Tuesday, August 25, 2009

The Unofficial Apple Weblog (TUAW) (9 сообщений)

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  • Malware detection coming in Snow Leopard?

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    We usually look at news updates and blog posts from antivirus vendor Intego with a bit of a gimlet eye, since the company has been known to spread a little bit of that good old FUD when it comes to the everyday risk of malware faced by most Mac users (that is to say, pretty much none). Today, however, the Intego blog pointed out an unheralded feature of the forthcoming Mac OS X 10.6 Snow Leopard update: some basic malware checking built into the operating system, reported by users of the beta version.

    As the post notes (and sites such as The Register and ZDnet corroborate), when a problematic DMG is downloaded or mounted -- containing one of two known malware components -- the Finder throws the alert pictured above, warning the user not to install the software in question and to throw away the disk image. While this is a nice touch for the two security risks in question, The Register notes that the filter appears to only catch files downloaded through some of the more common apps (Mail.app, Entourage, Safari, Firefox and iChat among them) but not files copied over from removable media. It doesn't cover the wider gamut of threats out there, nor would it detect or block Windows malware that a Mac user could unwittingly transmit; for all of those scenarios, a true AV app (paid or free) is what the doctor ordered.

    You can keep up with all the latest Snow Leopard news via our category page.

    TUAWMalware detection coming in Snow Leopard? originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Aug 2009 21:00:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: Snow Leopard - Apple - Operating system - Mac OS X - Safari
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  • Connecticut man consults Apple Genius and gets arrested

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    A Fairfield, Connecticut man took his Apple G5 desktop to the Genius Bar at the Stamford Town Center store complaining about some issues with his image file thumbnails. It seemed some thumbnails were overwriting thumbnails on other images and they didn't match up.

    According to court documents, the Genius started examining the files, and allegedly found pictures of naked juvenile girls in suggestive poses.

    The tech called a policeman who was stationed at the mall, and the customer Raymond Miller was promptly arrested and charged with possession of child pornography. If convicted, Miller faces a minimum of 5 years in jail.

    Police also searched Miller's home, but found nothing illegal.

    Remember, when you bring your Mac into a store for service the technicians will likely see whatever is on your machine in the course of repairing it.

    The tech could have ignored the alleged porn, but that could likely make him an accessory under some state laws. Apple warns people to always have a good backup of their data when they bring something in for repair. It's also a good idea to remove anything you don't want anyone else to see -- financial data or home inventories, for example.

    This incident is reminiscent of 2 cases in Florida where the Best Buy Geek Squad techs found illegal porn on computers brought in for repair. The employees reported the porn, and both men were arrested.

    Then in an ironic turnabout, a three-month investigation by the Consumerist blog caught Geek Squad employees taking porn off a computer and sharing it with others. It was also alleged that some employees routinely stole music, pictures and other data from computers that were in for repair by copying the data off to personal thumb drives.

    Via The Stamford Advocate and thanks to Doug for the tip.

    TUAWConnecticut man consults Apple Genius and gets arrested originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Aug 2009 13:30:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: Apple - Geek Squad - TUAW - BestBuy - Child pornography
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  • First Look: Ramp Champ adds carnival fun to your iPhone

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    If you've seen Kevin Smith's Dogma, you know that a key character ends up incapacitated for much of the film as a consequence of his/her unusual obsession with the carnival game Skee-Ball. The whole uncomfortable situation could have been avoided with an iPhone or iPod touch and the new app from the Iconfactory and DSMediaLabs, Ramp Champ. The game brings the sounds and skill of classic carnival ball-toss challenges right into your pocket with a great deal of style and fun.

    The $1.99 Ramp Champ app [iTunes link] provides four separate levels of ball toss challenges, ranging from three rows of clown targets to a rather familiar garden of bitmapped icons. Each level provides scoring & prize opportunities for knocking down the clowns, fish, invaders or icons; if you match one of three bonus conditions for the level (including, on the icon garden board, tracking down the elusive dogcow), you'll get an award for your excellent performance.

    After each session of tossing, you collect prize tickets that you can turn in at the app's gallery of virtual stuffed stuff -- fuzzy dice, anyone? Aside from the four levels that ship with the app, there are four more levels (featuring unicorns, ninjas, teeth and tiki!) that will be available for in-app purchase at $0.99 per 2-level pack.

    Beyond the straightforward-yet-addictive game physics (you may find your thumb aching after a while as you press a little too hard to flick the ball), the biggest draw of Ramp Champ is how stunningly pretty it is. Although we are often spoiled by the visual effort and consistency of Iconfactory projects, the team has really outdone itself with Ramp Champ. Every corner of the screen is participating in the carnival look and feel of the game; even the sound and music design feels 'right.' For such a simple game, it's surprisingly immersive.

    While the game is a visual delight, unfortunately it shares a characteristic with many other 1.0 iPhone apps; it's a wee bit crashy, at least in my first day of playing. The app documentation suggests a device restart to clear out memory before trying to play. As Touch Arcade points out, the flick-to-toss gameplay is similar to the ad-supported app Paper Toss; if you find it hard to control the ball rolls in that game, you'll probably be challenged/frustrated by RC as well.

    Here's a screenshot gallery from Ramp Champ.

    TUAWFirst Look: Ramp Champ adds carnival fun to your iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Aug 2009 12:30:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: IPhone - AppStore - Iconfactory - Apple - IpodTouch
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  • Parallels makes switching to Mac easier than ever

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    What's that whooshing sound? It's the collective sigh of relief from all of the Mac-lovers who've been wrangled into providing unofficial tech support for friends and family switching to Mac. Parallels today announced their latest offering, Parallels Desktop "Switch to Mac" Edition. It's a three-part tool that makes the switch from XP or Vista to OS X so easy that it hurts to think about the last time you tried to show a recent convert where their Start menu went.

    The first tool Parallels is offering is a set of interactive tutorials which cater to any learning style. "Watch Saied" is a collection of over 2 hours of video walkthroughs, narrated by Saied Ghaffari of Parallels (also the man behind the It's Time To Learn products we've posted about before). The tutorials are viewable in a non-linear fashion to allow the user to learn what they need -- or want -- to know at any given point in their transition.

    These are accompanied by a full simulation of the OS X environment, with tools which allow you to click anything on the screen to find out what it is, what it does, and/or how it works. The "YouTry" feature is perfect for tactile learners (those who "learn by doing"), allowing you to put lessons into practice within the simulation -- without the possibility of "breaking" anything in your working environment. Once you complete a lesson, it's starred and you can move on... following a lesson plan, or skipping to whatever is intriguing or vital at the moment.

    The second tool is a new version of Parallels' Transporter tool, appropriately dubbed the "Enhanced Parallels Transporter." The bundle comes with a high-speed USB cable, and the Transporter automates the transition of PC data to a Mac, including your bookmarks, your photos, your documents, even your applications. The process is simple, but it's documented and simulated in the tutorials, so you really can't go wrong. Mom won't even have to call you to figure out where to plug in the cable.

    Continue reading Parallels makes switching to Mac easier than ever

    TUAWParallels makes switching to Mac easier than ever originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Aug 2009 10:00:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: Apple - Mac OS X - Parallels Desktop for Mac - Microsoft Windows - Windows XP
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  • Real Networks submitting Rhapsody music service for iPhone. Duck!

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    Now this will be interesting to watch. RealNetworks, not always best of friends with Apple, is submitting an iPhone app so subscribers can access the Rhapsody music service.

    The app is designed to be full-featured, and will let Rhapsody subscribers get easy control of the on-demand music service. Real Networks has described the app's operation on its Rhapsody blog:
    You'll see a menu bar across the bottom of the screen, as is found in many apps. You'll have the option to check out the queue, your library, browse the Rhapsody library (ahem, all 8 million + songs of it), search, and settings. The app has all the functionality of the client, or Rhapsody.com, only super portable.
    The Rhapsody app is designed to stream music over 3G, EDGE or Wi-Fi networks. If approved, it will require a Rhapsody To Go account, which is US$15.00 per month. Spotify, a similar European music service, also has an app awaiting approval for the iPhone.

    Apple already allows the Sirius/XM app, which is a different, but still a paid subscription service, and of course Pandora, Last.fm and other streaming music services.

    All these apps are competition to iTunes, so the world will be watching to see if Apple draws the line with RealNetworks, or keeping a careful eye on the FCC, approves it.

    TUAWReal Networks submitting Rhapsody music service for iPhone. Duck! originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Aug 2009 14:30:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: iPhone - App Store - Apple - IPod Touch - Pandora
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  • Notify keeps an eye on your Gmail inbox

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    I, like many people, am constantly checking my email. No matter where I am, I'm either getting messages pushed to my iPhone or Mail is checking for new ones every minute. A new app is promising to make using Gmail and checking for messages much, much easier.

    Notify, a new free application by Vibealicious Apps, puts a small button in your menubar of your Mac that keeps track of unread messages. The app, which was released less than 24 hours ago has already received over 3200 downloads and is quickly making a name for itself. Notify's developers consider it "like a menubar app, but better" explaining that the application boasts a much better user interface and much more functionality than traditionally found in menubar apps and buttons.

    The application has a lot of cool features including:
    • Support for multiple accounts
    • Tabbed interface
    • Growl integration
    • Sleek, simple UI
    The developer promises that Notify will continue to evolve, adding that the next major release of the app will support any IMAP email client as opposed to just Gmail. They're also working on support for Google Apps, in-app replies and the ability to create and send new messages directly from your menubar.

    The app is also promised to be "freeware forever", according to the developer's twitter.

    Some shots of Notify in action:

    Gallery: Notify

    View new messages easilyManage multiple accountsGrowl supportTabbed interface



    TUAWNotify keeps an eye on your Gmail inbox originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 22 Aug 2009 16:00:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: iPhone - Gmail - E-mail client - Internet Message Access Protocol - Google Apps
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  • Nav with turn by turn, text to speech and only $1.99

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    Yes, all true. I'm talking about Roadee [iTunes link], an iPhone nav app that depends on the open sourced openstreetmap.com. That eliminates the high fees paid to license map data, and allows a nav app for under 2 bucks.

    So what do you get? Well, sadly, not too much. The maps are OK, and reasonably complete. Direction of travel is supported, but when driving any direction but North, the labels are the wrong way round. Driving South, all the street labels are upside down. Nice.

    Most, but not all of the addresses I navigated to worked OK. In some cases, I was given weird, very out of the way directions, but I still got to my destination. Routing info comes from cloudmade.com. If their server is down, no routing.

    The map shows your route, the speed you are going, and what should be the time to your destination, but in my tests it always read 0. The app is a bit sluggish, and a few times it told me to turn after I'd gone through the intersection, but in most cases it was fast enough.

    Now, about those points of interest. Sitting next to 3 fast food joints, I asked Roadee if there was any fast food around. Nope. Zip. I tried hospitals. Nothing. Shopping? Nil. Gas stations? Negative. In fact, I could not get a single POI to appear in a city of more than a million people. You may have a different experience in your town. Your reports are encouraged. One time I got an error message that the service was down. Another server outage perhaps?

    When traveling down the road sometimes the map would blank out every few seconds while more data was being ingested. Sometimes the map downloaded but there were large blank spots where the map should have been. The maps are streamed over your data connection, not sitting on your iPhone. Unfortunately, each time the screen refreshed, the computerized voice felt obliged to announce my next turn. With the turn about 3 miles away, the constant refreshing of the screen gave me the announcement 25 times. Not good. You can turn the voice off, but then you are forced to look at the map, which isn't so safe.

    You can navigate to addresses in your contact list, but that sometimes fails and the little spinning gear goes on for ever. The only way out is exit the app.

    Well, the app is only US$1.99, and it will generally give you directions to most addresses. Don't count on it for POI searches, direct routing, or navigating to your contact list. The computerized voice is OK, but not on a par with the higher priced nav apps. On the other hand, none of the other apps have text to speech, although that feature is coming.

    I think this open source effort should be applauded and encouraged. If you just don't want to pony up 80 or a hundred dollars for some of the better nav solutions, this is for you, but keep in mind that despite having niceties like text to speech, it just doesn't work very well. This latest release of Roadee is said to be much better than the original release, so there is hope. Keep an eye on user comments and hopefully an update will improve things. Roadee maintains an FAQ and it is honest about the limitations the app has.

    Here are some screen grabs to give you an idea what Roadee looks like.

    TUAWNav with turn by turn, text to speech and only $1.99 originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 22 Aug 2009 14:45:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: iPhone - AppStore - Apple - TUAW - Speech synthesis
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  • Distinctions without differences: Apple's inconsistent app store rejection policies

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    I admit, I was one of those to pile on ol' Ma Bell as the culprit for keeping the Google Voice app (don't I wish that was a real iTunes link) off the App Store. Restrictions on Skype and the SlingPlayer app on the iPhone had conditioned me to believe that the "game changing" iPhone had, well, a completely different set of rules applied to it by AT&T. While many in the tech community continued to jump atop the dog pile, in which AT&T was at the very bottom, Apple ran the ball back the other way without anybody noticing.

    Apple's response to the FCC's questions covers several areas -- including the fact that it acted alone without AT&T's consultation -- in rejecting not yet allowing the Google Voice app. Almost as striking as Apple's admitted culpability, however, is its rationale for it, which smacks of odd logic and damages the spirit of the App Store.

    In short, Apple states that it rejected "continues to study" Google Voice because, in its current form, the app "replaces the iPhone's core mobile telephone functionality and Apple user interface for telephone calls, text messages and voicemail."

    While the iPhone is more than the sum of its parts, the phone portion of it is arguably the least compelling when compared to other features. Out of the box, the iPhone comes with several apps pre-installed. And, based on their placement at the foot of the home screen (as well as Steve Jobs' Macworld proclamation), Apple views the iPhone as "an iPod, a phone, and an Internet communicator (Safari and Mail)." But the advent of the App Store and the third party apps that arrived with it further reinvented a device that had already reinvented the entire tech market. If the iPhone wasn't already viewed as a computer-first, phone-a-distant-second device, it certainly took this form after the App Store.

    Taken at face value, Apple's rationale for rejecting Google Voice also means that YouMail [iTunes link], TextFree [iTunes link], and Skype [iTunes link] should be rejected as well. As Mike noted yesterday, YouMail could serve as a replacement for Visual Voicemail, TextFree could supplant the iPhone's SMS client, and Skype could do both, albeit in a different and slightly limited capacity.

    Continue reading Distinctions without differences: Apple's inconsistent app store rejection policies

    TUAWDistinctions without differences: Apple's inconsistent app store rejection policies originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 22 Aug 2009 10:00:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: iPhone - App Store - Apple - Unofficial Apple Weblog - Steve Jobs
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  • FCC Responses: Apple's take on the GV apps mess

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    The hits just keep on coming, folks: Apple has posted a full response to the FCC inquiries on its web site. It's a long document -- and oddly similar to a fake open letter written two weeks ago by Ian Hamilton -- but some of the highlights (and lowlights) include a short list of sample rejected apps (Twittelator was rejected for crashing! What a burn) and plenty more:
    Contrary to published reports, Apple has not rejected the Google Voice application, and continues to study it.
    Well, that's all well and good, but cold comfort to the other GV apps pulled from the store unceremoniously.
    The application has not been approved because, as submitted for review, it appears to alter the iPhone's distinctive user experience by replacing the iPhone's core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail.... The Google Voice application replaces Apple's Visual Voicemail by routing calls through a separate Google Voice telephone number that stores any voicemail, preventing voicemail from being stored on the iPhone, i.e., disabling Apple's Visual Voicemail. Similarly, SMS text messages are managed through the Google hub-replacing the iPhone's text messaging feature. In addition, the iPhone user's entire Contacts database is transferred to Google's servers, and we have yet to obtain any assurances from Google that this data will only be used in appropriate ways. These factors present several new issues and questions to us that we are still pondering at this time.
    Since we haven't seen the official Google Voice app, there's no way to independently support Apple's claims regarding its potentially disruptive functionality. On one point in this section, however, I can call a yellow card.

    The functionality allowing an app to replace Visual Voicemail with a separate service is neither novel nor categorically banned from the App Store, as this is already available in the YouMail app. The iPhone supports standard GSM codes for conditional forwarding of calls to third-party answering services, and YouMail's app works just fine for collecting and receiving voicemail on the iPhone. There are also third-party services that sync contacts for the iPhone. The SMS component may be a new wrinkle, and the 'takes over the iPhone' approach is certainly of concern... but none of that explains clearly what changed between the time the other GV apps were approved and the 'non-rejection' hold of the official app.
    Apple goes on to agree with AT&T that the carrier did not engage on any level regarding the GV apps.
    Question 4. Please explain any differences between the Google Voice iPhone application and any Voice over Internet Protocol (VoIP) applications that Apple has approved for the iPhone. Are any of the approved VoIP applications allowed to operate on AT&T's 3G network?
    Apple does not know if there is a VoIP element in the way the Google Voice application routes calls and messages, and whether VoIP technology is used over the 3G network by the application. Apple has approved numerous standard VoIP applications (such as Skype, Nimbuzz and iCall) for use over WiFi, but not over AT&T's 3G network.
    As we noted in some of our original coverage of the GV controversy, Google Voice is not a VoIP service in the same way that Skype or Gizmo are, since it continues to use the cell network for voice connectivity to the device. Apple's response to the FCC inquiry shows that they are on the same page.
    Apple developed a comprehensive review process that looks at every iPhone application that is submitted to Apple. Applications and marketing text are submitted through a web interface. Submitted applications undergo a rigorous review process that tests for vulnerabilities such as software bugs, instability on the iPhone platform, and the use of unauthorized protocols. Applications are also reviewed to try to prevent privacy issues, safeguard children from exposure to inappropriate content, and avoid applications that degrade the core experience of the iPhone. There are more than 40 full-time trained reviewers, and at least two different reviewers study each application so that the review process is applied uniformly. Apple also established an App Store executive review board that determines procedures and sets policy for the review process, as well as reviews applications that are escalated to the board because they raise new or complex issues. The review board meets weekly and is comprised of senior management with responsibilities for the App Store. 95% of applications are approved within 14 days of being submitted.
    If nothing else, this is a bit more transparency into the approval process than what we've seen before.

    TUAWFCC Responses: Apple's take on the GV apps mess originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 21 Aug 2009 18:00:00 EST. Please see our terms for use of feeds.

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    Sponsored Topics: AppStore - IPhone - GoogleVoice - Unofficial Apple Weblog - Apple
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