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- Prizmo is a pretty amazing iPhone app for OCR and more
There are a few apps that are great demos for the iPhone. Pulse News is a super RSS feed reader, iMovie always drops a few jaws, and Siri is a pretty amazing way to talk to your iPhone and get intelligent search results.
You can add Prizmo to the list of great demo apps, and it's going to be a very useful app for a lot of people. Prizmo combines OCR (Optical Character Recognition), text to speech, and translation all in one place.
Prizmo, which sells for US $9.99, can scan business cards, books, white boards, or even receipts. It can output the text to the clipboard or email, and can even take a receipt and put it into a spreadsheet format.
If that isn't enough, Prizmo can read the text to you with the addition of an optional text to speech module. There are 35 voices you can choose from, in ten languages. Each module is $2.99.
TUAWPrizmo is a pretty amazing iPhone app for OCR and more originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 21 Aug 2010 11:00:00 EST. Please see our terms for use of feeds.
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iPhone - Optical Character Recognition - Unofficial Apple Weblog - Siri - Speech synthesisПереслать - Doodle Jump gets a Retina Display update
Doodle Jump has released a free update, available now, that not only brings out that underwater content that Igor Pusenjak promised us in that interview a little while back, but also updates the graphics on the app to take full advantage of the iPhone 4's Retina Display, so you can see the little doodle jumping up those platforms clearer and sharper than ever. Only three stages have been updated with Retina Display graphics so far, but Pusenjak says that "the rest of the Retina Display graphics is almost done and we'll be releasing it soon!" The update is of course free for the game's owners, or you can pick up the "Insanely Addictive" title for just 99 cents.
Pusenjak also told us that after the water-related content was done and out, the iPad version of the app would be next up for development, so we'll keep an eye out for news on that soon. Good to see that just because this little game is so popular, its developers aren't taking success lying down.TUAWDoodle Jump gets a Retina Display update originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 21 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.
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IPhone - Apple - iPhone 4 - Unofficial Apple Weblog - SmartphoneПереслать - Steve Jobs: 'Software update coming soon' for iOS 4 on iPhone 3G
One of the many beleaguered iPhone 3G owners who've been suffering through poor performance after updating to iOS 4 e-mailed Steve Jobs to ask when Apple will offer a solution. Jobs's response was brief enough for us to fit the whole thing in our headline: "Software update coming soon."
The real question here is, how soon is "soon?" Apple has been "looking into" fixing iOS 4 for iPhone 3G owners for nearly a month now. While the issues are not universal, many iPhone 3G owners have reported extreme sluggishness and crashiness that renders an iPhone 3G almost unusable after updating to iOS 4 -- and the problem's widespread enough that parody videos have been making the rounds on YouTube for months. While there have been numerous solutions offered from troubleshooters (disabling Spotlight seems to be a popular choice), these solutions haven't worked for everyone. Although there are methods to roll an iPhone 3G's firmware back to OS 3, the fact that Apple doesn't officially support these methods has kept many users from taking the plunge.
Speaking from personal experience, none of the 4.1 betas restored my iPhone 3G to a pre-iOS 4 level of performance. On the other hand, after giving my wife the iPhone 3G and setting it up as a new phone (rather than restoring from backup), she hasn't seen nearly the same level of problems I suffered through.
At the very least, the fact that Apple's CEO has acknowledged the problem at all should come as a good sign for iPhone 3G owners. Let's just hope that "soon" really does mean soon.
TUAWSteve Jobs: 'Software update coming soon' for iOS 4 on iPhone 3G originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 21 Aug 2010 07:00:00 EST. Please see our terms for use of feeds.
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IPhone - Steve Jobs - Apple - Unofficial Apple Weblog - YouTubeПереслать - The store is down... and back up
The Apple Store is down again. And we are, once again, glued to our monitors, constantly refreshing the display.
Is the Apple Store nothing but a giant, international Skinner Box? Maybe store outages have nothing to do with WebObjects and everything to do with operant conditioning? What do you think? Is Apple trying to take over your mind? Is this a grand evil conspiracy?
Let us know in the comments.
Hmmm. Suddenly we're craving cookies. You?
Update: After roughly an hour of downtime, the store is back up with no obvious changes. Apple was probably just doing some maintenance, possibly related to their new "Compare Macs" option.TUAWThe store is down... and back up originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 21:30:00 EST. Please see our terms for use of feeds.
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Unofficial Apple Weblog - AppleStore - Apple - WebObjects - MacintoshПереслать - Etsy Find: Mmmmmmmm iPhone
Just in time for the weekend, here's an awesome vinyl sticker for the back of your iPhone that has Homer Simpson taking a bite out of your favorite brand's logo. It's made by Etsy user apjam, and while I'm sure it's not quite, you know, ... legal, it is a pretty funny way to play with the logo design back there. If it sprinkles your donut (so to speak), you can pick one up for under US$5 (assuming they go back on sale at some point).
I usually like stickers for the back of MacBooks -- they always look pretty good and stay out of the way. But an iPhone sticker? I guess it looks OK, but I toss my iPhone around far too much to leave a sticker untouched back there. I guess if it was held on well and I was careful, it would be alright, but I don't know if the visual gag would be worth all of the scratches and scrapes. Have you put one of these on your iPhone?
[via Neatorama]TUAWEtsy Find: Mmmmmmmm iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 19:00:00 EST. Please see our terms for use of feeds.
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iPhone - Unofficial Apple Weblog - Etsy - Homer Simpson - SmartphonesПереслать - Some sites still selling third-party Apple accessories
Ok, ok, it's not exactly news that there is Apple gear being sold on the Internet. But given that popular electronic accessory retailer Monoprice recently decided to stop selling Apple accessories, you might be looking for a new place to buy your cords and hookups. That's right -- TUAW contacted Monoprice the other day after a few readers reported that they couldn't buy iPhone and iPod-related gear, and Monoprice confirmed that it has "decided to suspend offering these products as part of our business plan. We will let you know if and when we resume selling these products. Truly sorry for any inconvenience it may cause you."
Bummer. Fortunately, we also received word earlier this week that competitor Cable Wholesale is selling unofficial Apple gear, and their prices look to be competitive if not at least equal to the cheap costs that led us to Monoprice in the first place. Even if you don't want to buy from them, but still need an AV cable or a car charger without paying through the nose for official products, there are still sites online selling what you need.TUAWSome sites still selling third-party Apple accessories originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 18:00:00 EST. Please see our terms for use of feeds.
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Unofficial Apple Weblog - iPhone - Apple - Monoprice - iPodПереслать - iPort: Wall-mounted home automation for iPad
I have already seen the iPad used in home automation -- Savant is using an iPad app to hook up to some of their home automation systems, using Apple's tablet to control the TV, a whole entertainment system, or even do some remote control of house lights or HVAC, or even monitor cameras remotely with a video feed. And here's another system that does the same type of thing: iPort is a home automation system centered around an iPad, providing an in-wall port where the iPad can both charge and work as a multi-use touchscreen control. On its own, it's basically just a wall-mounted dock, but in conjunction with a home automation system, the iPort turns the iPad into a touchscreen-based interface for the home.
Prices on these things are always weird -- because most high-end home automation systems are sold as solutions rather than products, they tend to run into the "if you have to ask how much it is, you can't afford it" range. But I give the iPort folks a call, and they told me that while each dealer has their own setup and pricing, the recommended price is around $500.
Some of you may scoff, sure -- $500 is a bit steep for what's essentially a port with a frame around it. But like Savant told me when I saw their products, the iPad is actually a revolution in this industry. For what the same-sized touchscreen interface with similar functionality would have cost a few years ago, sticking an iPad in a wall and building an app to control an automation system is actually a bargain.
[via Macsimum News]TUAWiPort: Wall-mounted home automation for iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 17:00:00 EST. Please see our terms for use of feeds.
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Unofficial Apple Weblog - Home automation - IPad - Apple - TouchscreenПереслать - iPhone app enables augmented driving, at your own risk
Let me preface this post by saying that I'm an old fuddy duddy.
imaGinyze (US$2.99) is an iPhone app that provides an augmented reality Heads Up Display (HUD) for drivers on the road. When mounted to a windshield, it monitors incoming video information and produces overlays for roads, traffic, signs and more. An electronic voice announces lane changes, your proximity to other vehicles and other such distracting information.
I've been using alternative car- and lane-detection hardware units for decades, but they're called my eyes. Perhaps there's an obvious application for this app that I'm missing (smarter cars, enhanced night driving or what have you), and if so, please fill me in. But for now, I can't help but think it'd be a distraction while driving, and a dangerous one at that.
Even Luke understands -- sometimes you just have to put the hardware away and use the Force.
[Via Gizmag]TUAWiPhone app enables augmented driving, at your own risk originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 16:00:00 EST. Please see our terms for use of feeds.
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AugmentedReality - Unofficial Apple Weblog - IPhone - iPhone 3G - HandheldsПереслать - Apple Trackpad hacked to use USB
The aesthetics and convenience of wireless devices add to their appeal, but buying batteries (no matter how special) is a bummer. MacRumors forum user MarkBog felt so strongly about buying all of those batteries that he hacked his Magic Trackpad to use a USB connection.
To accomplish this feat, he removed the pad's batteries, stripped a USB cable down to the red and black power wires and then attached them to a battery-sized wooden dowel. He then pushed the dowel inside the pad's battery compartment and presto! It worked.
It certainly won't win praises from Apple, but it will save the hacker (and the environment) from a pile of batteries. Well done.
[Via Übergizmo]
TUAWApple Trackpad hacked to use USB originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 15:00:00 EST. Please see our terms for use of feeds.
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Apple - Battery - Unofficial Apple Weblog - Universal Serial Bus - WirelessПереслать - Time Inc. relents on digital magazine prices
For the past few months, Time Inc. has been at odds with Apple over magazine subscription models in the App Store. The publishing giant took a big step forward this week in announcing that People Magazine for the iPad will now be free for those who subscribe to the paper version, though that doesn't seem to address the company's initial complaint.
Time's original intention was to have users download an app from the store and then pay them directly for future issues. Apple refused, forcing Time to sell single copies of the magazine. That's still the case for most customers, but subscribers can now consider a digital copy a part of their subscription.
People is the first title to adopt this model, and its expected that other properties, like Fortune, will soon follow suit. In the end, subscribers are happy -- but the publishers still can't sell subscriptions through their apps.
[via Apple 2.0]
TUAWTime Inc. relents on digital magazine prices originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 13:00:00 EST. Please see our terms for use of feeds.
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AppStore - Time - Apple - Magazine - Unofficial Apple WeblogПереслать - No Comment: Apple Germany says nein to eiPott
How do you say "completely unsurprised" auf Deutsch[1]? Berlin-based blog BZiPhone reports that the German-made eiPott has been delivered the death blow, courtesy of Apple Germany (translation). The computer and phone maker has gotten a restraining order against the Erbach-based koziol, maker of cute housewares for the stylish home.
The lawsuit, which was presented in what Google Language assures me is the "Hanseatic Higher Regional Court," means that koziol will no longer be able to use the eiPott name to sell their plastic egg holder. Apparently the item could have been confused with another product. Shocking. The iPod-inspired package will also need to be redesigned.TUAWNo Comment: Apple Germany says nein to eiPott originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.
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Apple - Unofficial Apple Weblog - iPod - Google - IPhoneПереслать - StumbleUpon releases official mobile app
Social sharing network Digg has had their own, official iPhone app out for several months, and now StubleUpon has joined the mobile game. This week, the StumbleUpon app was released for both iPhone and Android devices, finally giving users quick and easy access to browse...er...stumble links that might interest them, depending on their profiles.
Just as with the website and its browser toolbar, the app works quite well and quickly to display photos, pages and videos on your device whenever you touch the "stumble" button. Some of the icons aren't obvious as to what they do, such as the one identifying items in your StumbleUpon incoming links box. Other than that, though, it's a well-polished interface.
Something the app does not do, though, is allow one to submit new links. For that you will need to use a bookmarklet with Safari or use your desktop browser. The app is available now, for free, in the app store.TUAWStumbleUpon releases official mobile app originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 11:30:00 EST. Please see our terms for use of feeds.
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iPhone - StumbleUpon - Safari - Android - Unofficial Apple WeblogПереслать - id loves the iPhone, but won't bring Orcs & Elves to App Store
Touch Arcade got to speak with none other than John Carmack himself at QuakeCon last weekend, and he had some disappointing news about getting old school id games on the iPhone. While Carmack said that he's excited about releasing Rage on the iPhone, he admits that id's past titles haven't sold up to snuff on the iPhone. That means that Orcs & Elves, originally created for mobile phones and then later released on the DS, won't be coming to Apple's App Store.
That's too bad -- you'd think that since Orcs & Elves was actually designed for mobile platforms, it would be one of the easier titles to bring over. But it sounds like Carmack is more interested in bringing new games to Apple's platform. id Software still has a mobile game division going, but it's just not worth porting the old games over when there's so much work to be done on the new ones. I guess we can live with that.TUAWid loves the iPhone, but won't bring Orcs & Elves to App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 11:00:00 EST. Please see our terms for use of feeds.
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iPhone - App Store - Unofficial Apple Weblog - Apple - Id SoftwareПереслать - Archetype, Hero of Sparta 2 on iPad, PES 2010 coming
A few high profile apps have made their way over to the iPad recently. First up, Archetype is that first-person shooter that ran surprisingly well on the iPhone. It's now available on the bigger device with updated HD graphics and a redesigned HUD to take advantage of the bigger screen space. Additionally, the game has been updated since launch with a new level and a Rocket Arena gametype. The app is US$4.99 on the iPad, compared to the iPhone's $2.99 version.
Gameloft has released their Hero of Sparta 2 app in an HD iPad version as well, bringing God of War-style action to Apple's tablet. HoS2 features new weapons and enemies across 12 different levels, and unlike the first Hero of Sparta for the iPad, word is that this one runs and looks great. If you were a fan of the first game and need something new to play on the iPad, you can buy Hero of Sparta 2 now for $9.99.
And finally, at GDC Europe last week, Konami announced that it would be bringing Pro Evolution Soccer 2011 to the iPad. This series is also known as Winning Eleven, and it's supposed to be head and shoulders above most other soccer franchises out there, so seeing the brand new version out on the iPad is a nice coup for soccer fans. The app is due out in October of this year, just about a month after the new version of the game arrives on consoles. Unfortunately, there's no word on price yet, but given the premium nature of the title and Konami's pedigree, we're probably talking about a $9.99 game here as well.TUAWArchetype, Hero of Sparta 2 on iPad, PES 2010 coming originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.
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iPhone - Unofficial Apple Weblog - Apple - Konami - Hero of SpartaПереслать - The app market, by the numbers
The very insightful Stuart Dredge over at Mobile Entertainment has compiled an amazing primer on all of the numbers behind the app market (which you can also see by clicking the "Read More" link, although it's not viewable on an iPad or iPhone). If you want to know anything about how many apps are rolling out of the store, how many apps are installed on the average device, or what kinds of apps those are, Dredge's presentation will tell you. It's a really excellent compilation of everything we know about the App Store and the app market at large thus far.
I don't think anything here is new or really that surprising. We already know that Apple is, by far, leading the race on number of apps (both created and sold), and we've heard before that games tend to do very well on the marketplace in a number of demographics. The end of the report has some great numbers, too, on standout applications like Angry Birds and the eBay app.
Otherwise, it's basically a big round-up of a lot of the stats that we've heard so far. But having them all in one place gives a nice overview of just how big this little software ecosystem has become.TUAWThe app market, by the numbers originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.
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IPhone - Unofficial Apple Weblog - AppStore - Apple - IPadПереслать - TUAW's Daily App: Monster Dash
Halfbrick Studios really made a splash with their iPhone debut, Fruit Ninja, and now they've followed it up with a little game called Monster Dash. It's a running game in the vein of Canabalt, but rather than dodging skyscraper jumps and bombs, you're fighting through pixelated monsters while sprinting along. The main addition to the game is a "shoot" button, so in addition to jumping obstacles and gaps as they come up, you can mow down enemies with various weapons, such as the (default) flameburster, uzis, and even a machine gun jetpack (that comes in handy when jumping).
It's a lot of fun (as you'd probably expect if you've played either Canabalt or Fruit Ninja), and the game comes with Halfbrick's requisite polish, including excellent lush graphics and full OpenFeint compatibility. If there's a downside, it's too bad that Halfbrick decided to just stick with the usual arcade formula. It'd be cool if they tried for something a little less shallow and a little more engrossing. This is just a bunch of levels and a chance to rush for the high score; nothing else carries over from one game to the next.
That's just nitpicking, though. Halfbrick has done another great job on this one and pushed the newborn genre forward with their own twist. It's well worth the 99 cents. And if you do buy it, try tapping on the title screen monsters just for fun.TUAWTUAW's Daily App: Monster Dash originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 08:30:00 EST. Please see our terms for use of feeds.
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IPhone - Canabalt - Unofficial Apple Weblog - OpenFeint - Video gameПереслать - Are morning commuters using iPhones to listen to NPR?
Although your car has a fully-capable AM radio, and you're an NPR listener, do you find yourself jacking your iPhone into your car stereo and listening to NPR through its app instead? New data released from NPR seems to indicate that's what a lot of people are opting to do.
According to its data, NPR has noticed a rather significant spike in its iPhone app usage during typical morning commuter time. What makes that data so interesting -- at least to NPR -- is that, presumably, these people are in their cars. They're with radios capable of receivingAMFM signals and, therefore, NPR's programming over the airwaves. So why use the app?
I say the data isn't so cut and dry. The sample they are seeing is only 8,000 people, which really isn't all that many when you consider there are many more people listening to NPR on a daily basis, overall. There's also this thing called telecommuting, so I wouldn't assume all of these people are in radio-equipped automobiles. There are also thousands of people who walk to work everyday and thousands more who simply don't work at all.
If you're using the NPR app and have access to anAMFM radio, why are you using the app instead of the radio? Let us know in the comments.
[via MacDailyNews]TUAWAre morning commuters using iPhones to listen to NPR? originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 08:00:00 EST. Please see our terms for use of feeds.
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National Public Radio - Radio - Unofficial Apple Weblog - iPhone - Car audioПереслать - Facebook for iPhone's new 'pull to refresh' looked a little familiar
While the new "Places" GPS check-in feature got most of the attention in Facebook for iPhone's latest update, a more subtle feature made its way into the app's interface: pull to refresh. Users of the official Twitter for iPhone app, previously known as Tweetie, will recognize this UI feature right away, because Tweetie creator Loren Brichter pioneered it and even filed a patent application for it.
If you haven't had the chance to "pull to refresh," it takes advantage of the iPhone's "spring-loaded" page dragging behavior by refreshing content when you navigate to the top of a list and drag down. It's a neat UI trick, and once you use it a few times, you'll wonder why Apple didn't think of it.
Facebook thought pull to refresh was a neat trick, too ... so neat that Facebook allegedly "appropriated" some open source code in order to intro the feature on its iPhone app. Shaun Harrison of enormego writes that after digging through the Facebook app's source code, he found some very familiar entries:
"I finally found the class: TTTableHeaderDragRefreshView. I started looking over to code to see how they accomplished it, and that's when I realized it: this was our class [...] Facebook prefixed some variables, slapped their Three20 branding on it, restructured some code, but it was the same code we wrote. The same code we wrote, with zero mention of us."
The story has a happy ending, though: once the Facebook for iPhone team became aware of the misattributed code, they uploaded a new version with the correct authorship information. Awfully sporting of them; both the engineer who incorporated the code and Facebook's manager of open source efforts took the time to comment on the enormego devs' blog and apologize.
Down the road, Facebook may face an even greater hurdle with the pull to refresh UI element; if Loren Brichter is awarded a patent for pull to refresh, Facebook (and other apps) may have to pay licensing fees to incorporate it.TUAWFacebook for iPhone's new 'pull to refresh' looked a little familiar originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 20 Aug 2010 07:00:00 EST. Please see our terms for use of feeds.
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Facebook - iPhone - Tweetie - Loren Brichter - Unofficial Apple WeblogПереслать
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