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- Apple's Latest Retail Store Features Interesting Changes
This weekend featured the grand opening of Apple’s latest retail store, Scottsdale Quarter, in beautiful Scottsdale, Arizona. As evidenced by looking at the front of the store, this particular store quickly stands out among the rest of Apple’s retail lineup.
Hello New Architecture
A few weeks ago, Ron Johnson was featured in USA Today discussing new changes that were coming to retail stores, including more Genius Bar space and larger tables to feature even more products. As you can see, the Scottsdale Quarter store is one of the first new retail store to incorporate some of these new design elements.
With features such as a front and rear made of all glass and a beautiful 75 foot skylight that spans the length of the store, Apple has clearly designed this location to take advantage of Arizona’s abundance of natural light. Additionally, the 20 feet ceilings and spacious entry area help to accent the more open feel of the store.
The Return of the Family Room Concept
The back of the store is similar to most stores but features a unique split Genius Bar with tables in the middle for One to One sessions. Recent store designs have utilized the back walls near the Genius Bar to feature additional third party products, but this departure moves Apple’s idea of the “Family Room” back to its core with the rear section of the store entirely devoted to services. The split Genius Bar should help alleviate crowding during busy times and allow the store flexibility to run one bar as a Mac queue and another for iPod & iPhone queues if needed.
The first three images below are from Apple.com. A special thanks to photographer Brian Hancock for the opening day photos; you can view more from his website.
Переслать - Weekly App Store Picks: June 13, 2009
Your head might be spinning from the torrent of Apple happenings at WWDC this week, but fear not, I’ve got the cure: fresh picks from the App Store.
It’s been an exciting week for TheAppleBlog, with our correspondents posting live from WWDC in San Jose; we’ve been covering the event from all angles. Before we look at this week’s apps, let’s take a moment to summarize the latest Apple news.
We kicked off the week in style with Apple’s official keynote at WWDC. Behind the scenes we had Henry Balanon and David Koff with live reportage from the event. Streamed live to our WWDC coverage page, we hosted over 74,000 readers. If you missed it first time round, replay it here.
In an entirely unexpected turn of events, the 13″ MacBook has now gone professional. Indeed, the new 13″ MacBook Pro includes an SD card slot, up to 8GB of RAM, and a backlit keyboard as standard. Early adaptors of the 15″ Unibody MacBook Pro can join me in irking 13″ MacBook Pro owners by collectively running our greasy fingers down their glossy 13″ screens.
And, as if that wasn’t enough for us early adopters, the 15″ MacBook Pro has also been updated. In a nutshell, the update means more storage and improved battery life. Plus, the pretty much redundant ExpressCard slot has been replaced with a more useful SD card slot. Readers looking for an overview of the updated MacBook Pro line should head on over to Tom Reestman’s article.
Apple has also announced that Snow Leopard, the latest upgrade to their desktop OS, will be released this September. It’s fully 64-bit, features Exchange support, and is basically pretty wonderful, but the best thing about it isn’t the feature set, it’s the price: Current Leopard users will be able to upgrade for just $29. In the meantime, those looking for a quick software update hit should download the official release of Safari 4.
Then there’s the big news, the product announcement that I’ve been waiting months for: the iPhone 3G S. It’s exactly the same form factor except there’s more RAM, greater storage and — this is a big deal for me — a better camera. The iPhone 3G isn’t going anywhere yet, though; it’ll still be available, at least for a limited time, at the new price point of $99.
Just like the MacBook Pro family, it’s not only the iPhone hardware that has been updated, it’s the software, too. Apple is officially releasing iPhone OS 3.0 on June 17. There are tons of new features, more than I can mention here. Rest assured, though, that crowd-pleasers such as cut/copy/paste, MMS and shake to undo have been included in the update.
To celebrate the launch of the iPhone 3G S and OS 3.0, the folks at Polar Bear Farm have given us two promo codes for their latest app. The app is called Face Match; for a chance to win, simply leave a comment telling me why you’d like to use this face recognition tool for the iPhone.
Moving on to the picks, this week I’ve been looking at Photo Zen, Tumblr Gear, Swiss Maker and Spinal Tap.
PhotoZen (Free)
Until I bag myself a new iPhone 3G S, containing upgraded camera and integrated video-editing, my iPhone photography lineup consists of Quadcamera and Flickit. The idea is that since the camera on the iPhone 3G isn’t so hot, I want to take quick, fun shots and upload them efficiently, without having to sync and manage via iPhoto. PhotoZen captures this quick and fun photo-sharing ethos, allowing you to post your own images to a social bonsai tree, receiving images from strangers in return. Sweet, simple and free.Tumblr Gear (Free)
I’m particularly interested in Tumblr Gear because it’s an alternative to Tumblr’s official iPhone app. That’s not to say I have a problem with the official app, quite the contrary; it’s great for posting new content whilst on the move. Rather than for creating new posts, Tumblr Gear was devised for browsing your dashboard and seeing what your friends have been posting. It’s optimized for the iPhone and efficient to use. For the avid user, this could be an essential app.Swiss Maker (Free)
In reaction to the Swiss design style — stark typographic imagery featuring Helvetica — the Boston-based marketing agency Dirk+Weiss started a site: anyonecanswiss.com. Their clever site, now available as an iPhone app, lets you design a Swiss-style poster in seconds — just enter a few words and it does the tough job of changing the font to Helvetica and printing the text on a black background. Creative folk will appreciate the app for sure, those who don’t get the joke should download the app regardless — show it to your friends, they’ll think you’re erudite, topical and witty.Spinal Tap (Free)
Around the release of their 1982 album, “Smell the Glove,” their music was described by one journalist as such, “This pretentious ponderous collection of religious rock psalms is enough to prompt the question, ‘What day did the Lord create Spinal Tap, and couldn’t he have rested on that day too?’” It doesn’t matter what the critics said though because Spinal Tap is back and they’re ready to rock. Alongside finally releasing “Saucy Jack,” the band has put out its very own iPhone app. The app is a hub of Tap-related information, there are new tracks to listen to, a Fan Wall for chatting with other listeners, brand-new videos, and even tweets. It’s good to have Spinal Tap back, both fans and those unfamiliar with the band should download the app immediately.That’s all the picks for this week. I’ll be back in seven days with more news from the week and picks from the App Store.
In the meantime, what apps have you been using this week?
Переслать - Safari 4 Sees Huge Demand, 11 Million Downloads So Far
Although available as a public beta since February 24, the final version of Safari 4 was introduced on Monday at WWDC 2009. Less than a week later, more than 5 million Mac users, and 6 million Windows users have downloaded it. Not surprisingly, Apple is pleased.
"Safari 4 is an incredible success on Mac and Windows with more than 11 million downloads in the first three days," said Philip Schiller, Apple's senior vice president of Worldwide Product Marketing. "Safari users love the incredible speed and innovative features like Top Sites, Full History Search and Cover Flow."
Safari 4 is a solid upgrade, and the rate of uptake is impressive, too. Consider last month’s breakdown of Safari versions from Net Applications.
The Safari 4 beta made up a small minority of total usage. With 5 million downloads for the OS X version so far, it’s likely that Safari 4 will be the majority browser among users very soon, possibly by the end of the month. That growth will only accelerate as Safari 4 becomes the installed browser on new Macs sold, and will jump again when Snow Leopard is released in September. By the end of the year, it’s possible Safari 3 will have single-digit usage among Mac users. Compared to the uptake of new versions of Internet Explorer on Windows, that’s lightning fast. Of course, even 6 million downloads of Windows Safari so far won’t do much to gain market share in general.
It still is, and will likely continue to be, a Windows world when it comes to web browser market share, but at least on the Mac Safari 4 will be the future.
Переслать - On Subsidization: AT&T is Not Ripping Off iPhone 3G Owners
There is already a lot of noise over this all around the ‘net. Owners of the iPhone 3G saying they’re getting ripped off, or not being treated like “loyal customers,” because they’re not being offered the fully subsidized price for the new iPhone 3G S. In reality the AT&T upgrade pricing is pretty much like all phone subsidies in the U.S. (and, for that matter, many other parts of the world). Actually, it’s a little better.
The unsubsidized price of the iPhone 3G and S models is $599/$699. The ones complaining most are iPhone 3G buyers who bought it for $199 shortly after its launch last July. Even then, they’ve only had the phone for 11 months. They have less than one year completed on a two-year contract. At best, they’ve only “earned back” half the $400 subsidy, yet they somehow feel entitled to it all, as if AT&T should just swallow the remaining $200.
For all the complaints about being ripped off, the truth is AT&T is actually being pretty good about this. When 3G owners have a year under their belt, AT&T is willing to say, “You owe us another year of subsidy ($200), but if you ink a new 2-year contract for the 3G S we’ll provide you the second year’s subsidy ($200).” That’s why 3G owners are being offered the new models at $399/$499 when they hit their 1-year anniversary.
Why do I call the above “pretty good”? Because typically you have to go 18 months or more before a carrier is willing to provide a subsidy for a new purchase. That AT&T is willing to do so at 12 months is about as “generous” as a U.S. carrier gets. Yes, it's only half the subsidy, but you only completed half the time on your current phone.
I’m not asking you to agree with the subsidized sales model, or be happy about it. Nor am I trying to convince you it’s good — none of that is the point. The point is it’s the model we have, and a 3G owner is not paying extra or getting ripped off because of it. Do the math. If you bought the 3G at $199, and one year later bought a new 3G S at $399, at the end of that new 2-year contract you’d have paid $600 for both phones, and received $600 in subsidies. That amounts to $200 in subsidy for each year, which is exactly what AT&T offered you in the first place (and what you agreed to).
What’s strange about all this is that, even though this upgrade maze exists with all carriers, only Apple makes a phone so compelling people want to get a new one after only a year, so the upgrade policy is getting the spotlight on it and grabbing all this attention. Maybe the outcry will compel some changes in it, though it'd likely require all the carriers to come on board for it to work.
Meanwhile, this is generally the way it is for any heavily subsidized phone on any carrier. If someone buying a Palm Pre or BlackBerry Storm with full subsidy today thinks they can get that same full subsidy on a newer model before putting most of their time in, they’re kidding themselves.
Переслать - The Truth About Software Keyboards
Harry McCracken at Technologizer wrote a nice piece about the virtues of hardware keyboards on smartphones.
I think one reason a keyboard argument even exists is because when competing in a given market, you have to tag a competitor's hot product with a “missing feature,” and then provide that feature. (How many manufacturers claimed FM radio and replaceable batteries were glaring omissions from the iPod, only to find adding it to their devices made no difference?) I think the Palm Pre — mentioned in the article — has a hardware keyboard partially to trumpet having something the iPhone lacks (and partially because it's easier to implement than a software one).
McCracken lists four benefits he believes a hardware keyboard provides:
1) Familiarity and lack of learning curve. The iPhone's on-screen keys and autocorrection can be utterly befuddling when you first encounter them…
True enough, but this is the result of two things, only one of which is tied to the software keyboard. The flat, smooth keys are definitely unlike any keyboard most people have typed on, and take getting used to. However, autocorrection is a function that exists in hardware keyboards as well. Even keypad devices used T9 (or similar) to help "guess" your words. If Apple introduced a hardware keyboard tomorrow, an autocorrection learning curve would still exist.
2) Tactile feedback.
McCracken discusses this at length, and I do not dispute it. I'm very proficient on the iPhone's keyboard, but even after two years I can't say I'm totally used to not getting that feedback. I would love to see this solved, but I think the RIM Storm's simplistic (clumsy?) attempt at adding it is a failure. I'm not sure how this can be properly solved on a software keyboard, but I would welcome it.
3) Two-handed typing.
Here McCracken is referring to thumb-typing. He can thumb-type on any hardware keyboard, but not on the iPhone. I use my index finger on smartphones, so to be honest I can't say this "benefit" of a hardware keyboard had occurred to me. I know that requests for a landscape keyboard on the iPhone were primarily by those who want to thumbtype. They'll get their wish in iPhone 3.0. Will that do it?
4) No resolution penalty.
This one struck me the most because I see an alternate view as a disadvantage to hardware keyboards.
What McCracken refers to is the fact that when a software keyboard is present, it takes up a large chunk of the screen. There's no denying this, and no question it's a drawback of a software keyboard. Though I think the statement "[T]yping e-mails that are more than a couple of sentences long presents a challenge" is overstating it. I've written many emails, notes, and even blog entries a lot longer than a couple of sentences. Still, his point is well taken.
Now I'd like to provide a list of what I think are software keyboard benefits:
1. No device size penalty
This is the alternate view of #4 above. With a software keyboard, the screen gets smaller, but with a hardware keyboard the entire device gets bigger. It's fine to say a device feels great in the hand, but then you flop out the keyboard and it becomes a bit clumsy. The balance is off. It sits in your hand differently. I think people thumb-type with these because once it's opened you almost have to handle it with two hands. It's not at all uncommon for me to type on the iPhone with one hand. I like the fact that the device doesn't change physical dimensions on me.
2. Portrait and landscape
A software keyboard can change to suit the user or application. A great example of this is orientation. A hardware keyboard sits one way, and that's it. The Pre's, for example, is portrait. That may be my preference, but if you're a landscape junkie, too bad.
3. Appears automatically
I don't have to grab the thing and flip it out, or up, or over when I need it. The device knows when I need it and presents it to me. Again, this makes one-handed typing for short things a lot easier. I also don’t have to put the thing away when I’m done.
4. Can be changed with software updates
Adding new layouts for other countries is a relatively simple matter. In addition, modifying the properties is possible (for example, the systemwide availability of landscape mode for OS 3.0 mentioned above).
5. Allows specialty keys
For example, in Safari there's a special key that enters ".com". But it doesn't stop there; if you press and hold that key a menu pops with other common URL endings (e.g., .net, .edu). Nice. Also, when typing regular text, press and hold the vowels to see a popup of accented characters.
I could also list no keys popping off, or getting mushy, or any other of the mechanical things that can go wrong with a hardware keyboard. I believe the inherent advantages and flexible nature of a software keyboard will eventually win out over the rigid inflexibility of the hardware variety, though I don’t claim this will happen anytime soon. Well, unless they get that tactile feedback thing solved; then I think hardware keyboards are toast.
Переслать - Apple Testing Push Notifications Once More With AIM
The big day is only a week away, and it looks like no one is more keenly aware of that fact than Apple. Those enrolled in the iPhone Development Program received an email late today telling them to go download a developer preview version of AOL Instant Messenger (AIM) in order to further test Apple’s push notification servers. Included in the email was a special code redeemable via iTunes.
Unlike the AP News app, no specific expiration date is specified for the AIM preview, though the email does state that the app can only be installed on iPhones using the 3.0 GM Seed. Most likely, next week when everyone upgrades to the full, final version of 3.0, this version of AIM will no longer be operational.
The beta app doesn’t boast any new feature additions or functionality beyond the push notifications, but they are definitely impressive. Unlike with AP News, when we were basically at the mercy of its schedule in terms of receiving pushed content, it’s fairly easy to engineer a received message in AIM. I tested it out with a number of people, including myself, just to make sure things were running smoothly, and they definitely were.
New messages bring up a notification window, with the message and the user name of the sender, and play the AOL chime that has become permanently associated with the AIM brand identity. The app icon is also badged with the number of unread messages, and it does increase if more than one message is received. New messages replace old ones, in terms of the content of the notification window. I can see rapid-fire AIM conversations becoming very aggravating unless they introduce some way to customize how you receive consecutive messages from the same user.
Potentially annoying or not, this true test of push notification in a more user-controlled setting is very promising. If possible, I’m now more impatient for next Wednesday to arrive, after which point I’ll be relieved for exactly two minutes before I begin anticipating next Friday and the official release of the 3G S. Heady times for Apple fans.
Переслать - My Living Desktop: Beautify Your Screen
With My Living Desktop, adding a little tranquility to your Mac has never been so easy. With plenty of built-in scenes, and a custom import option, your desktop will never be the same again.
The ability to run a screen saver or movie on your Mac's desktop has been around for quite a while now. Unfortunately, the performance hit you take by running an intensive screen saver like Flurry with most of the hacks and applications out there is just a bit too much, not to mention that I've found them to not be very stable. And let’s face it, not too many people want to watch their kid on the backyard swing set over and over again.
My Living Desktop offers a soothing environment courtesy of peaceful movie scenes, accompanied by tranquil sounds, right on your desktop to help you cope with the stresses of your workday.
Now let me just say that I've tried running screen savers on my desktop in the past, and at least while I'm writing or working on something that requires lots of concentration, I don't care for music, beeps or buzzing in the background. To my surprise, though, My Living Desktop struck a great balance with the scenes offered. At no time did I find myself wanting to shut it off because the sound or constant movement on my desktop was too distracting. You can tell the developer put a lot of thought into which scenes to include with the application. They're all subtle movies and sounds that aren't constantly fighting for your attention while you're editing your spreadsheets for the boss, or editing photos of the kids.
With nearly 40 different built-in scenes, such as ocean beaches, forest waterfalls, falling rain, wind blowing across an icy mountain, and more, you'll most likely not grow tired of the built-in offerings. But if you do, a handy scene-import application comes with the Screensaver/Desktop combo that allows you to use your own movies instead.
But wait. What if you want to listen to your iTunes while you work? My Living Desktop allows you to use the menubar icon to keep the scenes running, but mute the sound. You can also use the icon to turn the desktop scene off completely and return to your normal desktop picture should you need to do so.
Because all work and no play makes for a dull and unproductive Mac user, My Living Desktop adds the capability to remind you to take Serenity Breaks. You can set reminders for specific times of the day, or every X number of minutes, as well as how long the breaks should last. The screen saver plays throughout the break.
My Living Desktop offers a host of customization options which can be found in the Screen Saver tab in your System Preferences. Along with the above mentioned Serenity Breaks, you can adjust which scenes you want to use, or have it automatically cycle through all of them at specified intervals. You can also adjust the volume and brightness of the desktop scenes independently of the screen saver.
As I stated earlier, the performance-hit was a concern for me. I was sure this was just going to bring everything to a halt on my MacBook Pro. I was pleased to find that I noticed little-to-no performance hit when using Pages, Photoshop, InDesign or any other apps I normally run. Obviously if you're running a lot of apps at once, you're probably going to notice slowdowns — but having three or four apps open caused me no pain. Your mileage may vary.
To help out those who just can't live without having every app they own running at all times, the developer has built in the ability to reduce CPU usage by using a less sharp version of the movies. You also have the ability to shut off the desktop scene automatically when using specified applications. So when you launch iTunes, iMovie, or any other app that has audio feedback, you won't have to bother visiting the menubar icon to shut it off.
My only complaint about My Living Desktop is that while the screen saver portion works on a multiple-monitor setup (the screensaver appears on both screens at the same time), the living desktop portion only works on one screen of your choosing, with a static image from the scene appearing on the second monitor. Because the scenes aren't distracting, I would really like to have them appear on both monitors at the same time. I suppose this was a planned "feature" to maintain acceptable performance.
A demo version of My Living Desktop is available, and requires a G5 or Intel Mac running OSX 10.4 or above with at least 1GB of RAM. Once you've purchased a license ($34.95 for a single user, discounts for multiple users), a high-speed Internet connection is recommended for downloading more scenes.
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