is the anchor app for the Office 2011 suite and the one most home, student and many business users will spend the most time in. There's no upgrade pricing for the suite, and the licensing is now locked to an individual machine -- so is it worth it to the average Word user to make the leap? Let's discuss.

    "Holy toolbars, Batman!" was the first thing I said after launching Word 2011 for the first time. This is the fabled "ribbon" that Microsoft added to the Windows version of Office. I'm told that I'll get used to it. Some even claim to like it after a while. I'm not sure how long that is supposed to take, but it's apparently more than a few days.

    These are the facts: the ribbon does show a number of different functions, including just about everything a normal person would want to do. Although it is crowded with a bunch of icons (including six different icons that prominently display the letter "A" in one close cluster), the options and settings you might want are all "right there" and easy to discover. Microsoft did a great job making it so that it dynamically resizes as you resize the window. If I made my window the full width of my 24" iMac, the toolbar expanded, reflowed, and the Styles section expanded. If I shrunk it down, it reflowed again; it did this all very naturally while showing a lot of attention to detail.

    Don't like the ribbon? You can change it, collapse it, tell it not to open automatically with new documents, or disable it entirely. Those settings are easy to find, too, as there's a shortcut to the Preferences window right from the ribbon itself. That's an important point: these are separate preferences. If you are familiar enough with the Mac to go into the regular Word menu to open the preferences, you'll find the Ribbon preferences right there. If you aren't, there's a gear icon on the ribbon itself that will offer to open it for you. Rather than divide up the preferences into two different places, there are two different ways to get to the same place. It's a slight (but important) difference.

    microsoft word ribbon and toolbars

    Continue reading Word 2011 brings ribbons, clouds, and full-screen mode

    Word 2011 brings ribbons, clouds, and full-screen mode originally appeared on TUAW on Fri, 05 Nov 2010 15:00:00 EST. Please see our terms for use of feeds.

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  • TUAW Hands On: 4.2 jailbreak

    powered by Fotopedia


    With nothing better to do (plus a few pending reviews that require a jailbreak), I decided to give the redsn0w 4.2 jailbreak a try. A 4.2 GM 2nd generation iPod touch was my test device. The jailbreak is not very hard to do: download a copy of the current 4.1 firmware (it's on Apple's servers), point redsn0w to that firmware, and then follow directions to place the device into DFU mode.

    Unfortunately, the results were not positive. This is not the fault of redsn0w; it is set for 4.1 jailbreaks, not for 4.2. Rather, the jailbreak succeeded, but the patches (at least for my 2g iPod) caused too many operational issues under 4.2 for me to recommend this approach to others. In addition to a noticeable and unsightly screen flicker, Cydia fails to run properly. That prevents me from installing any further software as OpenSSH and the command-line apt-get utility are unavailable.

    On the positive side, it was easy enough to restore my firmware using a simple upgrade procedure -- allowing me to return to a functional unit already loaded with music, apps, and videos in just a few minutes, rather than perform a complete system restore. I ended up jailbreaking and restoring twice. In both cases, I found the same issues and in both cases I returned to a standard 4.2 installation a few minutes later.

    While I cannot recommend using a 4.2 jailbreak at this time (at least on 2nd generation iPod touches, your mileage may vary on other devices), I still appreciate the flexibility and strength of the jailbreaking tools that at least gave me an opportunity to try.

    Update: 3rd gen iPod touch jb is going far, far better... Cydia is up and running. Just did the "complete upgrade" and my unit is rebooting. Will be installing OpenSSH & apt 0.6 transitional once the reboot finishes. Well, correct that. 3rd gen was running 4.1 and I forgot to upgrade first. Under 4.2 Cydia does not run.

    TUAW Hands On: 4.2 jailbreak originally appeared on TUAW on Fri, 05 Nov 2010 14:30:00 EST. Please see our terms for use of feeds.

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  • Apple features "Hall of Fame" apps

    In its continuing effort to present customers with the best of the App Store, Apple has published an "App Store Essentials Hall of Fame" page. It features many titles you've undoubtedly heard of, including Angry Birds, Evernote, Facebook and Epicurious. Fifty apps are featured in total.

    Apple calls this crop "the best of the best." Certainly some TUAW favorites are included. At the same time, some goodies that we depend on are excluded. Is your favorite on the list?

    Apple features "Hall of Fame" apps originally appeared on TUAW on Fri, 05 Nov 2010 14:00:00 EST. Please see our terms for use of feeds.

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  • iOS 4.2 to support MIDI
    It's come to light that the upcoming release of iOS 4.2 (due in November) will support all-out MIDI. According to Mike Keller, writing for PC World, Core MIDI on iOS 4.2 should work just as Core MIDI does on Mac OS X, meaning that your iDevice running iOS 4.2 will communicate with other MIDI compatible devices and hardware via USB (using the iPad's camera connection kit USB adapter) or WiFi, using Apple's own MIDI APIs.

    What can we expect to see from MIDI in iOS? Well, until the official release of iOS 4.2, we won't have all the details. But the guys over at Create Digital Music have put an interesting guide together to demonstrate some of the capabilities of what a MIDI-equipped iDevice could look like, using a developers release of iOS 4.2.

    Up until now, music creation on the iPhone and iPad has been more of a novelty affair rather than a serious contender and choice for pro musicians. Could MIDI support in iOS be the catalyst that changes that?

    For me, one of the big attractions of MIDI support in iOS would be the ability to use an iPad / iPhone, loaded with high quality samples, as a replacement for the more traditional laptop + MIDI controller (keyboard) setup commonly used in live musical contexts. All we'd need is for some high quality sample manufacturers (Native Instruments, you interested?) to port a version of their software to the App Store.

    For all the details, and a video preview of the iConnectMID as well as a look at the Line 6 MIDI Mobilizer, click here.

    [via Engadget]

    iOS 4.2 to support MIDI originally appeared on TUAW on Fri, 05 Nov 2010 13:00:00 EST. Please see our terms for use of feeds.

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  • Microsoft acknowledges iPad's effect on netbook market

    ipad.v.netbookJust in case you haven't heard, the iPad is having a rather large impact on the computing world around us. And if you don't believe the numerous analysts, business adopters and retailers, then perhaps Microsoft's own Gavriella Schuster, general manager for Windows product management, will sway you.

    In response to Nick Eaton from the Seattle PI, speaking to Schuster about the success of the iPad and other pending tablet devices threatening Windows' hold on the netbook market, Schuster said (referring to her pink netbook in front of her), "These [netbooks] are definitely getting cannibalized. These are really a second device. But they are getting cannibalized."

    We know that Windows dominates on the netbook scene. It's a huge market for Microsoft (according to Nick Eaton, over 90% of netbooks ship with Windows installed). So, for Schuster to openly admit that the netbook market is being cannibalized by the iPad further illustrates how it is changing the way we use computers today.

    [via ComputerWorld]

    Microsoft acknowledges iPad's effect on netbook market originally appeared on TUAW on Fri, 05 Nov 2010 12:00:00 EST. Please see our terms for use of feeds.

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  • Mac Pro server config added to product lineup

    Shortly after announcing the end of the Xserve, Apple has added Mac Pro server configuration in its place. The new machine features a single 2.8GHz quad-core Intel Xeon 'Nehalem' processor, 8GB (4 x 2GB) of DDR3 ECC SDRAM, a pair of 1TB (7200RPM) hard drives, one 18x SuperDrive and ATI's Radeon HD 5770 with 1GB of GDDR5 video memory. The whole kit-and-kaboodle is served up with an unlimited-client license of Mac OS X Server. Pricing starts at US$2,999 and ships in a few weeks.

    Despite EOL'ing the Xserve, Apple still has two server machines available; the new Mac Pro and the mini server. Check your wallet and make your choice. Just remember, changing hard drives in the Mac Pro is a heck of a lot easier, if you've got the room to stash it.

    [via Engadget]

    Mac Pro server config added to product lineup originally appeared on TUAW on Fri, 05 Nov 2010 11:20:00 EST. Please see our terms for use of feeds.

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  • Publishers leery of doing business with Apple
    ABCi, the interactive media arm of the Audit Bureau of Circulations, has issued a new report showing that American and Canadian publishers feel that mobile technology is very important to their futures. As a result, many of these publishers are working on making content available on mobile phones, tablets, and e-reader devices. The report, covered in Poynter Online, shows that a full 60% of respondents feel that making a mixture of ad-supported free content and premium paid content available to consumers is the best way to succeed in the mobile market.

    With publishers finally waking up to the fact that the world has gone electronic, ABCi reports that Apple is expected to be the mobile device manufacturer with the most impact on the publishing industry in the next year. But the picture isn't all that rosy.

    Most of ABCi's respondents felt that Apple's iTunes business model and the lack of solid analytics available from Apple were a bad way to do business. Only 19% of those surveyed said that they were satisfied with the iTunes app business model, and a paltry 11% were satisfied with the analytics and customer data that Apple shares with publishers.

    The report points out that the big prize is Apple's to win, but that the company also needs to consider drastically changing its publishing business model before publishers will be happy. What do you think? Should Apple cater to the whims of traditional publishers in order to snap up the mobile publishing market, or is it the stodgy publishers that should change to fit the Apple model? Leave a comment below.

    [Thanks to @steverubel for the Twitter tip]

    Publishers leery of doing business with Apple originally appeared on TUAW on Fri, 05 Nov 2010 11:00:00 EST. Please see our terms for use of feeds.

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  • T-Mobile blames lack of iPhone for poor US sales
    Among the four national mobile phone carriers in the United States, T-Mobile is clearly the laggard in terms of subscriber numbers. This comes despite low prices and highly-regarded customer service. Rene Obermann, CEO of Deutsche Telekom, T-Mobile USA's parent company, lays the blame squarely on the lack of an iPhone to sell.

    The U.S. remains one of the few major markets with a single iPhone carrier, and T-Mobile isn't it. In the third quarter of this year, T-Mobile USA gained just 137,000 new customers. Most of those went for prepaid service rather than the smartphones.

    T-Mobile has no shortage of good smartphones with a wide array Android devices available. Despite this, growth for the carrier has been slow to non-existent while Verizon has had tremendous success with Android phones. Of course, AT&T has the iPhone.

    It's probable that T-Mobile would see an influx of new business if it had the Apple superphone to sell, but the real problem with T-Mobile isn't selection, it's the network. T-Mobile has made strides with its HSPA+ rollout, but it still has too many voice dead zones, making it an even worse choice than AT&T for many users. Perhaps Mr. Oberman should invest more in solidifying his company's voice coverage and less time complaining about what it doesn't have.

    T-Mobile blames lack of iPhone for poor US sales originally appeared on TUAW on Fri, 05 Nov 2010 10:00:00 EST. Please see our terms for use of feeds.

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  • Apple dead pixel policy: one for iPhone, three for iPad


    There are few things more annoying than opening up your shiny new electronic toy only to find one or more misbehaving pixels. While dead or stuck pixels are less of a problem than they were a few years ago, it does still happen. Manufacturers and retailers rarely go public with what their warranty policies are on these display anomalies, preferring instead to deal with issues on a case-by-case basis.

    Our friends at Boy Genius Report gave the lowdown Wednesday on an internal Apple document that specifies exactly how many bad pixels must appear on a device before it is considered to be 'out of spec.' There are a number of thresholds that depend on the display size and the density of the anomalies. For displays up to 3.5 inches, which includes all iPods and iPhones, no bad pixels will be tolerated; even a single instance gets you an automatic replacement. On the other hand, your iPad needs three or more dark or bright spots before a replacement will be offered. Likewise, that gorgeous 27- or 30-inch Cinema display would have to show at least nine bright, 11 dark or a total of 16 bad spots.

    Anyone that has dealt with the Geniuses at the Apple store knows that they have some discretion with repairs, and you can ask them to replace a component that's still within the 'acceptable' range if it's driving you batty. Update: The word from inside Apple's retail team is that if you ask for a first replacement product due to bad pixels, you should always get it, with no arguments and no restock charges (if this isn't your experience, ask to discuss it with a supervisor). However, if the replacement unit is still within spec -- which, for anything other than an iPhone or iPod touch, may mean more pixels depending on how bad the first unit was -- a second replacement is ruled out. You might want to open the product box in the store and check it before you leave (at least for the midsize gear; opening your Cinema Display or iMac in the store may be an issue without further conversation).

    Apple dead pixel policy: one for iPhone, three for iPad originally appeared on TUAW on Fri, 05 Nov 2010 09:00:00 EST. Please see our terms for use of feeds.

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  • Apple's Xserve hits end of life, order yours before Jan, 31



    Farewell, Xserve. While the G5 version was once the server behind one of the world's fastest parallel supercomputers, Apple's powerful but slow-selling line of rack-mount servers has now reached the end of its life cycle and will no longer be offered after January 31, 2011. As an enterprise-oriented config, the Xserve has never received much attention during Apple's splashy product introductions, instead quietly getting speed bumps and bigger drives.

    The server chassis will not be available for sale after January, but the 160 GB, 1 TB and 2 TB drive modules will still be available for sale until the end of next year. Apple has posted a transition document on its website that recommends either the Mac Mini server or Mac Pro with Snow Leopard Server as alternatives.

    While rackmount adapters are available for the Mini, it doesn't come close to the performance of the Xserve. The Pro on the other hand has no issues with performance, but requiring 12U of rack space for 2 machines is a huge concern; also the Pro lacks the XServe's redundant power supplies, and cannot support the Lights-Out Management features of the rackmount server.

    [Apple's transition guide covers the feature comparisons between the two alternatives and the Xserve, but it doesn't say anything to soothe the ire of Xsan customers, who depend on the rackmount server to operate their storage-area networks for high performance video editing or scientific computing. We'll be talking to system integrators and customers later today. -Ed.]

    If you decide that you need that "just right" option before it goes away, the quad-core Xserve starts at $2,999 while the eight-core variant will run $600 more. Reader Chris Clarke also notes that the maximum memory config on the Mac Pro server models has gone to 32GB for the quad/six core units, and 64GB for the 8/12 core machines.

    Thanks to Colin for the tip.


    [Hat tips to Engadget, MacRumors & MacGeneration]

    Apple's Xserve hits end of life, order yours before Jan, 31 originally appeared on TUAW on Fri, 05 Nov 2010 08:09:00 EST. Please see our terms for use of feeds.

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  • TUAW's Daily App: Voice Fantasy

    Voice Fantasy is a weird little app from Square Enix, creators of the Final Fantasy and Dragon Quest series of role-playing games. You may remember Song Summoner, the original RPG created for the iPod a while back (that later came to the iPhone as well). That game had you creating soldiers with songs. Voice Fantasy has you creating heroes with a different audio source: your voice. Just pull up the create-a-hero screen, speak or sing into the iPhone's mic, and the game will create a custom-made hero just for you from whatever auditory groans or screams you can come up with.

    Unfortunately, unlike Song Summoner, there's no RPG element to this one. Instead, the game is just a short series of arenas, with your heroes fighting their way up to and defeating the Demon King. You don't actually control the heroes -- they just fight for you, and you can pit them against friends' heroes as well to see whose voice is stronger. If it sounds like a gimmick, it kind of is, but the graphics look great, and the game is just interesting enough to play around with for a while.

    There is supposedly more coming, including some characters from a favorite series (perhaps the final part of a fantasy series?). There's also another game mode on the way, and hopefully it's a story mode of some kind, because what's currently there isn't very deep. But it is the latest in a series of interesting experiments by Square Enix on the iPhone, and for US$2.99, it's almost worth supporting just to give the classic game makers a vote of confidence in providing original games for the platform. Voice Fantasy is a strange one, but especially if you're a Square Enix fan, it's worth checking out. And if you're not enticed by this, go get Chaos Rings. That's the full-featured Square Enix RPG for the iPhone that you're looking for.

    TUAW's Daily App: Voice Fantasy originally appeared on TUAW on Fri, 05 Nov 2010 08:00:00 EST. Please see our terms for use of feeds.

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  • Mac OS X 10.6.6 seeded while 10.6.5 still awaiting release

    The Mac OS X 10.6.5 update hasn't been publicly released yet (although it's expected any day now), but according to 9to5 Mac Apple is already seeding builds of 10.6.6 to developers.

    This is indicative of a few things. First, OS X 10.6.5 is likely finalized and ready for public release. Second, the tiny size of the 10.6.6 update (only 3.7 MB) and its small list of changes (mostly related to the forthcoming Mac App Store) indicate that the 10.6.6 update will likely come relatively soon after 10.6.5's release.

    Finally, it's probable that access to the Mac App Store will require updating to OS X 10.6.6 -- it's already been established that Snow Leopard is required for the Mac App Store, and the small "dot" upgrade to 10.6.6 likely contains the OS-level hooks necessary for compatibility with the new store's one-click install, copy protection and updating features.

    Of course, that also means we might have to wait until 10.6.7 for any fixes to the things that the 10.6.5 and 10.6.6 updates may break on some people's systems...

    Mac OS X 10.6.6 seeded while 10.6.5 still awaiting release originally appeared on TUAW on Thu, 04 Nov 2010 23:45:00 EST. Please see our terms for use of feeds.

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  • Updating to iOS 4.2 early, with optional jailbreak

    iOS 4.2 hasn't even been publicly released yet, but the gold master candidate has already been jailbroken using Redsn0w. In fact, using instructions posted on Covering Web, it's been possible to jailbreak iOS 4.2's gold master since the moment it was released. The jailbreaking steps are relatively straightforward, although they do require you to have retained a copy of the iOS 4.1 firmware in order for the procedure to work.

    Of interest to those who don't want to jailbreak but are interested in getting hold of the iOS 4.2 gold master before its official release, Covering Web also has instructions and download links available for updating to iOS 4.2 early. Updating in this fashion requires you to completely restore your iOS device, so make sure you back it up using iTunes before you do so. After the restore is complete, you can use iTunes to sync over your apps, media, and data.

    Update: Restoring isn't necessary. Instead of holding down Option and clicking "Restore" in iTunes, hold Option and click "Update," then find the iOS 4.2 file and select it. Now your device will be updated without having to erase it first, which should save a couple hours of syncing files afterward.

    I can't vouch for the results you'll get from Covering Web's jailbreaking procedure -- I'm too chicken to jailbreak -- but I've been running iOS 4.2 GM on my iPhone 4 since a few hours after its release and have suffered no issues. If you're too impatient to wait for the official iOS 4.2 release and have a couple hours of time to kill while your device syncs over all of its data following the restoration procedure, then you really don't have much to fear from an early update -- the last several iOS gold master releases have all been identical to the later public release, and gold master releases don't require a developer ID for installation.

    Please note that TUAW cannot help you if you munge your device by upgrading early or by jailbreaking; in either case, you are on your own.

    Updating to iOS 4.2 early, with optional jailbreak originally appeared on TUAW on Thu, 04 Nov 2010 23:00:00 EST. Please see our terms for use of feeds.

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  • First RS-232 to dock connector interface controls telescope

    In the video on the next page you'll see a demo of the SkySafari app from Southern Stars. It's a great app for astronomy buffs, complete with gorgeous renderings of the night sky and an illustrated astronomy textbook in one neat little package. You'll also see a product called SkyFi, which is a WiFi dongle that connects to telescopes using an RS-232 port (sometimes old school is the best school, yes). Finally, you'll see a first: the very first 30-pin dock connector-to-RS-232 port cable used by SkySafari to control a telescope. It's called SkyWire and seeing an iPhone control a telescope is a treat. We're told the cable starts shipping in December and will be sold as an Apple-approved, Made For iPod product. (Editor's note: SkyWire is currently in the final stages of Apple's certification process.)

    While SkySafari is awesome, I'm kind of hoping to see this cable put to more uses, like robotics or electronics hobbyist tools. The RS-232 port has been around for a long time, and while newer technologies have surpassed it in speed, it's an accessible tech for the amateur electronics buff. Check out SkySafari for iOS on the App Store or try the Lite version here. Both are on sale during the MacTech conference (ending November 5).

    Please note the picture above is of a prototype unit.

    TUAW is a media sponsor of the MacTech Conference 2010.

    Continue reading First RS-232 to dock connector interface controls telescope

    First RS-232 to dock connector interface controls telescope originally appeared on TUAW on Thu, 04 Nov 2010 22:00:00 EST. Please see our terms for use of feeds.

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  • MacTech 2010: Daniel Jalkut on the Mac App Store and more

    Daniel Jalkut of Red Sweater Software (creator developer of MarsEdit, a TUAW favorite app for blogging) gave a talk at MacTech 2010 this morning about unit testing Mac apps, and while his developer talk was mostly over our heads, he did kindly allow us to corner him afterwards to chat about the state of Mac development and what he expects out of Apple's upcoming Mac App Store.

    Like most of the developers we've met up with at the conference this week, Jalkut is hesitant but optimistic about the way the Mac App Store will work. His most recent issue is with so-called "land grabbers" on the App Store -- some developers are already grabbing up names (since submissions just started recently), and Jalkut is worried that Apple regulations means he won't be able to call his upcoming iPhone app by the same name as his widely used Mac app. "Which, as you can imagine," he told me, "is kind of a challenge and a problem."

    Continue reading MacTech 2010: Daniel Jalkut on the Mac App Store and more

    MacTech 2010: Daniel Jalkut on the Mac App Store and more originally appeared on TUAW on Thu, 04 Nov 2010 21:00:00 EST. Please see our terms for use of feeds.

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  • Having Flash installed on your MacBook can reduce battery runtime by 33%
    As if Adobe Flash didn't have enough going against it already. Now it appears that, according to tests done by Ars Technica, having Flash installed on your laptop can reduce your battery runtime by a third. Ars Technica was running battery tests on the new 11-inch MacBook Air. With the Flash player plug-in installed, the 11-inch Air got just 4 hours of battery life. Once they deleted Flash, the Air's battery life rose to a whopping 6 hours.

    Ars Technica speculates that this is another reason that Apple decided to leave Flash off MacBook Airs (instead of just to make sure that users would download the latest version). It's important to note that Ars Technica isn't saying simply having the Flash plug-in installed on the Air reduces battery time, but that when visiting the same websites in Safari with Flash installed and then with Flash uninstalled, Flash ads became static ads, thus resulting in the higher battery life. In the end, Ars found that "Flash-based ads kept the CPU running far more than seemed necessary."

    While Ars only tested the Flash battery drainage on a MacBook Air, it seems logical to assume that similar battery runtime results would be seen on other MacBooks and PC laptops. I'm about to test this out myself by removing Flash from my 15-inch MacBook Pro and seeing if my wireless web surfing time increases.

    Besides uninstalling Flash completely from your machine, there are a number of Safari extensions that allow you to disable or enable Flash with a click.

    Having Flash installed on your MacBook can reduce battery runtime by 33% originally appeared on TUAW on Thu, 04 Nov 2010 20:30:00 EST. Please see our terms for use of feeds.

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  • IMDB apps updated with social network integration, global movie showtimes
    Moviegoers love the free IMDB apps for iOS. Between the huge, searchable database of movies and actors, the reviews, and the ability to look up movie showtimes in the US, it's no surprise that the app is downloaded over a million times per month.

    Things just got even better for IMDB users. A new update of the apps for iPhone and iPad released today now expands movie showtimes to a dozen more countries: UK, Canada, Australia, Italy, France, Germany, Spain, Portugal, Mexico, New Zealand, Chile and Argentina. The home screen now shows the latest available trailers for upcoming and newly released movies, as well as expanded entertainment news coverage.

    Hard core professional IMDB users with IMDB Pro accounts can now log into their accounts from the apps to access contact and representation info, and the iPhone app will be able to dial those contacts. IMDB has included social network integration into the apps by letting Facebook users log in using their accounts and enabling Facebook and Twitter updates from the apps.

    The updated version of the IMDB app is available in the App Store now, and will show up as an update if you already have it installed.

    [via TechCrunch]

    IMDB apps updated with social network integration, global movie showtimes originally appeared on TUAW on Thu, 04 Nov 2010 20:00:00 EST. Please see our terms for use of feeds.

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  • Final Box.net iPad campaign video

    Box.net has released the final video covering their project to set up a company called D7 Consulting with 20 iPads to implement in their day-to-day business. It sounds like the whole thing has been a rousing success -- back when the project first kicked off, D7 said they wanted to use the iPad to track statements and reports directly from their construction work sites, and according to this video, that's exactly what they've done, reducing paperwork and serving as a great example of how to put Apple's consumer technology to use in the workplace.

    There's also some information in the video about Box.net and their service, and of course the whole project was developed partly as a demonstration of what's possible with Box.net's filesharing software. But what's really impressive about this for everybody is that with the ubiquity of powerful, connected devices like the iPad, almost every kind of business can benefit from having access to files and all of the other features that the iPad brings to the table.

    Stay tuned -- we're aiming to do one more visit with D7 Consulting to see how the project went and what they learned from putting the iPad to work in their office. TUAW originally helped kick off this project with Box.net by helping them choose someone from our readership to start using these iPads, and there's definitely more to learn from what Box.net and D7 have done with this project.

    Final Box.net iPad campaign video originally appeared on TUAW on Thu, 04 Nov 2010 19:30:00 EST. Please see our terms for use of feeds.

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  • iAds begin to roll out globally
    Hot on the heels of today news that Apple is building a New York City office for the iAd team, MacRumors is reporting that Apple has begun to deploy iAds on a global scale. Previously, iAds were limited to the North America and the United Kingdom, but now iAd impressions are appearing from other countries as well.

    MacRumors notes that of course this is only a good thing for developers who use iAds, as their ad revenue will grow from increased global impressions.

    iAds begin to roll out globally originally appeared on TUAW on Thu, 04 Nov 2010 19:00:00 EST. Please see our terms for use of feeds.

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  • The 7th Guest coming to iPhone in December
    the 7th guest
    Retro games continue to make their way to the iOS platform. One of the latest early-'90s games about to make its way to iOS is Trilobyte's FMV adventure/puzzle game, The 7th Guest. The company says it is due to come out sometime early next month.

    When it debuted in 1993, The 7th Guest was one the first computer games to come out on CD (CD!) and was originally priced at US$79.95. For the iOS version, you'll only have to fork over $3.99. It seems this won't be a universal app, as it's labeled as an "iPhone" game. Perhaps an HD version will be in the works if the iPhone version is a winner.

    Are you a newcomer to The 7th Guest and interested in picking this one up? Or are you an old 7th Guest veteran who wants to try the app out on your iPhone next? Give us your thoughts in the comments.

    [via Joystiq]

    The 7th Guest coming to iPhone in December originally appeared on TUAW on Thu, 04 Nov 2010 18:30:00 EST. Please see our terms for use of feeds.

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  • Apple Store Holiday Gift Guide now live

    Apple has launched a 2010 Holiday Gift Guide in their US online store. The guide this year is designed to spotlight three segments: buying entertaining gifts, buying gifts for creative minds, and buying gifts for yourself.

    Entertainment gifts include the Apple TV and Civilization V, while creative gifts include iLife '11, the Magic Trackpad, and Microsoft Office 2011. Gifts for yourself include a $400 Cole Haan Messenger Bag and a number of iPod docking speakers.

    While all the items are marked at regular price, Apple typically offers Black Friday and Cyber Monday discounts at the end of November.

    Apple Store Holiday Gift Guide now live originally appeared on TUAW on Thu, 04 Nov 2010 18:00:00 EST. Please see our terms for use of feeds.

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